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@xcrimsonlegendx wrote:I think they went a little overboard on the Imp too.
I'm glad that they are nerfing the abilities because nobody knows how to use the primary weapon. This will teach people to aim. This is very similar to people in PVZGW 1 where people always switch to the zombie side and use a football player and only tackle and throw the imp and never shoot with their main weapon.
If they just nerfed the imps abilities that would have been enough the rest seems like over kill
- xcrimsonlegendx10 years agoSeasoned Ace
Yep, the Imp sounds mostly useless now. He was very strong in the beta but he kind of had to be, he was incredibly easy to kill. It feels like a bunch of uninformed players got killed by the legions of imps in the beta and just asked for nerfs instead of trying to figure out how to take them down. Honestly if you know what you're doing they went down super fast, minimal nerfs were needed.
- Anonymous10 years ago
@xcrimsonlegendx wrote:Yep, the Imp sounds mostly useless now. He was very strong in the beta but he kind of had to be, he was incredibly easy to kill. It feels like a bunch of uninformed players got killed by the legions of imps in the beta and just asked for nerfs instead of trying to figure out how to take them down. Honestly if you know what you're doing they went down super fast, minimal nerfs were needed.
The most played character was imp so of course that's what will kill you most of the time
- 10 years ago
Refreshing to hear that others feel the same way I do. Honestly I anticipated a lot of backlash for questioning the Imp's nerfs lol.
Impkata maybe could have used a slight nerf, but I felt that's what kind of gave the Imp a sort of glass cannon feel. When you take away a glass cannon's best weapon, well, what are you left with?
They even went as far as to nerf his primary weapon ammo?? Now when I catch someone with the gravity grenade, it sounds like I can empty a full clip on someone and still not kill them, not even the lowest HP characters. Heck, I'm wondering if that'd even do 50 percent damage to a Citron. Yeah, the more I think about it, the more I realize they went too far with Imp nerfs.
I hate to harp on this one thing, because most of the other adjustments are really good IMO. It just kind of bothers me a bit that they listened to the wrong people on this, just because they were so vocal. Reminds me of a recent situation with Street Fighter V, but I won't get started on that topic, because I could rant for several paragraphs about that topic lol.
- 10 years ago
why are you all complaining about impkata ability it dosen't take any skill to press 1 button and have 100% accuracy. Impkata has a damage reduction for some reason so its hard to kill the imp when they use impkata. and the gravity stop all abilities being used which dosen't make any sense. The imp already has a strong primary weapon but no one knows how to aim (if you play PVZGW 1 alot you know what I mean) how is reducing the clip of the imp nerfing if you already have too much bullets and have the ability to double jump and move so fast. It is hard to kill the imp when all they do is throw the gravity and just use impkata and go below you because you can't aim that low so it is not easy to kill imps. The imp can easily sneek in and is hard to aim at because of how small he is.
- 10 years agoHe was never easy to kill. If you were good with the imp, his ability to move across the screen and dodge attacks was unmatched. He was difficult to kill, and his weapons were very damaging. I loved the Imp because of that, but I also knew it needed a lot of rebalancing
- xcrimsonlegendx10 years agoSeasoned Ace
Maybe I just have superior reflexes or something coming from games like Halo but I never at any point during the beta thought Imps were hard to hit. With a Peashooter you can just shoot in their general area and kill them within a few shots. My Cactus was taking them out in a single critical shot at times, Citron's beam makes short work of them too.
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