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"such as a fastest transition between ball and attack form"
If you make him faster in the transition you give no counterplay.
Just a more transition between transformations and his skills like empeach and the shield.
Besides that Frozen Rose is garbage and generally speaking all rose are, AND TAKE NOTE homing doesnt even work more on low-medium range. I dont know if is a bug or is intended to be.
I tested yesterday with a friend.
HOW IS SUPPOSED to work? This mechanics is unclear. There is no guide in game that explain you in what range works, how works.
Nerfing her range DO mean using only the homing at medium-high range, but the HEALTH reduction keep her in a safer position when you CANT frontline and stay back and peel your teammates. So basically you keep using your Autos mostly on CLOSE range. This character is actually the most skilled one, and LUCK base. His projectile speed dont allow her to properly show individually mechanics skill but just shoot and hope enemy is moving in the direction you shoot or being so good at the game you can predict your totally enemy direction. Does this character reward you for that? NO, instead there are case like this guy showed up insulting you for using a character that he dislike and a big “gfto” in the scoreboard. This pretty much explain why plants are losing because they have a useless team-mate on their side and this character is not fun to play, not rewarding your mechanic skill and his kit is totally unclear, her desing seems nice and cool but very poor in transition to be worked on.. like her arcane enigma, seems cool but take infinity and gives a delay to time which you are not invincible, but being invincible and do damage at the same time i dont think is a good mechanic overall.
some people here don't know how to write a comment. It always looks like a wall of text. good job. noone will ever read it.
I want to cut something out. Citrons and corns weakness.
1st.
YES, for gods sake i have prestiged citron basic to master. So: you can basically kick some guys with him.
But as mentioned, yes, his EMPeach isn't accurate. It takes a bit to much to actually drop, second, it is, just a little bit, too hard to control it.
That's IMP's advantage. He can just jump, fly, kill, vanquish, and suck as well, heh.
his magnet bomb just instantly drops and holds like 8 guys in position, making them easy targets. TOO EASY targets.
2nd.
Corn is strong. He is god damn strong. His abilities make enemies fly. He ONLY deals damage. He doesn't need neither a buff or a nerf.
He is literally perfect. All of his variants (except the garbage PARTY ONES! -.-)
You only need your abilities x2 to actually completely kill a gargantuar. pff.
And yeah, except MAYBE the toxic rose the rest became garbage.
Meanwhile I have to aim by myself with rose, I can't even lock on.
Sry, it does simply not work after 2 inches, she got nerfed the last bit out.
And WHEN I lock on, the whole hard earned and charged fire shot just flies past the enemy with aniticipation, you know.
One Edit:
How do you like this idea, corns butter barrage.
What if the potato he throws is like a lock on for bot and ai zombies, trying to eat it. While they are eating it, the barrage comes falling down. Like the Chili bomb!!
How do you like this idea? Would you be looking forward to this?
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