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I posted to that tweet just now. I have my own massive thread for what I want for GW3: https://answers.ea.com/t5/General-Discussion/Thoughts-for-GW3/m-p/6041201#M24044
That's pretty much what I want today as well.
I miss the good old map of the first GW... Maybe they could add in the regular map rotation a classic only character with classic abilities in the classic GW map (Garden Warfare 1). This way, they won't have to change the maps to much.
For the rest, I agree with almost everything you mentionned in your thread
sorry for my english
- 8 years ago
I love Gnome bomb when goes overtime and the remaining base is end to end of the map and we keep back and forth bringing the bomb to enemy lines. This inspired me to create a specific game mode that mimics this intense battle:
Destroy castle/base battle:
1. Both teams have a base and they spawn from the base. Plants base is a beautiful garden while zombie base is Spooky Cemetery.
2. There is a bomb in the middle of the map. Both team has to race to grab the bomb first and carry it to the enemy base and set up the bomb on the target (Pretty flower on plants side, scary zombos tombstone on the zombie side with 5 seconds timer) and hold it (30-45 seconds timer).
3. If they able to destroy it, they win the game.
4. If no team can destroy it, we go to overtime which is similar to gnome bomb. The one can touch it, immediately win.
What do you guys think about this game mode?
- 8 years ago
I like the concept, but how would the mode "truly separate" itself from gnome bomb and what would incentivize players to pick it over gnome bomb?
Maybe instead have no timer, it could be first one to place the bomb, giving the same feeling as if it were overtime. The map is stretched a little longer, though with team size and side equality kept in mind and so the game can go into long firefights, where there are very specific endpoints to place the bomb as you had mentioned. Additionally, have options that could allow players to set up defenses (hold button for 5 seconds, builds a wall/destroys bridges leading to other side, or players can command turrets or cannons like in GW1).
- 8 years ago
Great idea ! Build defense, build an offense, spawn an army, build a bridge (destroy enemy bridge), pass through to narrow and dangerous tunnel near the base, climb a wall, hold the line, that sound like a real and challenging war 🙂
Remind me of a movie 300: Spartan versus Xerxes:
https://www.youtube.com/watch?v=UrIbxk7idYA
It will be a meme war between two nemeses: Plants VS Zombies GW3 !!!
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