Anonymous
11 years agoFramerate lag/drop...?
Seems like my game isn't running as smoothly after this update, like...tons of "hiccups" and all that with the framerate. No clue what's causing it, but it's kinda bugging me, and before the update m...
RenderDevice.ForceRenderAheadLimit 1
PerfOverlay.DrawGraph 0
PerfOverlay.DrawFps 1
PostProcess.DofMethod 0
PostProcess.BlurMethod 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
Render.VSyncFlashTestEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionForceOn 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotlightShadowmapResolution 256
WorldRender.LightTileCsPathEnable 0
RenderDevice.Dx11Enable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
GameTime.MaxVariableFps 60
RenderDevice.ForceRenderAheadLimit 1 /// (1 works good for me... you can try 0, 1, 2, 3... 8... I probably wouldn't go higher than like 3 tho)
WorldRender.SpotlightShadowmapResolution 256 /// (started using 128 recently to test... i don't think it does anything )
GameTime.MaxVariableFps 60 //// (120 if you have 120hz... i usually use 60 because my 480 roars like a beast if it has to work that hard, I can see a difference betwen 60 and 120, not large difference but it's noticable)
*edit
Just heading this off at the pass before someone wants to full *you know what* and claim something crazy like "the human eye blah blah"... human eyes don't see in frames...
I like that to test configurations. But my "problem" is that I do not have user.cfg file. If you believe and I copy the game folder, takes effect?
Yes, just make it.
It doesn't exist by default.
* It goes in the \Origin Games\PvZ folder not the Documents folder.