Anonymous
10 years agoIs PVZGW2 dying?
It all started with the "Trouble in Zombopolis: Part One" update, infamous for the character tuning that came with it.
Among the changes, increased Citron and Frozen Citron's damage, and increas...
Great post Superjesse124. I would say you summed things up quite well. No one will always be happy with everything and what we see across all of the forums is that people will complain to the Devs to change this or change that. While feedback is good and helps them to work out any bugs that people have, I agree that Popcap needs to resist changing a character so fast because a handful complain on a forum. I also agree on BBQ corn and citron. Love the game, but I think there are a few things still left unbalanced. But I am confident that Popcap will keep trying until they do finally achieve a great balance for all characters...at least I hope so.
Well, I can't find any players in multiplayer. Is it because nobody is playing this game anymore? I just bought this game yesterday...
@zaviusfirerave wrote:
Well, I can't find any players in multiplayer. Is it because nobody is playing this game anymore? I just bought this game yesterday...
when there is a community portal up the size of people playing normal multiplayer suffers greatly so thats most likely what you are seeing also the time of day also has a factor :P granted tho a huge chunck of the communty did go back to gw1 since the zombopolis update and even more during the whole hit detection bug that took MONTHS for popcap to fix
The one thing I hate the most about GW2 is something I'm both very sensitive and angry about: the Always-On DRM and persistent online connection required to play games like GW2. It's something I'm against the most because Online-Only games offer no freedom when it comes to playing the game. If you have a bad internet connection, and you can't play the game, what are you going to do? People just want to play the game, but they can't because of that stupid, unnecessary restriction. This seriously damages our freedom with videogames. I should know, because I'm against that restriction dear-heartedly.
If GW3 were ever to be made, the dev team must NOT impose the same Always-On restriction that GW1 and GW2 suffer from. If the dev team wants GW3 to be the best game ever in the trilogy, the Always-On restriction should NEVER set afoot whatsoever.
"Say NO to the Always-On DRM"