I read the tweets last night and at least one thing makes more sense now; the way it automatically selects stages as they're no longer locally hosted but are on dedicated servers. I did get some serious lag in some Ops in both GW games, to the point it kicked me out on some of them as apparently thew connection between us was awful.
I would say that the issue of lag for people joining Ops, while real, isn't as important as all the missing options from Ops in GW1 and 2. If I could call the shots I'd do the following:
-Put Ops back as a local hosted event. Leave it in the MP portal if needed, but when someone starts a game rather than joining it, it spawns a hosted game just like GW1 and 2 and the free roam zones in BfN.
-Let us choose the stage, which side to play, and the difficulty.
-Let us run solo ops (with or without bots), private matches for friends/invites only, and open matches.
-Let us pick where to put our garden/graveyard among 3 places just like GW 1 and 2.
-5 waves is ok if you do indeed tune them properly, but returning to the old 10 would be fine too.,
-Bring the evacuations back.
So basically just like GW2 but with the new maps and characters.
Failing that, at the least have plant and zombie ops as separate options, let us choose the difficulty once in the Ops (much like boss hunt's in GW2, the person planting the objective selects difficult, maybe let other people vote on it as well), make the waves spawn closer so we don't find ourselves constantly trying to find the enemies, and make the waves smaller.
We can indeed do private Ops by visiting the Op station in the PvE areas as Justin tweeted, but as Giddy Park is supposed to be the hub for pretty much everything, it's not ideal, and it limits us to just that local map and that particular side.
Again, I did enjoy Ops yesterday and ran several, but they are currently just not as fun as they were in GW2 or even GW1 where I didn't like them as much.
Edit: Forgot to address the self-revives. I don't mind them being gone as I had thousands of the things in GW2. The current system really doesn't bug me but it obviously bothers other people. I'm not sure what the ideal solution would be as we no longer have a ton of these things to fall back on (and I had a ton of team retries too). Perhaps they could add a machine that sells self-revives for coins? That way it gives you another incentive to get coins and you can buy as many as you feel you need. This would replace the current auto-revive system.