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I agree with all of this, though I feel Citron needs some specific mentioning. He's a huge target with as much health as super brains, yet doesn't have as much utility. His EMPeach also takes a while to come out, compared to the Imps Gravity bomb which comes out instantly and holds you in place. His shield doesn't have much health. While his weapon isn't terrible, it's slow to move and isn't that great up close.
I don't think any zombie in particular needs a nerf, it's just that front line plants are way underpowered
Citron/corn should get a damage buff for primary weapons and that would probably solve most problems
Right now citron is useless at any range
- Anonymous9 years ago
WHAT'S WRONG WITH SUPER BRAINZ
First, I want to say that super brainz is my favorite character. He's cool and funny with great concept and gameplay.
Said so, he's actually too strong and needs an adjustment
1) He basically got 1 permanent skill bonus. Yep, the jump. All other classes with similar jumps have it as a skill (foot soldier, peashooter)
2) High hp, high defense, high speed, gap closer. Basically with SB you can jump, charge a group of 2-3 plants with the kick and kill all of them with the twister skill.
3) Bugged behavior: Twister can hit chomper while being eaten. Yesterdy a SB was able to hit me with punches while I was underground
4) Electric ranged attack: SB ranged damage is simply to high. In general, electrical variants are ok because they all have a slow rate of fire (peashooter, cactus, engineer, ...) SB does 10 spread dmg with excellent rate of fire.
Suggestions:
As for the chomper, SB should be exahusted after the twister for 2 seconds or so, leaving him vulnerable. Also twister should last less. Electrical spread dmg should be reduced to 3-4, no more. - Anonymous9 years ago
@rzasharp33 wrote:
I don't think any zombie in particular needs a nerf, it's just that front line plants are way underpowered
Citron/corn should get a damage buff for primary weapons and that would probably solve most problems
Right now citron is useless at any rangeGod please NO. Corn has already enough damage to destroy a mech 1vs1 if played good, leave him as it is.
Citron could actually get some love, but I don't think that damage is the answer. Probably I'll buff something related to the kit, such as a fastest transition between ball and attack form and a faster recover of weapon heat (to allow players to manage better the fire) as long as a faster deploy of emp peach- Anonymous9 years ago
"such as a fastest transition between ball and attack form"
If you make him faster in the transition you give no counterplay.
Just a more transition between transformations and his skills like empeach and the shield.
Besides that Frozen Rose is garbage and generally speaking all rose are, AND TAKE NOTE homing doesnt even work more on low-medium range. I dont know if is a bug or is intended to be.
I tested yesterday with a friend.
HOW IS SUPPOSED to work? This mechanics is unclear. There is no guide in game that explain you in what range works, how works.Nerfing her range DO mean using only the homing at medium-high range, but the HEALTH reduction keep her in a safer position when you CANT frontline and stay back and peel your teammates. So basically you keep using your Autos mostly on CLOSE range. This character is actually the most skilled one, and LUCK base. His projectile speed dont allow her to properly show individually mechanics skill but just shoot and hope enemy is moving in the direction you shoot or being so good at the game you can predict your totally enemy direction. Does this character reward you for that? NO, instead there are case like this guy showed up insulting you for using a character that he dislike and a big “gfto” in the scoreboard. This pretty much explain why plants are losing because they have a useless team-mate on their side and this character is not fun to play, not rewarding your mechanic skill and his kit is totally unclear, her desing seems nice and cool but very poor in transition to be worked on.. like her arcane enigma, seems cool but take infinity and gives a delay to time which you are not invincible, but being invincible and do damage at the same time i dont think is a good mechanic overall.
- 9 years ago
some people here don't know how to write a comment. It always looks like a wall of text. good job. noone will ever read it.
I want to cut something out. Citrons and corns weakness.
1st.
YES, for gods sake i have prestiged citron basic to master. So: you can basically kick some guys with him.
But as mentioned, yes, his EMPeach isn't accurate. It takes a bit to much to actually drop, second, it is, just a little bit, too hard to control it.
That's IMP's advantage. He can just jump, fly, kill, vanquish, and suck as well, heh.
his magnet bomb just instantly drops and holds like 8 guys in position, making them easy targets. TOO EASY targets.
2nd.
Corn is strong. He is god damn strong. His abilities make enemies fly. He ONLY deals damage. He doesn't need neither a buff or a nerf.
He is literally perfect. All of his variants (except the garbage PARTY ONES! -.-)
You only need your abilities x2 to actually completely kill a gargantuar. pff.
And yeah, except MAYBE the toxic rose the rest became garbage.
Meanwhile I have to aim by myself with rose, I can't even lock on.
Sry, it does simply not work after 2 inches, she got nerfed the last bit out.
And WHEN I lock on, the whole hard earned and charged fire shot just flies past the enemy with aniticipation, you know.
One Edit:
How do you like this idea, corns butter barrage.
What if the potato he throws is like a lock on for bot and ai zombies, trying to eat it. While they are eating it, the barrage comes falling down. Like the Chili bomb!!
How do you like this idea? Would you be looking forward to this?
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