Forum Discussion
WHAT'S WRONG WITH IMP
Imp is the second class that really needs an adjustment.
Before the patch imp was almost unplayable, but not for a flaw in his kit, the problem was the super rose that hit him harder than other characters.
The main problem is that imp is a strong char even without the mech. This is really a bad design for 2 reasons: if a class got a skill that make it very powerful than in normal condition should be weaker than the average class.
Imp now got great speed and mobility, a small body, good damage and maybe, after time snare nerf, the best cc skill in the game. 75 hp are more than enough to make him one of the best 1vs1 classes in the game.
Given so, we have teams of 4-6 imps and this is a dangerous thing for the game. If we had 6 foot soldier in a team this were not a problem. With 6 imp is because is a permanent live on impakta. This makes playing for plants frustrating (i saw too many ragequits already)
Suggestions:
Push life back to 50 hp. Insert a cooldown for double jump: something like after a double jump imp cannot jump again for 0.8 seconds.
TEST THE CHANGES
I would actually appreciate that hp fix. But THEN: no double jump nerf. don't nerf EVERYTHING bc EVERYTHING SUCKS!
One nerf is enough!
hp was smart tho. He has got that health upgrade later up to 60.
Maybe he should at least have 55 hp 🙂
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