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Hi I'm new to the game so I did not get to play when Rose was very powerful. Here are my thoughts and opinions on MP balance, again these are just my thoughts and opinions.
I played a lot of Garden Warfare 1 so my experience is coming from that game and the state of the new game.
1. Please help Chompers, he was my favorite in GW1 and he was balanced. He seems very underwhelming at the moment, I pretty much get spotted out and I will get one kill before I die. everytime I see a superbrainz I get sad an d jealous, please help me be less sad by giving Chompers some love. Something about his kit needs to change, or maybe more HP, but as it stands now I almost always go 1 for 1 with my fire chompers or toxic chompers. Here are some of my humble suggestions for Chompers: 1. The less HP something has the fast I digest it 2. Remove the slow when I eat something, it's essentially a death sentance 3. More HP? 4. Make Tangleweed important again, it feels more useless now that it did in first game. In the first game it was great and useful.
2. Super Brains seems very powerful, why does he have so many hit points, ranged attacks, and solid melee attacks and his spin reduces damage.
3. Electrobrains is very powerful right now in my opinions. he needs nerfs please
4. Imps are frustrating they are hard to hit, were given more HP and the mechs are very powerful.
5. Sunflower needs some love, when I see the scientist with his super high movement speed AND teleport I get jealous as the sunflower. I think the subnflower should have a higher heal rate and maybe fire faster or have a better zoom?
6. Plants in general seem weak right now, like cactus versus Pirate, the pirate is just better all the way around. Scientist versus sunflower, again scientist is better. I think Rose may have been over nerfed. The speed at which her projectiles travel and her "homing" ability make it very hard to hit targets at all. Now I have to try to lead my target and compensate for the speed of the thorns.
I think the problem is that everything on the zombie side felt very under powered when Rose was OP and she was nerfed and the zombies buffed at the same time so it really hurt the plants who did not receive much love last patch. (I know chompers did but he needs more)
thanks for reading and look forward to seeing new patch notes in the future.
- Anonymous9 years ago
I also think the Plants could use a boost.
I don't know about any one else but I have play prob 100+ games since the patch has come out of all the game types, and it is a rare occurrence for the plants to win.
- 9 years ago
I agree with all of this, though I feel Citron needs some specific mentioning. He's a huge target with as much health as super brains, yet doesn't have as much utility. His EMPeach also takes a while to come out, compared to the Imps Gravity bomb which comes out instantly and holds you in place. His shield doesn't have much health. While his weapon isn't terrible, it's slow to move and isn't that great up close.
- Anonymous9 years ago
I don't think any zombie in particular needs a nerf, it's just that front line plants are way underpowered
Citron/corn should get a damage buff for primary weapons and that would probably solve most problems
Right now citron is useless at any range- Anonymous9 years ago
WHAT'S WRONG WITH SUPER BRAINZ
First, I want to say that super brainz is my favorite character. He's cool and funny with great concept and gameplay.
Said so, he's actually too strong and needs an adjustment
1) He basically got 1 permanent skill bonus. Yep, the jump. All other classes with similar jumps have it as a skill (foot soldier, peashooter)
2) High hp, high defense, high speed, gap closer. Basically with SB you can jump, charge a group of 2-3 plants with the kick and kill all of them with the twister skill.
3) Bugged behavior: Twister can hit chomper while being eaten. Yesterdy a SB was able to hit me with punches while I was underground
4) Electric ranged attack: SB ranged damage is simply to high. In general, electrical variants are ok because they all have a slow rate of fire (peashooter, cactus, engineer, ...) SB does 10 spread dmg with excellent rate of fire.
Suggestions:
As for the chomper, SB should be exahusted after the twister for 2 seconds or so, leaving him vulnerable. Also twister should last less. Electrical spread dmg should be reduced to 3-4, no more.
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