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stukapooka's avatar
4 years ago

My random thoughts and issues with a compettive pvz shooter and modes

My problems

1. The classes themselves

Class categories are not the same despite some base parallels. Sunflower and Scientist are both healers but completely play the game differently.

Sunflower heals individuals very fast while scientist can heal entire groups much slower.

Sunflower has much better range while if scientist gets close the fight is practically over. His mobility allows him to simply traverse a difficult environment much better and reach dying teammates much faster. The variants also complicate this as scientist can gain even deadlier close range capabilities, splash, and long range automatic fire power. Sunflower can gain a faster fire rate, gain heal as fast as she can deal damage, and produce aoe clouds that deals damage over time but these all come with downsides.

Healers are also the only class that can remove status effects like afterburn or toxic. In Bfn fire is the only lingering status effect for zombies yet it strangely doesn't vanquish you if you don't take normal damage alongside it. In Bfn they even provide overheal so any team without one is it a massive disadvantage.

Look at superbrainz and chomper. Both are close range melee fighters yet chomper has a one hit kill attack and the traps to snare his opponents in his range yet superbrainz attacks much faster and has much better mobility on top of having very slight range capabilities in gw2 for when an opponent is just out of his reach unless chomper gives up his goop for the cannon or uses variants.

In Bfn chomper now has a stupidly good long range projectile while superbrainz has a midrange charged fist that screws over anyone trying to get close to him.

This is vastly different to other shooters like say overwatch where the only difference between two reinhardts is skill or combat evolved where the only difference between two is color and weapons unlike the two distinct teams of pvz.

2. Limited variety

If a pursuit of competitve is desired can we atleast get more variety of modes?

Battle arena is the only official competitve mode and it only had two maps its entire run.

The gameplay loop was always the same as well: Vanquish the enemy team or wait then out and capture the point. Best of 7 rounds wins. Previously chosen class will now become unavailable.

This is a mode that gets stale extremely fast. Every match will play out in a similar style; either eliminate the enemy team or capture mid when time runs out.

Players can't join after a match is started if a team has a member. Luckily AI backfill was later added.

Mode was eventually scrapped into a weekly event because of how dead the player ount was after rank was implemented.

Even players on this forum described it as "just pick the most broken characters in the same map and kill each other over and over and over again".

The modes rewards were also very lackluster as it was just more stars for cosmetics.

Compare this to soil survivors in gw2.

The goal of the mode is to have one team vanquish all the members of the other team. When a player is vanquished, they cannot be revived creating greater incentive on healing and staying alive since auto regen has also been deactivated, and the player playing must wait until one team is wiped out. Only six players per team.

The plants/zombies must win best of 5 rounds.

A blueish barrier surronds the map called the space time continuum which closes in every 30 seconds.

It will continue shrinking until all players are vanquished and if a player stays outside of the force field for too long, they will take major damage, and eventually be vanquished. This helps prevent teams camping one side of the map for half the match.

AI classes will also take up empty spots to balance out the teams.

Is on every non turf map but time park which makes sense.

Losing team still gets rainbow stars which leads to less toxicity.

Blocking out a class after they are used is not a bad idea but the repetitive, stale, and toxic environment lead to battle arenas stagnation and death.

All the competitve modes are team vanquish style elimination modes.

This is awfully limiting for the range of modes gw provides such as gnome bomb, turf takeover, and Suburbination.

However this also leads to our next problem.

3. Team composition and THE META

Every competitve mode in games of all genres suffer from balance issues that lead to certain weapons or characters being much better than others in certain situations that can negatively impact modes.

I know i mentioned bringing in more gameplay variety to a ranked mode if they are so adamant about it but this would suffer from the meta.

Take turf for instance. Certain classes, variants, or upgrades are much better at attacking, defending, or traversing around the map.

Deadbeard, cactus, chomper, and all star are amazing at defending in both gw and bfn but are generally not good at traversing the map quickly and certain variants and upgrades are even more entrenched into defending like camo cactus.

