Forum Discussion
13 Replies
- ApprovedAnonymous9 years agoAnywhere between 9 and 10. I think it's extremely rare (if not impossible) to reach perfect balance in a TCG/CCG. But this one is damn close to it in my book.
- ApprovedAnonymous9 years ago
I give it an 11.2d
I would say 8/10.
Game is balanced counting of people not having a bunch of legendaries. But it's still a pay to win game.
A deck with 4 teleport + 4 Valkyrie / 4 trickster with fireworks+barrel combo will win 95% times against a deck without legendary/super rare card regardless the hero chosen.
- mchcreations wrote:
I would say 8/10.
Game is balanced counting of people not having a bunch of legendaries. But it's still a pay to win game.
A deck with 4 teleport + 4 Valkyrie / 4 trickster with fireworks+barrel combo will win 95% times against a deck without legendary/super rare card regardless the hero chosen.
That issue is more matchmaking than pay to win or balance really, in my opinion. I mean, just about every card game there is, is pay to win in that respect... but what it truly is, is "pay to compete in higher level games with more complex strategies and robust decks.", in theory. The way it should work, is matchmaking puts you in matches with people around the same general skill level and rank. You'll win some and lose some, regardless of the level you get to, except maybe legendary if you're just that amazingly skilled and have all the cards. But as it stands now, matchmaking only seems to be looking to match you quickly, not evenly. I'm a 41 right now. I get matched quickly, against 19s or 25s or 50s; rarely do i see anyone within a few ranks. This in turn makes the game feel unbalanced (when it's more likely your favorite, winning deck either a) isn't the class of deck capable of bringing that deck down (there are deck class v class advantages, ie. Prof/valk and now gargologist/def end are direct counters to trolar flare decks and other control decks) or b) you might not have the cards required to do so. Most of the time in CCGs, these issues only happen at the beginning of the season, or with someone who returns late to a season or buys a lot of packs right away (and has either watched and played enough already to understand deck building in this game); but it generally evens out as the season progresses.
I'm not in ultimate league yet. I don't know if I'll have enough time to get there... but it took me 28 games to get from 40 to 41. I have a few decks strong enough to get there. I do believe balance is determined at the highest level. The problem there, again, is matchmaking. Everyone plays everyone, so the highest levels seem like they're running OP decks that rarely get tested against other crazy strong decks. I mean, it seems like balanced matches overall when i play 50s... but it's so rare compared to the low ranked matches that i haven't really had to adjust my decks in a few weeks to counter anything meta changing.
You should see beginners vs beginners with stock decks. intermediates with good cards, but a lot of trash to fill out decks. Nothing too balance breaking, but if things go right, you can get some great surprise plays that turn the tides. Then we should be seeing the paid or endless grind decks that have well thought out decks that seem like every draw is a top deck, and every turn a momentum change. They should all be playing others at their level and it would feel balanced... but the way it is now it seems pay to win and that some strats are OP. - ApprovedAnonymous9 years ago
Very "fair" if you are a P2W person, otherwise its like 4 out of 10. That in the card and heroes point of view, in terms of the way that EA controls the game then the story changes a lot. One quick example its making "Defensive end" only cost 1200 tickets and giving the smash the bonus ticket thing, now with blooming heart its 2000 tickets and they make the bonus green shadow wich its probably the worse one or the most difficult one the get the win. Why? well only EA will know that i guess.
- Which card games don't give an advantage to people who have more cards? I mean you say pay to win.. its a card game. Yes, you buy cards to increase the decks you can build and hopefully win more...
Also, what competitive game doesn't balance from the pro level? Do you understand why that is? I don't have any in-depth analysis to offer. Instead, based on the fact that I feel that I could win or lose each and every match I play, regardless of whether it's a rank 7 or an ultimate maven, my gut is going to give the game a 7/8 out of 10. My gut gets noticeably upset when freeze decks or bounce decks keep me from playing the game the way I want to play it. Yes, the kid inside both wants his way and wants to eat the frosted side.
@Otxo8 wrote:
Very "fair" if you are a P2W person, otherwise its like 4 out of 10. That in the card and heroes point of view, in terms of the way that EA controls the game then the story changes a lot. One quick example its making "Defensive end" only cost 1200 tickets and giving the smash the bonus ticket thing, now with blooming heart its 2000 tickets and they make the bonus green shadow wich its probably the worse one or the most difficult one the get the win. Why? well only EA will know that i guess.
@Otxo8 Look at the 3 bold things in this quote. Those are the 3 things I have a problem with.
Firstly, P2W is just something you have to learn to deal with in free games. Sure, it may be unfair sometimes, but it's the only way EA/Popcap can get money to support this game (other than ads, which give squat. I know for myself I don't/won't pay money in ANY of the things advertised in this game, so...). I'll learn to deal with anything that keeps this awesome game free and alive. If P2W didn't exist, either this game wouldn't exist, or it would cost 10 bucks or so.
Secondly, and thirdly, the last two bold parts. Whenever a weekly event starts, the classes selected to have a boost are completely random. It was pure coincidence that you got The Smash and Green Shadow as your 10x boost heroes. EA didn't specifically select any heroes. For example, I got Citron and Rustbolt as my 10x boost heroes during the Defensive End event.
- ApprovedAnonymous9 years ago
Hi there.
Well first of all, im not complaining about the fairness or not of the game, just saying that if one is P2W, the game can get "fair", its only natural as another dude explained, just pointing that out.
Second, i didnt know about that system of wich hero gets the bonus, so guess im wrong right there, nevertheles defensive end was only 1200 tickets, and blooming heart almost the double of tickets, however blooming heart's tickets decrease when you get one, defensive end did not so i guess the balance its there...?
@Otxo8 wrote:
Hi there.
Well first of all, im not complaining about the fairness or not of the game, just saying that if one is P2W, the game can get "fair", its only natural as another dude explained, just pointing that out.
Second, i didnt know about that system of wich hero gets the bonus, so guess im wrong right there, nevertheles defensive end was only 1200 tickets, and blooming heart almost the double of tickets, however blooming heart's tickets decrease when you get one, defensive end did not so i guess the balance its there...?
Oh, sorry. It just looked like you were one of those PvZH fans that only ever talks about balance, complains about bad luck, and complains about P2W issues...welp, this is why you should never assume things.