Anonymous
10 years agoIce Rose
Ice Rose is pretty useless now. I made the mistake of starting to upgrade her to Max before the patch and she was pretty bad then. Since the patch though, it takes a millennia to actually freeze someo...
Well, you can't change an entire classes balance based off of a single toon (Electro Brainz). We ALL know Electro Brainz needs his ring's splash dmg toned down, by a lot, so using that as an argument is just, meh, because that messes up every character.
Sunflower is still a better healer, with better dmg potential over the course of the game. Sunflower is better on a good team where people stick near their healer. Scientist is better on a team with little to no team work (where he runs around solo charging toons and ignoring healing).
@Rhendyr wrote:
Sunflower is still a better healer, with better dmg potential over the course of the game. Sunflower is better on a good team where people stick near their healer. Scientist is better on a team with little to no team work (where he runs around solo charging toons and ignoring healing).
That's all a matter of preference and play style. I'd also be willing to bet that damage potential is nowhere near the damage reality. I wish PopCap would post a chart which would compare the scientist and sunflower and show total damage, total kills, and overall hit percentage. That way we can actually see the disparity between the two characters.
@AWMaxSterling wrote:
@Rhendyr wrote:
Sunflower is still a better healer, with better dmg potential over the course of the game. Sunflower is better on a good team where people stick near their healer. Scientist is better on a team with little to no team work (where he runs around solo charging toons and ignoring healing).
That's all a matter of preference and play style. I'd also be willing to bet that damage potential is nowhere near the damage reality. I wish PopCap would post a chart which would compare the scientist and sunflower and show total damage, total kills, and overall hit percentage. That way we can actually see the disparity between the two characters.
I would want them to also post the amount of healing they both did and the number of people revived.
The reason being is simple, people play them differently. Scientist players often set out more for kills and being on the offensive, trying to use Scientist as a primary dmg dealer, while most Sunflowers set out to use the flower more as a healer and reviver, while dealing dmg as an after thought. That, also, comes down to play style (and the warp).
@Rhendyr wrote:
@AWMaxSterling wrote:
@Rhendyr wrote:
Sunflower is still a better healer, with better dmg potential over the course of the game. Sunflower is better on a good team where people stick near their healer. Scientist is better on a team with little to no team work (where he runs around solo charging toons and ignoring healing).
That's all a matter of preference and play style. I'd also be willing to bet that damage potential is nowhere near the damage reality. I wish PopCap would post a chart which would compare the scientist and sunflower and show total damage, total kills, and overall hit percentage. That way we can actually see the disparity between the two characters.
I would want them to also post the amount of healing they both did and the number of people revived.
The reason being is simple, people play them differently. Scientist players often set out more for kills and being on the offensive, trying to use Scientist as a primary dmg dealer, while most Sunflowers set out to use the flower more as a healer and reviver, while dealing dmg as an after thought. That, also, comes down to play style (and the warp).
The one possible issue with Scientists not seemingly healing as much is probably because of their speed. Often times after capturing an objective, I'll see a group of zombies in need of healing, but don't want to waste a warp to get ahead of them to drop a heal station. It's difficult to get ahead of the pack to drop the heal station when you move as fast as the pack.
I went with the heal beam, cuz I focus more on healing others. Often times, people don't seem to want to sit still long enough to use the station. It was frustrating, as I went with the station a lot early on, but seemed to be using it more for just myself than others.
I agree. The scientists have a harder time with healing... and that may not be because they're not team players, but because the zombies, in general, aren't team players. The challenges for scientists healing multiple teammates were often the most difficult for me. If you didn't place the heal station directly in front of them, zombies generally won't heal themself or just don't notice/care to notice.
Ice Rose's uncharged shots tickle imps and are actually too slow to keep up with them and its harder for her to freeze now. The only grief I had with her prepatch is the damage from a fully charged shot. It was too high for something that could splash for the same damage, one shot imps and she could charge up the same shot and hit you again before you unfreeze.
I would give back her instant freeze on fully charged shot and make her damage 40-45. Her uncharged shots need some speed as well.