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Anonymous's avatar
Anonymous
10 years ago

Maps too cramped and cluttered

Having played the game for some time know at friends and at my place I think the maps are too cramped. Hear me out on this one. Although the maps are bigger in this sequel, they feel a lot more cramped. In the first game there were several maps where you had much more of a panorama and a sense of looking into the far distance. Now there is obstacles everywhere und everything feels a look more cluttered. The game feels a lot more that it is geared towards close quarter combat. And personally I dont like it as much.

This becomes really evident in the Garden Ops mode. In the first game the 3 gardens you were able to plant on a map were a lot more different in their position and therefore difficulty. One that was up higher a bit with more of an overview. The middle garden on Crash Course for example. Oder the middle garden for the Garden Center map. Other potential garden spots were more isolated and so on. Now it feels like every garden you can plant is surrounded by obstacles and almost in a sinkhole that is surrounded by walls and scenery. Every spot feels like an uphill battle. I don't know if anything can be down about this since level architecture would need to change or different spots for gardens need to be incorporated but please look into this. So far the maps from part 1 are definitely better than the maps from part 2. 

24 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    Those are actual issues you've run into? I've not had that happen. Besides the fact that I find it fairly easy (most of the time) to see anyone who's shooting at me, I don't think they blend in with the surroundings to the map. Most of the characters have fairly noticeable color schemes that stand out compared to the surrounding areas. And I don't know what you're talking about with the kill cam, I've used the kill cam to get my revenge multiple times. It gives you enough scenery to reveal where they were if you couldn't already see them. And even if it was hard to see them the detection system currently implemented in the game points out exactly where anyone who takes a shot is. If you don't like the little bits and pieces here, shoot them. Most of it's destructible.

    And I very rarely have that issue where I've "started shooting at anything and everything that moves". I don't know, maybe this is a me thing but I find it really easy to keep up with what's going on on the screen. Admittedly it can get a bit confusing when there are more than one impkata's going off but besides that, I'm generally pretty alright. The bit in Moon Base Z with the space soccer balls again I find it pretty easy to track what's going on on screen. It's especially easy to track because it's usually all the same: the plants guiding a train of space soccer balls diagonally across the map with zombies attacking them from all sides trying to stop or delay them however possible, and then getting destroyed by Roses.

    "The chaos that is happening onscreen is absolutely shocking and I absolutely defy anyone who says that is triple A entertainment because it most definitely is not. It's neither fun, skilful or entertaining to watch." Are you really that bad at tracking multiple things going on on the screen at once? That sounded more insult-y then I meant it to be. I've always found it super easy to keep track of what's happening. Most of the people I play games with are the same way as well so I assumed it was universal thing in gamers. Guess not.

    And if that's your opinion of the game well I'm sorry I guess? It's a fun game, and easily better than the first.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @TelerickIC wrote:
    Pretty much every mp match I play I finish among the top 3 players. Not using Rose. No I am def. not bad at the game. Furthermore I actually test games for a living as I am a games journalist full time and played this game at E3 and previous play testing events even before the beta. And part 1 is by far my most played game this gen. And I love this one too. But it is just noticable that they are gearing it towards a bit of a different audience. This is not necessairily a bad thing but might dissapoint fans of the first game.

    Me too! I work for IGN I give this game 10/10. Best game ever

    im also a cop on the weekends. 

  • fleet117's avatar
    fleet117
    10 years ago

    I agree with most of what Boris has to say. The way I would describe this game is chaotic, but not in a fun way. I find this especially in the turf takeover maps. It isn't even just the map design. Everything about the game feels busier than the first. There are enemy icons all over the place, more particle effects, the lighting and map design seems  to make it a lot harder to make out other characters. From the comments I have read it sounds like they also took out some of the things that helped you know what was going on like audio for hits and healing.

    Turf Takeover in this game feels more chaotic and less strategic—for many different reasons, I think. That is the multiplayer mode I played most because I really like Gardens and Graveyards in the first one. So far this game is not as much fun. I really like certain things about it, even the map designs, but it needs some tweaking to capture the feel of the first one. I want the game to move forward, but I don't want it to lose the parts about it that made it what it was. Right now GW2 feels like it has lost some of those essential parts that made the first game great—for me anyway.

  • Anonymous's avatar
    Anonymous
    10 years ago

    OP got it exactly right.  The first PvZ:GW felt more... intimate.  This one feels more chaotic and you have less control and impact on the match.

    Now in multiplayer, you can get quickly mowed down when you barely leave the cover of your spawn area.  In the first GW in GvG mode, you have to travel across the map quite a ways to find the action.  The map felt larger and positioning felt more strategic.  Encounters with enemies were often 1 on 1 and were intimate battles of skill, who had the better aim scoring the headshots? who had the better strategy?  It was easier to sneak up on people and catch them completely off guard by going the long way around.  I used to love playing Chomper and baiting an Engineer on a jackhammer around a corner to catch him in a spikeweed to eat him.  If an encounter wasn't 1 on 1, this meant that you were fighting for a strategic position such as the teleporter, or the garden.  In this one you seem to die a lot faster.  This game it feels like you are getting shot from multiple angles at once way more often.

    Don't get me wrong, I think GW2 is a better game overall.  I love the experience system, the "backyard", the fact that you can defend in GvG mode as a zombie, and play vs. the AI as a zombie, but when it comes down to the multiplayer PVP experience... the first one had a better feel.  Hopefully an update can help.

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