However, they are not good classes for attacking as being able to traverse terrain leads to the peashooter and soldier meta that dominated gw1. Corn and superbrainz also joined this attacking team strategy in gw2 as they were much better at quickly traversing the map than other classes.

Teleporters also would be a hassle as their rng placement could decide entire games unless engineers were allowed to finally choose the position.

I imagine all spawnables would be regulated to the powerhouses to try and breakthrough/hold the line or they would be removed overall.

Gnome bomb would grind to a defensive halt once a team grabbed the gnome which is already a problem of the mode and carriers would be decided by those who can actually move and defend themselves.

Now if we were to be entirely serious about a competitve setting this would lead to the best characters, upgrades, or variants being spammed.

Upgrades that prioritise damage, cooldowns, and faster fire rates would be king. Any slide worth their salt would absolutelty run outta fight alongside soldiers running rapid fire. Support classes would definetly run hard target.

Other games also have their prefered metas like tf2 medics always running the ubersaw because the upside dwarfs the downside and no other melee weapon is as good to the point you're team will most likely give you flack for not carrying it and since medic himself is so powerful only one is allowed in a team.

To understand the meta of tf2 in comparison to my point, the most popular competitve mode is 5cp since control of the map can quickly snowball either way. However attacking is favored over defending because if you're defending you are not pushing forward and gaining ground which casues classes like engineer, heavy, and sniper to see little play while classes like scout and soldier are utilized well. Yet once you get to modes like payload the problems of certain classes and item become apparent, look at the sniper who is bad on offense but so crushingly effective at stopping cart pushes and when he is backed up by an engineer and protected by their sentry and restocked by a dispenser he is untouchable and while the usual counter is a spy, the razorback obliterates him as it saves sniper from backstabs and while spy could usually just gun him down it's impossible when the snipers team and sentry are protecting him while sniper kills threats to the sentry apart from uber which the rest of the team can counter with good prep.

Tf2's capture the flag also suffers the issue of a scout or spy sneaking past the enemy offense to grab their intelligence which then forces them to go back and defend their base and drop the offensive.

Tf2 youtuber uncle dane explains the flaws of ctf well.

If certain characters, items, and techs are too effective I could imagine bans even being put in effect.

4. Miscellaneous issues

The balance in all 3 games has never been great and while it isnt so much of a concern in a more casual setting balance will absoulutelty brought up and criticized beacyse people will realize its not their fault for losing and simply that their opponent is abusing a broken character, think of brawl meta knight who was so broken that the entire competitve scene literally revolved around who could best counter mk if he wasn't already banned.

Hit detection would also be issue as players would feel cheated knowing they lost an encounter they otherwise would have one, especially if its a one shot ability. Once again in a casual mode this is still an issue but in competitve it is more prevalent since people are once again going to feel cheated in a mode where actual rewards are on the line.

Even spawnables suffer this issue in bfn as the defensive spawnables projectiles don't register so if ranked turf became a thing I can see this being an issue as defending teams would automatically be weakened.

Toxicity is definetly a factor that will sadly always show up and if think that competitve envirnoments sadly get so much of this behavior due to the frustration of the game mechanics and the inconsistent matchmaking and for a series that usually has fans of all ages I really don't think that is healthy (you really just couldn't resist adding the poop emote could you popcap).



This post is kinda random and disjointed but I guess if I had to say anything conclusive its that I would rather have them focus on more maps and modes than trying to implement a competitve mode that will fall apart and i really dont think it belongs in a series like this.

