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I really enjoyed the new patch, and I think most of the things your tried to fix, are indeed fixed.
I agree that you should still look for now overpowered/underpowered chars - as I believe you collect data from all matches and data of which characters are being overused, as well as keep improving the way the game uses memory and processing power. (My game still has a sound bug that seems to cut every sound in the game 0,1 seconds after it has started)
A few comments on rose, though:
The new base damage and DPS for the regular rose seems ok by me.
The one thing I really agree with some of the players on this topic is that Rose's homing attack is difficult to understand. I really have a feeling that sometimes I aim the same way I did before and the homing effect feels different. It would be interesting to know exactly how it works.
Also, toxic Rose seems to be doing really low damage compared to other variants, I know she has AoE and DoT effects, but when you find yourself against a bucket zombie and take 1 hour to kill him, makes you think twice about playing with her. Also, if you are fighting agains , say, 5 regular zombies, I feel I can kill them all faster with the regular rose than with he toxic variant. - Notice that I'm using an exemple of a garden ops game, and not a multiplayer one.
Same comments cropping up by players.
Rose is definitely trash now, agreed. It would take forever to level her up due to the weak and insanely low damage output across the board, and the charged shots are just so...well, pathetic.
Lag and loading times have increased.
Hits aren't registering properly.
Zombies are overpowered and every game mode seems to be a landslide, one way or another and it's generally favouring zombies every time.
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