9 years ago
Lets fix Chomper
Alright Chomper needs some work, since he's the only melee class the Plants have and I feel they need a stronger close range offense character. A Chomper should be feared, atm he's just one huge crit...
this is how I think the chomper should be fixed.
A few ideas on how to improve the Chomper.
The Chomper has two problems
To fix the Chomper’s digestion rate problem it needs a new way eat zombies.
This is how I think it should be solved.
This is only given to chompers without spray types or belching weapons. I’m calling it the buffet bar. This digestion themed bar will show how many zombies can be swallowed by a Chomper before digestion, with a limit of 2 zombies. If the Chomper swallows 2 zombies the Chomper needs to sit and digest for the time of 7 seconds. If a Chomper swallows only one zombie the bar will go up to half way, and the Chomper will not be restricted in the use of abilities or his primary weapon. Also if no zombies are eaten during 3 seconds after swallowing a zombie, the bar will steadily drop until zero. If an impatient Chomper eats a zombie while the bar is 4th the way up or more the bar will max out and force them to digest. This buff will help out with the problem of zombies paring up in groups too.
(When zombies group together.)
This is for all the chompers. We give him a second burrow. Now before you think that it is OP let me describe it. When underneath a zombie (through the burrow ability) you click the burrow button again in which you pop up half way pulling the zombie down into the ground. The zombie will be swallowed and digested at the end of the second burrow. Through this means that you can’t eat another zombie through the use of the second burrow because you have a zombie still in the Chomper’s mouth.
Small changes can make huge balance differences.
Here is how I would buff Chomper. When he is digesting a target reset his goop cooldown and allow him to cast goop. That's it. Now he has an escape.
The best part about this buff is that it is skill dependent. It allows good players to escape and it gives all players a chance to get out.