5 Replies

  • I'm not a big fan of ranked/competitive modes in the first place. I played some clan wars in WoT (World of Tanks) and it had serious issues, especially for a smaller clan like mine. Certain vehicles were must haves, like the infamous 'Waffle Tractor' which was so OP that it got removed and replaced, but even then, certain vehicles are desired while others are not. Nothing annoys me more than feeling required to play certain characters/vehicles when I want to play the ones I enjoy more, and these often don't synch up well, part of why I stopped playing OW and play the PvZ shooters and TF2 instead; OW is too rock/paper/scissors for my taste and while all these games have that to a degree, it's so blatant and forced in OW that it sucks all the fun out of that game, even before the ridiculous shield meta became a thing.

    TF2 does have the issues you listed, @stukapooka but PvZ goes even further as you also point out, in that the teams are different; you don't have TF2's symmetric choices, although I actually prefer how the PvZ shooters have the 2 different, asymmetric sides, it does make competitive/ranked modes more difficult to balance. 

    I'd also point that the E-sports scene for shooters isn't exactly doing all that well with canceled leagues and teams going broke and so on. I'd rather stick to what we have in the GW games; a fun, silly, and beautiful game where people can largely play what they like and still succeed. I can't speak for anyone else, and BfN has its fans, but part of why it seems so many of our long term GW friends were frustrated with the game and left is it trying to be a more competitive style game and it apparently backfired.

    Battle Arena can be fun, and I do like that you can't just play one character, which is great for folks like me that don't have a main in the first place. But people quitting and new people can't join, bots not being all that hot as replacements, and lack of interest with the game's myriad issues (especially hit registration), really hurt this mode. The teams being uneven with an extra zombie to pick from only made the mode's problems more blatant.

    I also think that since a lot of the more 'serious' gamers don't take these more light-hearted games seriously means the competitive scene was always going to take a backseat to families playing together, and folks like me that prefer a sillier game in the first place, or at least play it more casually. I've played a lot of online shooters over the years while we certainly have our share of toxic players in the PvZ shooters, it's nowhere near as bad as some of the stuff I've seen elsewhere, and I'd like it to stay that way, but added the more competitive play modes only makes the situation worse. I've seen some behavior in OW and WoT that would make even the hackers on PC pause.

    So, I'd say to avoid these modes that bring out the worst in players, don't reflect the more family focused and cartoony style of PvZ well, and aren't what many of us came here for in the first place, and instead add more maps, variants, characters, and play modes that we can have fun with without having players on our team send us hate mail for picking the 'wrong' character.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 Overwatch really became boring when they forced the 2 of each category law as yeah having six dps with no healers could be annoying it was still some freedom in choosing characters and if get what you mean by rock paper scissors being too extreme as just playing a class in overwatch means youre counter is already superior despite personal skill.

    I swear when overwatch 2 comes out people are going to completely forget how much the game went downhill (and blizzards dirty laundry) and buy it on day 1 because gamers never learn.

    I get your point about cartoonish graphics not being taken seriously in esports and it makes me wonder why they technically made the graphics even more kid friendly in bfn when you think about it, i mean the animated blood and darker atmosphere gw had compared to bfn completely getting rid of both (fun fact: in japan gw1 has the equivalent of the teen rating).

    Battle arena could've been a good mode but it was stagnant and repitive that its predecessor has more going for it. Not to mention zombies won 80% of the time. Sad how its the only new mode bfn actually brought to the table and it still flopped.

    I know this may be an unpopular opinion to some but I really don't think esports will ever be this really huge thing a even more so than real life sports there are factors that have to be accounted for like connection, fps, the games mechanics itself, and control scheme. It can be fun to join in on a local tourney every blue moon but I really don't think it will blow up worldwide like some hope as some game genres are much more exiciting to watch than others.

    I'm of the same mind that they should really focus more on what already works for pvz and i personally think that's a big problem with the series as a whole since it seems like they got two games before trying to absolutely change the series again.




  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    4 years ago

    I loathe e-sports so we're on the same page there. I love video games and have since the Atari 2600 was the console, so that's pretty much since they came into our lives, but making them so competitive and trying to make a spectator sport out of isn't the best idea. I know a lot of YouTubers ans streamers make a living off of it, but it's more for people liking watching the folks that they like play the game rather than the game itself most of the time.

