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Anonymous's avatar
Anonymous
12 years ago

Gardens and Graveyards - Unbalanced

Hi all,

I've been playing PvZGW now since launch, and I'm pretty sure this has been brought up already, but I have a suggestion if anyone noteworthy is reading.

Gardens and Graveyards is horribly unbalanced.

Zombies are way overpowered and, subsequently, get many more coins. I've seen the argument that "Well the zombies work harder, capture more points, they deserve more coins!" which is correct to a degree. The question is, Why are zombies winning so much. 

I don't think the zombie team is overpowered as far as classes/abilities goes. I'm talking about their objective. It's much easier to zerg-rush the garden and suicide for 2-3 seconds of capture time than it is for the plants to prevent this.

Simple way to fix this: allow plants to reclaim gardens when zombies aren't present, similar to how TF2 capture points work.

At the moment, it's simply too hard when zombies can partially take over the garden and the plants have no way to reverse this.

The only way plants can possibly stop this is to group up on the garden. But guess what? Cone strike! ZPG! Literally any AOE.

I'm sure some people will disagree, but I've played many many Gardens and Graveyards, and it's starting to feel like a waste of time as Plants.

Thanks for reading.

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