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I don't think any zombie in particular needs a nerf, it's just that front line plants are way underpowered
Citron/corn should get a damage buff for primary weapons and that would probably solve most problems
Right now citron is useless at any range
@rzasharp33 wrote:
I don't think any zombie in particular needs a nerf, it's just that front line plants are way underpowered
Citron/corn should get a damage buff for primary weapons and that would probably solve most problems
Right now citron is useless at any range
God please NO. Corn has already enough damage to destroy a mech 1vs1 if played good, leave him as it is.
Citron could actually get some love, but I don't think that damage is the answer. Probably I'll buff something related to the kit, such as a fastest transition between ball and attack form and a faster recover of weapon heat (to allow players to manage better the fire) as long as a faster deploy of emp peach
- Anonymous9 years ago
"such as a fastest transition between ball and attack form"
If you make him faster in the transition you give no counterplay.
Just a more transition between transformations and his skills like empeach and the shield.
Besides that Frozen Rose is garbage and generally speaking all rose are, AND TAKE NOTE homing doesnt even work more on low-medium range. I dont know if is a bug or is intended to be.
I tested yesterday with a friend.
HOW IS SUPPOSED to work? This mechanics is unclear. There is no guide in game that explain you in what range works, how works.Nerfing her range DO mean using only the homing at medium-high range, but the HEALTH reduction keep her in a safer position when you CANT frontline and stay back and peel your teammates. So basically you keep using your Autos mostly on CLOSE range. This character is actually the most skilled one, and LUCK base. His projectile speed dont allow her to properly show individually mechanics skill but just shoot and hope enemy is moving in the direction you shoot or being so good at the game you can predict your totally enemy direction. Does this character reward you for that? NO, instead there are case like this guy showed up insulting you for using a character that he dislike and a big “gfto” in the scoreboard. This pretty much explain why plants are losing because they have a useless team-mate on their side and this character is not fun to play, not rewarding your mechanic skill and his kit is totally unclear, her desing seems nice and cool but very poor in transition to be worked on.. like her arcane enigma, seems cool but take infinity and gives a delay to time which you are not invincible, but being invincible and do damage at the same time i dont think is a good mechanic overall.
- 9 years ago
some people here don't know how to write a comment. It always looks like a wall of text. good job. noone will ever read it.
I want to cut something out. Citrons and corns weakness.
1st.
YES, for gods sake i have prestiged citron basic to master. So: you can basically kick some guys with him.
But as mentioned, yes, his EMPeach isn't accurate. It takes a bit to much to actually drop, second, it is, just a little bit, too hard to control it.
That's IMP's advantage. He can just jump, fly, kill, vanquish, and suck as well, heh.
his magnet bomb just instantly drops and holds like 8 guys in position, making them easy targets. TOO EASY targets.
2nd.
Corn is strong. He is god damn strong. His abilities make enemies fly. He ONLY deals damage. He doesn't need neither a buff or a nerf.
He is literally perfect. All of his variants (except the garbage PARTY ONES! -.-)
You only need your abilities x2 to actually completely kill a gargantuar. pff.
And yeah, except MAYBE the toxic rose the rest became garbage.
Meanwhile I have to aim by myself with rose, I can't even lock on.
Sry, it does simply not work after 2 inches, she got nerfed the last bit out.
And WHEN I lock on, the whole hard earned and charged fire shot just flies past the enemy with aniticipation, you know.
One Edit:
How do you like this idea, corns butter barrage.
What if the potato he throws is like a lock on for bot and ai zombies, trying to eat it. While they are eating it, the barrage comes falling down. Like the Chili bomb!!
How do you like this idea? Would you be looking forward to this?
- Anonymous9 years ago
WHAT'S WRONG WITH IMP
Imp is the second class that really needs an adjustment.
Before the patch imp was almost unplayable, but not for a flaw in his kit, the problem was the super rose that hit him harder than other characters.
The main problem is that imp is a strong char even without the mech. This is really a bad design for 2 reasons: if a class got a skill that make it very powerful than in normal condition should be weaker than the average class.
Imp now got great speed and mobility, a small body, good damage and maybe, after time snare nerf, the best cc skill in the game. 75 hp are more than enough to make him one of the best 1vs1 classes in the game.
Given so, we have teams of 4-6 imps and this is a dangerous thing for the game. If we had 6 foot soldier in a team this were not a problem. With 6 imp is because is a permanent live on impakta. This makes playing for plants frustrating (i saw too many ragequits already)
Suggestions:
Push life back to 50 hp. Insert a cooldown for double jump: something like after a double jump imp cannot jump again for 0.8 seconds.
TEST THE CHANGES- 9 years ago
I would actually appreciate that hp fix. But THEN: no double jump nerf. don't nerf EVERYTHING bc EVERYTHING SUCKS!
One nerf is enough!
hp was smart tho. He has got that health upgrade later up to 60.
Maybe he should at least have 55 hp 🙂
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