    I actually uninstalled actiblizz's stuff over the Blitzchung situation in 2019, but I hadn't played OW for at least a year prior to that, and WoW had become even worse than normal so was an easy choice, but after hearing about their serious internal issues I will likely never return without massive changes on their part. OW2 is a half-baked attempt to deflect from those issues and even if it's halfway decent, which is in doubt, there are better options out there, GW2 foremost among them!

    I still play GW2 everyday, even if only briefly on some days. I'm still getting quests done, and enjoying the scenery and world that make up a game that I truly love. I haven't quit GW or BfN, but I have other stuff going on like work and other RL stuff and other games, so can't play them as much and GW2 is my personal favorite of all 3 games as well. 

    I was more open to BfN's changes than a lot of those that left over time, but I also find it less fun than its predecessors in general. I hate to be a curmudgeon about things ('don't change anything!'), but I also feel that many of the BfN changes were a step in the wrong direction. I do want a GW3, but I also don't want them to feel they can't make some innovations either. GW2 is great but I'd not say it's perfect, and some fine tuning of what we loved, while keeping some of BfN's better ideas, could make a fantastic game.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @Iron_Guard8Yeah I feel like a lot of people watch esports more for the players than the game itself and some are just meh games to watch like compare a competitve rts where they'll spend half the match setting up compared to competitve counter strike where half of both teams can be dead within a minute of the round but then the survivors just camp corners.

    I haven't played overwatch in years. Even before the political controversies I couldn't really see what everyone else loved about it so much as other shooters offered way more freedom and depth to gameplay and maps (this was even before I started playing tf2), I also never really cared about the lore or characters, which is funny since i got super invested in the lore and characters of tf2 and gw.

    I still go back to gw1 and 2 everyonce in a while but I really haven't touched bfn in a year and I don't see that changing.

    I think the problem is that while there can be change as neither gw game is perfect for a variety of reasons things like rework back chomps and make walnut hills finale objective not be a butt became reworking the entire series from the ground up to where things that were already fine like aiming became a mess and butchering the aesthetic.

    They can definetly keep some things from bfn like the spotting system and hud changes but overall i think fans would definetly appreciate a more gw centered sequel.



  • Interesting thoughts!

    Personally, I am not particularly into competitive gameplay in general, with some exceptions. The shooters feel competitive and casual in multiplayer, as your team is trying to win the match, although losing has a low impact, and players can join and leave during matches as they please. Having official competitive modes added in a shooter is something that I would be willing to try out (I know we had modes such as Ranked Battle Arena for competitive players, however they ended up getting removed). 

    I find that there is a lot of variety between the classes of the opposing factions, sometimes to the point where their attacks and playstyles are completely different. With the healers, I prefer healing over attacking, so even though Scientist is more suited to close range, I would rather attack at a range so I can stay near allies, unless the enemies get close to us, however with Sunflower, I can simply shoot at most ranges to deal damage to enemies while consistently healing allies. The classes play out very differently a lot of the time. I do like the differences between the character classes, although perhaps as a baseline, they should play out more similarly to their counterparts (although variants could spice this up).

    I would like to see a competitive form of Turf Takeover. I do not really know how it would work out, although it could act as a Suburbination style game mode, where both teams are trying to capture a capture point or multiple (which is like Suburbination Isolation). Competitive game modes should include a basic tutorial on how to play them in game and should deny new players from accessing it (so they can rank up and become more experienced first). 

    It is annoying that some characters are really overpowered and never got nerfed, while some other characters are underpowered and never got buffed. This makes some lobbies and game modes very unbalanced, as your team or your enemy team may be playing the meta characters (which are not going to get nerfed). I do hope we get a new shooter, so that there is a chance for some of the balance to be restored, more competitive modes to be added and simply for the PvZ shooter community as we really want another shooter.

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