Forum Discussion
Hey everyone as I have been putting more time into this patch I would like to give my opinions on the state of each side. I may pick out a few varients from each side as I discuss but generally I'm going to talk about a class as a whole.
1. Chompers - This guy needs some attention. This is my main class and while I still think his kit is fun in theory it just doesn't work well in GW2. Chompers was great in GW1 because it was easier to be stealthy and sneak up on people and get behind enemy lines. With the punishing spotting system it's almost impossible to get behind enemy lines. I feel like with the smaller arenas there is much less opportunity to catch someone out 1v1. (yes I know this is a team based game but 1v1 were relatively common in GW1). Goop is essentially worthless now, I use to be able to goop someone and actually get behind them for the kill, now that is almost impossible, especially with the small arenas and everyone gunning for me. I die very quickly unless i burrow for a kill. Goop needs to do more damage or slow more, but either way it still would not help the fact that i am gunned down while trying to eat my meal. Tangleweed is pretty much worthless now, can we please have the old tangleweed back? The one that would snare the zombies upside down and remove armor? Burrow is great and its nice to get those unrevivable kills on the zombie but often times it puts me behind enemy lines, with a massive slow, and i am killed very fast. I feel digestion time needs to be improved, maybe the more HP something has the longer it takes to digest and the less HP something has the less time it takes. It would also be nice to get a speed buff so I can have a chance to escape when I eat something. now i just trade my life for a zombie life. Not very fun. I get very jealous of super brains when I play chompers.
2. Rose - Rose was over nerfed, no one takes her in Garden Ops anymore because she is worthless, in my humble opinion every plant should offer something in every game mode. It's very hard to hit with her thorns now, the slow rate of speed the thorns move at couple with the unclear and wonky "homing" mechanic means youre not going to hit something unless its standing still. She just feels very weak now, especially compared to sunflower the other support.
3. Corn - I don't play this guy very often so I have very little experience on him. From what I've seen he seems to be doing okay? He is essentially the only answer for an imp mech at the moment. maybe someone with more corn experience can chime in? I do like his kit, I enjoy the "all damage all the time" theme he has going on and a lot of his abilities are just fun to pull off.
4. Pea shooter, seems to be doing okay, my only complaint is his "speed boost" seems weak compared to the base movement of the scientist and the scientists ability to teleport. I honestly have very little experience on this class though so maybe some more experienced players could offer their input.
5. Citron - cool in theory, but honestly I feel like he needs some love, I think he is suppose to be the plants version of super brains but I feel super brains is superior all the way around. Citron has a mediocre gun that feels slow and needs more damage. Why do his peaches take so link to fire when the imps ant gravity grenade is almost instant? The roller ball is okay but I don't find it very useful. Lastly why does the shield die so quickly?
7. Sunflower - Sunflower feels much weaker in this game than she did in GW1. I think it's because the scientist is just so much better. His heal is the same and he does so much damage. The sunflower needs more speed, more damage and a better heal, espeically because the scientist can get a heal station. Sunflower might be better if she had more damage, more zoom, and better rate of fire.
8 - cactus - a worse version of the pirate. with how easy it is to get around walls and potato mines now i think its crazy the variant received a nerf, cactus was left untouched, and pirate was given a buff. I think the cactus has SLIGHTLY better long range damage than the pirate but up close the pirate is way better. I'd rather have the pirate for sure.
ZOMBIES
1. Super brainz - please do something about super brains, especially ELECTROBRAINS, they are so OP right now. So many HP, a spin move that can't be escaped, ranged damage, high jump ability, gap close with his dash punch, I mean this kit is the best kit in the game, he literally has everything except a heal. Please do something about this guy he outshines citron and especially chompers. Something needs to be done about this,
2. Imp - Why were these guys buffed, it's crazy. Their mechs are crazy especially when there are 3 or more out at a time, the plants have no answer. Please do something about these mechs. Also their gravity grenade comes out instantly and traps you and a group of people making you way to easy to kill. There is literally zero counter play to the gravity grenade. Too fast, no chance to dodge unlless you are just lucky.
3. pirate zombie - way better version of cactus. He has good range, thought its not as good as cactus. however he makes up for this with his very good close damage and parrot. his parrot is way better than garlic. parrot is literally better than garlic in every single way i can think of, more HP, more agile, better attacks. The pirate needs to be more in line with the cactus especially, I need a reason to want to pick the cactus, currently i dont have one, the pirate zombie is far superior
4. soldier - i think this guy is in a greta place right now, probably the most balanced off all characters in game. great job with this one.
5. scientist - i hate this class so much, he has best movement speed in game, and has two teleports, why does he get two teleports. he can port in, unload a clip and port out to heal his team. very frustrating to play against especially since he is a support that does crazy high damage. the scientist is almost as frustrating as super brainz. please take a look at his numbers, no reason for two teleport charges.
6. football zombie - seems to maybe need a little help? no one seems to really play these guys anymore, especially the varient that just dashes everywhere. maybe if the other zombies were nerfed he would see more attention though. I just feel other than his HP this guy is a little weak.
