Gameplay discussion: electrical variants
Electrical variants.
Electric elemental characters use electrical attacks rather than basic attacks.
Any opponents that are hit by a electric attack will become electronically charged for a few seconds and will send out electric shocks to nearby allies which in turn will send out further shocks to additional allies. Electric splash damage varies between characters, but can go from 4 up to 16 damage. In Garden Warfare 1, the enemy intially hit will also receive a small amount of damage over time.
Electro Pea
Almanac: As the most electrifying Plant in PvZ entertainment, you can always count on Electro Pea to make a bad pun about how charged-up he is.
Has 125 health
Uses the electro cannon. It deals 20-30 impact and critical damage depending on the distance. It will also deal 10-25 splash damage. In addition to this, it will deal 16 electric arc damage. The Electro Cannon can also manually detonate itself dealing 27 damage and the aforementioned electric arc damage. 8 ammo.
For some reason he moves 15% faster than other peashooters. Not sunflower speed but still ridiculous.
Shoots bluebpeas with an electrical sphere around it.
Power Flower
Almanac:
The Power Flower came from over-tanning one day, absorbing too much of the sun's strength. This caused her to continuously vent a powerful energy.
110 health
Uses power pulse that has 40 ammo. It deals 7 to 9 impact and 8 to 10 critical damage. It deals electric 5-7 electric damage.
Power Chomper
Almanac:
The Power Chomper studied battle tactics from the Fire Chomper. He charges in on Zombies as well, but instead utilizes an electric spray.
175 health.
Uses the electric spray which fires close range electricity which deals
six to ten major damage continuously as long as it is active. The electricity arcs from zombie to a zombie. If used for too long, it will fizzle out, and you will need to wait for two seconds for it to recharge.
Power Cactus
Almanac:
The Power Cactus specializes in blasting opponents with electricity from extremely long ranges.
Her mouth has an electrical plug
Uses the electric needle which deals 15 to 20 impact damage and 18 to 24 critical damage while dealing up to 15 electric splash damage.
Electro Citron
Almanac:
Electro Citron tells people that his mask is to conceal his secret identity, but it's really just part of an elaborate grounding system that prevents him from shocking himself every time he blinks.
200 health. Electro charger 8 ammo, which is 1/3 of the maximum 24-ammo supply of the
First Charge Shot
3.5 (4 crit)-7 (8 crit)
Second Charge Shot:
50 (60 crit)-22 (26 crit)
Blast Damage: 15
Third Charge Shot:
Close-range Direct Hit: 75 (90 crit)-37 (44 crit). Blast Damage: 25
Makes static noises and glows blueish while charging.
Electrician
Almanac:
The Electrician Zombie leads the charge with his Volt-O-Blaster - electrifying Plants that get in his way.
125 health.
Volt-O-Blaster deals 35 damage with 10 electricn splash with 10 ammo.
Fires blue electric orbs.
Physicist
Almanac:
Using himself as a conductor, he likes to help free electricity from its power pole prison, letting it loose into the world.
100 health
Uses EMP frazzle launcher. It deals 22 to 30 impact and 30 to 60 critical damage based on distance; it can deal 90 damage maximum.
Electro Brainz
Almanac: "Electro Brainz' supercharged, powered-up approach to fisticuffs might just be the jolt the Zombies need in their eternal struggle versus the Plants."
200 health.
Uses electro fists and electro beam.
Punches up to five times consecutively, with each punch dealing 6, 12, 18, 24, and 30 damage respectively. The first, third, and fifth punches also deal electric chain damage to nearby plants, dealing 3 damage to up to three plants each.
His beam deals 1-8 critical damage and 1-7 non-critical damage at a high rate of fire, with damage depending on the distance. The beam also deals electric chain damage to nearby plants, dealing 3, 2, and 1 damage to the first, second, and third plant respectively.
Survived getting sucked into a computer in the league of awesome storyline.
Electro pea needs to be nerfed pure and simple.
Power flower is a solid character like many of the elemental flowers.
Power chomper is good but attacking groups as chomper can be risky.
Power cactus is another solid elemental cactus.
Electro citron could stand a few buffs or changes as his damage falls off a bit too hard.
Electrician is a solid character and it like his gun is attached to a battery he carries around.
Physicist is a solid scientist but the electricity is better for challenging groups instead of 1v1's.
Electro Brainz had a glitch at one point that doubled his damage with his beam that made him up but now he's a solid character. His beam energy also forms an electrical sphere around his hand.
Electricity as a whole is better situated to fighting groups but it's a nice gameplay factor.
In bfn only electric slide had electric attacks which reduced options of gameplay styles severely and fighting electeic slide can be a pain for all the wrong reasons. I mean I never remember physicist pressing a "I win" button at low health and regaining health and ammo.