Forum Discussion
@Iron_Guard8 wrote:This is actually part of why I've been playing less recently, that gift put me at 57/50 stowed and I don't need coins, and grandmaster XP doesn't hold a lot of appeal so I've felt less incentive to play till the map resets. I'm still playing a little but will pick back up once the new map is up, I've been hitting my collection of single-player FPS games I need to get through a lot recently instead.
There has to be a better answer than the current setup. Capping out on Bulbs with broken PvP = 0 reasons to play the game (which is why I suggested resetting progress of PvE areas).
If a person has plenty of time to game, the map is fairly easy to complete. For those of us who don’t usually have time to complete the map, increasing XP/Bulb sounds like a horrible idea/enough reason to quit playing.
The only thing that makes sense is to allow us to bank Rainbow Stars when we reach our capacity of Bulbs.
Those who play often have a chance at earning Rux items, too (without spending dollars, LoL), and those who don’t still stand a chance of completing the map. Win-win (plus another win for EA/Popcap).
Good idea. I hate the way even when you've maxed bulbs it keeps telling you you've earnt another bulb when the meter fills even though you haven't.
If items are costing 100 to 1000 stars, then earning just 10 stars for every one bulb when the meter is full would be better than nothing. Could just help you afford that next item a little sooner...