Forum Discussion
Hey everyone as I have been putting more time into this patch I would like to give my opinions on the state of each side. I may pick out a few varients from each side as I discuss but generally I'm going to talk about a class as a whole.
1. Chompers - This guy needs some attention. This is my main class and while I still think his kit is fun in theory it just doesn't work well in GW2. Chompers was great in GW1 because it was easier to be stealthy and sneak up on people and get behind enemy lines. With the punishing spotting system it's almost impossible to get behind enemy lines. I feel like with the smaller arenas there is much less opportunity to catch someone out 1v1. (yes I know this is a team based game but 1v1 were relatively common in GW1). Goop is essentially worthless now, I use to be able to goop someone and actually get behind them for the kill, now that is almost impossible, especially with the small arenas and everyone gunning for me. I die very quickly unless i burrow for a kill. Goop needs to do more damage or slow more, but either way it still would not help the fact that i am gunned down while trying to eat my meal. Tangleweed is pretty much worthless now, can we please have the old tangleweed back? The one that would snare the zombies upside down and remove armor? Burrow is great and its nice to get those unrevivable kills on the zombie but often times it puts me behind enemy lines, with a massive slow, and i am killed very fast. I feel digestion time needs to be improved, maybe the more HP something has the longer it takes to digest and the less HP something has the less time it takes. It would also be nice to get a speed buff so I can have a chance to escape when I eat something. now i just trade my life for a zombie life. Not very fun. I get very jealous of super brains when I play chompers.
2. Rose - Rose was over nerfed, no one takes her in Garden Ops anymore because she is worthless, in my humble opinion every plant should offer something in every game mode. It's very hard to hit with her thorns now, the slow rate of speed the thorns move at couple with the unclear and wonky "homing" mechanic means youre not going to hit something unless its standing still. She just feels very weak now, especially compared to sunflower the other support.
3. Corn - I don't play this guy very often so I have very little experience on him. From what I've seen he seems to be doing okay? He is essentially the only answer for an imp mech at the moment. maybe someone with more corn experience can chime in? I do like his kit, I enjoy the "all damage all the time" theme he has going on and a lot of his abilities are just fun to pull off.
4. Pea shooter, seems to be doing okay, my only complaint is his "speed boost" seems weak compared to the base movement of the scientist and the scientists ability to teleport. I honestly have very little experience on this class though so maybe some more experienced players could offer their input.
5. Citron - cool in theory, but honestly I feel like he needs some love, I think he is suppose to be the plants version of super brains but I feel super brains is superior all the way around. Citron has a mediocre gun that feels slow and needs more damage. Why do his peaches take so link to fire when the imps ant gravity grenade is almost instant? The roller ball is okay but I don't find it very useful. Lastly why does the shield die so quickly?
7. Sunflower - Sunflower feels much weaker in this game than she did in GW1. I think it's because the scientist is just so much better. His heal is the same and he does so much damage. The sunflower needs more speed, more damage and a better heal, espeically because the scientist can get a heal station. Sunflower might be better if she had more damage, more zoom, and better rate of fire.
8 - cactus - a worse version of the pirate. with how easy it is to get around walls and potato mines now i think its crazy the variant received a nerf, cactus was left untouched, and pirate was given a buff. I think the cactus has SLIGHTLY better long range damage than the pirate but up close the pirate is way better. I'd rather have the pirate for sure.
ZOMBIES
1. Super brainz - please do something about super brains, especially ELECTROBRAINS, they are so OP right now. So many HP, a spin move that can't be escaped, ranged damage, high jump ability, gap close with his dash punch, I mean this kit is the best kit in the game, he literally has everything except a heal. Please do something about this guy he outshines citron and especially chompers. Something needs to be done about this,
2. Imp - Why were these guys buffed, it's crazy. Their mechs are crazy especially when there are 3 or more out at a time, the plants have no answer. Please do something about these mechs. Also their gravity grenade comes out instantly and traps you and a group of people making you way to easy to kill. There is literally zero counter play to the gravity grenade. Too fast, no chance to dodge unlless you are just lucky.
3. pirate zombie - way better version of cactus. He has good range, thought its not as good as cactus. however he makes up for this with his very good close damage and parrot. his parrot is way better than garlic. parrot is literally better than garlic in every single way i can think of, more HP, more agile, better attacks. The pirate needs to be more in line with the cactus especially, I need a reason to want to pick the cactus, currently i dont have one, the pirate zombie is far superior
4. soldier - i think this guy is in a greta place right now, probably the most balanced off all characters in game. great job with this one.
5. scientist - i hate this class so much, he has best movement speed in game, and has two teleports, why does he get two teleports. he can port in, unload a clip and port out to heal his team. very frustrating to play against especially since he is a support that does crazy high damage. the scientist is almost as frustrating as super brainz. please take a look at his numbers, no reason for two teleport charges.
6. football zombie - seems to maybe need a little help? no one seems to really play these guys anymore, especially the varient that just dashes everywhere. maybe if the other zombies were nerfed he would see more attention though. I just feel other than his HP this guy is a little weak.
7. I feel the engineer has too much utility and too much damage. Especially since he is a hard counter to chompers (seriously please stop kicking chompers while he is down). This guy has good movement speed and damage on the jack hammer, sometimes i just feel dirty playing this guy.
FINAL WORD
I would like to say this game needs more play testing before patches are pushed. I understand Rose being OP has kinda opened a lot of stuff up and no one probably saw the rose nerf doing this much damage to the plants, it was honestly hard to tell how weak the plants were in general becaus emost games it was like 8 roses and 1 person playing sunflower lol. but hopefully the feedback is at least taken into account.
I look forward to seeing future patch notes.
@the_jeremy823 i agree with everything you said, but , i seen the football zombie more often that i find them irritating and they are also hard to kill. I also feel like Corn needs little more boost because those imp mecha have been destroying every enemy that's its in it way.
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