9 years ago
Lets fix Chomper
Alright Chomper needs some work, since he's the only melee class the Plants have and I feel they need a stronger close range offense character. A Chomper should be feared, atm he's just one huge crit...
@Zaheen1337 wrote:
- Digestion Damage Reduction to 50%
- Bite Damage Increase to 35
- Damage Reduction Burrow to 50%
- Health Increase to 250
- Chomp Cannon Damage Increase to 150
Probably not that much damage reduction and health increase,it would make him too tanky. But for the rest,it seem fine.
Both additions implemented together might be too much I agree, but him being a tanky class shouldn't make any difference.
Compare it to Mechs with 400? Armour Chomper already has 225.
Give Chomper a Mech suit then that gives him 400 health, range firepower too.
Perfect balance if you ask me, why can it be so for one side and not the other?
@Zaheen1337 wrote:
Both additions implemented together might be too much I agree, but him being a tanky class shouldn't make any difference.
Compare it to Mechs with 400? Armour Chomper already has 225.
Give Rose a Mech suit then that gives her 400 health 🙂
The main difference with mech is that you don't always have it available for one.
I thought more about the frequently suggested 200 health for chomper with maybe a 30% damage reduction for both swallowing and burrowing.
@Zaheen1337 wrote:Both additions implemented together might be too much I agree, but him being a tanky class shouldn't make any difference.
Compare it to Mechs with 400? Armour Chomper already has 225.
Give Chomper a Mech suit then that gives him 400 health, range firepower too.
Perfect balance if you ask me, why can it be so for one side and not the other?
I feel like it's easier to balance what we already have in Chomper instead of giving him something the devs have to go and spend work hours on trying to make. We need to first undo the purple goop nerf as I said earlier, and then perhaps add +25 HP to all Chompers. This will reduce the need to nerf Scientist because you'll be able to survive an additional shot in most cases. A scientist caught without ammo is still Chomper chow.
My mind set only works one way, and that is towards balance. If that meant easy little tweaks for the devs then so be it, but ONLY giving Chompers 25 more health in my opinion won't do anything to game balance. That's not enough to make a considerable amount of players to play that class because it has no range for the most part, and dying before you've even touched another player is frustrating, even for the best of players.
Sure you won't always have Mech ready, it'll be the same for both sides.
They've done a pretty good job with the Imp, I am positive that they could implement a similar design and balance it with any plant class.
Abit of Damage reduction as he is chewing on a Zombie and a faster digestion time would give him more staying power and a better chance at eating any camping Zombies in Herbal Assault.