@megraam wrote:
This is exactly what I have said in my first post though. Just a little more detailed but the source of the problem is the same. Game suggests you to grind 2000 gems, doing it takes 2 weeks at best with no visible progress at all: it's very hard not to lose interest in the game.
Also there is what I call bottleneck: first 2000 come rather easily thanks to the hero quests and easy ladder but then the difference between first 2000 and second one is shocking and disappointing. This is what makes people quit and they DO quit since the game has drastically lost its popularity.
Heroes WILL be unbalanced. One hero will be definitely better than the other. No one plays z-tech or chomper, they are just as bad. When powers of the hero are in synergy with the deck you play it's much better. Compare green shadow moss with CC moss and you will understand what do I mean.
There are several staple cards most decks run be it a teleport for most popular zombies or grapes of wrath for popular plants (as in mirror nut as alternative to be picky). Some legendaries, sometimes in astonishing quantities (3 tricksters anyone?)
Being stomped by this kind of a deck feels better when you know you have something in your deck yourself. If you don't and you still see these cards beating you it's disappointing a lot.
The problem is, the ladder is quite full with them. The only bad thing here they stop your gems grind because of the faulty model gems per rank advance, it should be gems per win.
Instead of getting 40 gems per rank advance you should get 2 gems per win for example (talking diamond). I hope you understand why.
You do make some useful points. For example, perhaps making it so that you get a couple of gems after each win WOULD make the game more enjoyable and addictive (I've suggested it myself, actually).
Unfortunately, you're very disrespectful and obnoxious in your tone, which is why you are getting the pushback. I don't know if you expect developers to pay more attention when you write like that but it doesn't really work that way, all you do is get those who get worked up about forum trash having fun at your expense.
You also make some rather poor points. Why would heroes have to be unbalanced? yes, it is difficult to balance them, but that should be the focus of the designers to make the game better. A game that tries to hide design problems by showering its players with rewards is destined for failure.
Here's another thing, when is enough, enough? In my experience, if a player keeps getting matched up against someone who has better cards than them, they won't be happy until they have EXACTLY the same cards as their opponents and anything before that will always generate posts like this one demanding bigger rewards. So the problem is usually not the progression rate, it's the balancing of the matchups. Unfortunately, in this model (collectible card game) there will always be cards that you don't have and there will always be people who are convinced that they can't win just because they don't have those cards.
You refuse to believe all this and insist that getting a faster progression would make the experience better. You insist that a game is not fun if it does not have constant and fast progression but I can tell you from experience that it's not so. It's true that modern online games and the microtransaction model has made many people very spoiled about this, but the most critically acclaimed games don't rely on a generous suite of rewards or fast progression, they rely on fun and addictive gameplay that you can repeat over and over.
Unfortunately, the best I can do to try to show you this is point you to a couple of examples: a game where progression is slow but the matchups are balanced and it is successful (Clash Royale) and a game where rewards are huge but the matchups are unbalanced and the game is unsuccessful (Solforge).
The focus should not be on making the progression faster, it should be on making the progression fun. That's what makes a good game succeed. I hope you understand why. (<- see how obnoxious this sounds?)