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The ttk also generally impacts the fun I have with a character.
If I two characters that have a high dps play against each other it tends
to feel alot better than playing against each other
with two characters that basically use a water gun.
(Example: Citron vs SB tends to be more fun than base imp vs sunflower)
So yea I totally agree that falloff and some dps buffs for certain chars are necessary
to reduce sprinting efficiency in combat, make pocketing less annoying to go
against and overall make the game a bit more fun.
- TheSprinter856 years agoHero
Double Time and Hard Target for the Engineer do stack, but Quick Egress and Hard Target do not stack for the Sunflower (anymore).
Hard Target is a great upgrade for Supports because they can get out of situations that they do not want to be in much more easily than many other characters. There is something that can partially counter players using this upgrade: instant vanquish attacks and abilities, because being instantly vanquished means you do not have a chance to use Hard Target to get away, however if you are taking damage from rapid fire it is very easy to escape.
I believe that Hard Target was designed so that you can get to your team easily if you are taking damage and they can protect you. But because it can easily be misused, perhaps Hard Target should cost more upgrade points than it does now or reduce the amount of speed boost gained by the upgrade (or its duration).
- 6 years ago
The issue is that it allows supports to overextend way too much due to it being a easy way to get out of bad situations.
- 6 years ago
@TheSprinter85I think getting a speed boost for simply taking damage is too rewarding. There is a imblance of effort between the Hard Target support running away, and the enemy player who has to lead their shots a lot in order to vanquish them.
Hard Target is not balanced to me because the speed is too easy to get, and supports already have good survivability tools. I think the way Hard Target works might need to be changed, but this is also a TTK problem.- 6 years ago
I'm personally fine with hard target.
I don't like how they decided to get rid of the speed stackability of sunflower and not engineer.
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