7. I feel the engineer has too much utility and too much damage. Especially since he is a hard counter to chompers (seriously please stop kicking chompers while he is down). This guy has good movement speed and damage on the jack hammer, sometimes i just feel dirty playing this guy.
FINAL WORD
I would like to say this game needs more play testing before patches are pushed. I understand Rose being OP has kinda opened a lot of stuff up and no one probably saw the rose nerf doing this much damage to the plants, it was honestly hard to tell how weak the plants were in general becaus emost games it was like 8 roses and 1 person playing sunflower lol. but hopefully the feedback is at least taken into account.
I look forward to seeing future patch notes.
Hi Jeremy i've read your comment and find it very useful.
Speaking about the imp.
Yes they re frustrating.
But not always... sometimes they are TOO MUCH and sometimes.. not that much.
Picking Fire element or Toxic one seems solves this problem greatly.
BBQ corn and Toxic Pea Shooter seems decent against him, maybe too good against him. If you take a single fire shot you are going to take 5 damage per 4 secons (with fire upgrade) so
Hit damage + Fire. This is honestly a lot.
Instead of nerfing is life why not giving a more chance to counterplay.
It's simple just adding one more tick to fire elements.
Adding a tick to fire elements doesnt effect long fights anyway since if you re going to shoot someone you're going to refresh the fire duration anyway and will only affect short trades, something the Imps is VERY WEAK!!
I think the major problem for the plant is that they are all "sleeping op" and at the same time they've got a bad composition and a bad spot
What i mean is most of the plant are hard to buff since their kit generally speaking is toxic.
Rose is an example of an unbalanced kit that is hard to balance and patch is a proof.
Making Citron less clunky will result is no counterplay in your opponent. Think about it. You are going to die than just transform yourself in a ball and get out all over again can make zombies feel frustrated.
If i have to say the truth i think Ice Citron is THE BEST plant right now. Large Hitbox for killing Imps, Empeach is good against imps/mech. Good health making him a "decent" chance to survive against Scientists and the Freeze is great overall against tanks like superbrainz, and in top of that he's good at tanking, maybe not too good cause he's a walking crit point. What i feel bad about him is just when you turn yourself to your battle mode FROM your ball mode you cant use empeach or shield quickly. He's underestimated in my opinion, and probably because giving player frustrating gameplay experience because he's clunky, but even if is not THAT good, is at least decent in this meta. Take note... i say is decent in this meta! Because the meta, not because is OP his-self.
The only thing i dont understand is the Base Citron. Why should i pick him over the Ice variant? Maybe he's UP or he deals more damage? I ddnt realize playing him.
Pea Shooter is very easy to play and dont require a good aim.. is not effective if you dont play him properly but even if you're not that good you can still be decent and be carryed just by playing safe.
Sunflower is a Medic with range and shouldnt be underestimated.. SUGGEST 1: but what about his sunflower pot could be thrown in the middle of a fight? If my team-mates are in a rough position i could still give them an hand. The thrown sunflower pot could be less health so at least there is some counterplay??
Corn is overvalued and too may Corns in the team are imho the reason plants are losing. BBQ is decent cause the fire helps against imps but the base one in my opinion is.. ok but overvalued. People thinks Foot Soldier sucks compare to him, well if i have to be truth i actually do a decent job with S.Commando and Park Ranger, instead everytime i play him (Corn, Mob and Pop) i think there is something wrong. Foot Soldier can stay in all his safety backline and doing damage when S.Brainz and Mech are focused. Instead Corn IS the frontline. He has to move and fire and lose a lot of accuracy. So Corn is a good character.. but in a bad team.
Chomper is a character that most of time, unless your an engineer doesnt give a lot of counterplay when he catch you?
SUGGEST: what about this? After you swallowed someone after X seconds you can use a "special burrow" again.
This burrow lasts X seconds "very few" and DOESNT allow him to eat again. It's like Hit and Run.
Ofc i'm speaking about very few seconds, but enough to get covered by your team and enough to give counterplay to your opponents if you are out of position too.
Cactus. Well i think his kit is not toxic, he's generally speaking balanced. He's weak to assassins, what about giving him a counterplay?
SUGGEST: the cactus OWNER of his potato traps can shoot them in order to activate them, but you have to wait X seconds after you had setup up them. So you cant suddenly set up them but more like you had to predict when and where you can be in trouble?
S. Brainz has a toxic kit as well as the old rose.
Tank, Strongest Melee as well as ranged, One dash and high mobility with the jump. Well honestly as long Rose was a thing and at least goatify him i think he's manageable. I honestly dont know how can a kit like S.Brainz can be balanced, but removing the damage reduction on the Turbo Twist i think is not the way to do it.
- Anonymous9 years ago
- @xXFrozenChromeXx I see more sunflowers die than any other plants. Sunflower can't even heal their teammates to survive. i play sunflower, and it sucks when you're the weakest link on the team. But even if we get buff or something, the zombies still can kill every plants even if they get shot more.
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