@KnowsNoLimit wrote:
@JarlAdalbert wrote:
I think this is almost an entirely horrible idea because that would make the chomper horribly over powered. I have seen, myself included chompers decimate the zombies team when played smart. Increasing damage per bite to 40-50 is a terrible idea because his attack is naturally fast and can dish out damage easy and quick. Increasing the bite chomper damage would mean increasing the spray chomper damage which is already powerful. Then take into account the metal chomper. Should he be doing 65-75 damage? No.
I dont think he should take less damage or be invulnerable because it nearly removes the need to be very strategic with the chomper. You need to choose when you should swallow or bite to death.
Chomp Cannon does 100 damage right in the face and 40-50 in splash damage so that is plenty awesome when you know how to aim it.
Health is perfectly fine.
Good is meant to hold, its a utility not a damage attack.
The only think I agree with is being gooped should decrease swallow speed, but only for purple good, not super sticky. Also, only imps should be swallowed extremely quickly.
Chompers are assassins, be sneaky and pick your targets. I normally stalk the respawns the best I can forcing them to focus on me and dodging between all obstacles.
So you are fine with one melee character having one of the strongest range attacks and damage reduction while the other one has none?
200 health should be standard for Chomper, it'* box is huge and like I said before it's just a walking critical shot.
I never said to buff Armor Chomper's damage, he's still a tanky Chomper, but it would be nice for other biting Chompers to be more inline with his bite and the only Spray Chomper which needs a proper damage buff is Chomp Thing.
Zombies have the Scientist which can 2 shot plants, why can't plants have a character which can 2 shot the Scientist? His bite speed and the Scientist's projectile speed are about the same. Both seem to be Assassin type characters.
Sorry Chomp Cannon is terrible, goop is alot more useful. If Chomp Cannon's had it's damage and a AoE goop then it would of been much more useful. Also Cheesy Goop use to not only hold the target, but it did decent damage. So yes goop should damage as well as hold.
200 health should not be the standard. 125-175(225 for armor) has never been an issue in the first game and as an avid chomper player, does not feel like a problem in this game. Watch the movie dodgeball and learn the 5 Ds and you will be a good chomper.
If you are buffing chomper damage and the armored chomper naturally has 25 more damage than the normal chomper then yes, whatever you want them to upgrade bite chomper damage too, armor will need his normal attack buff. Chomp thing I play as support so I find no issue with him. In the first game he held my highest vanquish streak as a chomper.
Scientist two shot characters up front. Citron, PeaShooter, Corn, Rose all have movies to keep their distance or play safely staying at a distance. Chompers can one shot any class no matter what health they are at. I guess Zombies should have a class that can dish out that much damage as well.
I use Chomp Cannon on three of my chompers and have found many ways to use it amazingly. Having a distance attack as a chomper than can 1 shot a scientist with no health upgrades is pretty amazing.
Seriously, I dont want to sound mean but it just sounds like you are bad at playing the chomper.