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GutmanSca's avatar
6 years ago

My suggestions to solve PvZ: Battle for Neighborville

Hello guys, its me (ScatmanGu) again. After so much time of research and work done in this game, i finally came up with the all this information you will see in this post, all of it was gathered by me and my cousin (ShadowTur) in more than 2 months of testing and playing.

I want you guys to remember that i don´t have any in game data because i don´t know how to search this type of material, so i used this for any kind of machine gun damage: 5.? or 3.?. I know the damage of this type of character in this game have broken numbers, but i can´t use the actual damage because i don´t have every character's real damage imput.

Im doing this because i love this game, and i want to give the developers all the information ive gathered to save this game's current condition, wich is really bad. Im putting all my hope in the devs to see this massive post and at least, AT LEAST, discuss it, this game is really important to me, my cousin and my friends, we just want the best of it.

Ok, so lets begin:

--Overall Bugs/Glitchs--

.Fix Hit Detection for Super Brainz and Chomper, it still effects their gameplay in a really bad way, making their secondary weapons better than the Primary ones. This deserves an review for all the characters in the game too.

.Fix the "taking damage after ejecting from Oak, Z-Mech and Space Station" glitch, this makes ejecting when low life unviable and makes instakill abilities really strong against them.

.Fix the Lag/FPS problems in PS4. Large areas along with/or large quantity of players makes the game less fun and makes Turf unplayable.

.Fix laggy abilities, this screw up the gameplay of certain characters since GW2, some of this abilities are: Hyper Jump Thump, Husk Hop, Bionic Bash, Petal Propeller, Anchor's Away, Sap Trap, Super Sap Trap etc.

.Fix the actual matchmaking.

--Overall Gameplay--

.Make character's respective primary weapon damage consistent, not with broken numbers (like 3.83 or 4.42) but with full numbers (like 4.0 or 5.0). this allows players to calculate their damage better, creating a better competitive scenario.

.The more you are vanquished consecutively, your time to press the revive button gets longer, this would make spaming unviable and encourages players to think to make an action.

.Limit character pick, this would make online matches more fun and less "Meta" based, along with more more varied teams.

-In all modes, Acorn and Space Cadets are limited in 4 characters per team

- 4v4: 1 character per character class

- 8v8: 2 characters per character class

- 12v12: 3 characters per character class

.Disable "Switch Team" after 35 seconds of the match, this would stop players to switch to the winning team, or abuse this mechanic for any kind of individual desire.

.Make a Ranked Mode -> doesn´t have Team Switching, matchmaking finds players with similar winrate and rank. (the structure should be very similar to Overwatch's ranked mode)

--Overall features--

.Add a better menu screen and a music for the character select screen.

.Add Night Time version for some of the maps in the game (like in GW1 and GW2), they have 50% of chance to appear day or night time. Some maps that this would be cool: Pressure Pier, Peachy District and Turning Point.

.Add Corn, Imp, All-Star and Super Brainz's voice lines when using their primary weapons, this was awesome in GW2, its a shame it isn't in this game.

.Add characters' classic gestures (like Corn's Salute and Super Brainz's Hero Hour), they were so cool and marked those characters.

.Add old character variants as skins, the legendary character variant skins (like Toxic Brainz or Computer Scientist) should have a effect for every time you get a vanquish of their Legendary Modes.

.Add Mech Taunts (Oak, Z-Mech and Space Station).

--Overall Character Balance--


.Peashooter:

-Replace "Homing Peas" upgrade for another upgrade.

-Pea Gatling: decrease normal damage: 10 > 8 / decrease critical damage: 12 > 10


.Foot Soldier:

-Primary Weapon: increase normal damage: 4.4 > 5.0 / increase critical damage: 5.? > 6.0

-Rocket Jump: now have 2 charges.

-"Liftoff" upgrade: decrease damage: 40 > 20 per Jump


.Chomper:

-Primary Weapon: increase damage: 29 > 35

-Secondary Weapon: increase damage: 23 > 25

-Burrow: decrease time to swallow

-"Mastication" upgrade: decrease the effect of the upgrade

| 3 instead of 4 points to equip the upgrade

-Spikeweed: increase trap's Hitbox
| increase Spikeweed's HP
| if the Spikeweed projectile hits a zombie directly, the effect of the spikeweed is applied (75 damage + stun)

Spikeweed's current Hitbox:

Spikeweed's new Hitbox:

.Imp:

-Primary Weapon: increase normal damage: 3.? > 5.0 / increase critical damage: 4.? > 6.0

-Gravity Grenade: increase projectile speed (to match Foot Soldier's Stink Cloud)
| decrease the grenade's Arch (to match Foot Soldier's Stink Cloud)
| "Escape" abilities can no longer be used inside the grenade
| Centrilize players' locations inside the grenade

-Impkata: no longer have effect on any enemy's sprinting or jumping
| increase Imp's speed during Impkata (ONLY if the previous change is applied)

-"Mech Hunter" upgrade: decrease the cooldown reduction: 8 sec. > 4 sec.


.Z-Mech:

-Primary Weapon: increase normal damage: 5.? > 7.0 / increase critical damage: 7.? > 8.0

-Explosive Escape: decrease explosion radius

-Bionic Bash: increase damage: 75 > 100
| increase radius

Explosive Escape's current radius:

Explosive Escape's new radius:

Bionic Bash's current radius:

Bionic Bash's new radius:

.Kernel Corn:

-Increase HP: 125 > 150

-Primary Weapon: increase normal damage: 3.83 > 4.0 / increase critical damage: 4.? > 5.0
| increase the ROF drastically (almost the same of Hockey Star's ROF in GW2)
| increase ammo: 46 > 50

-Butter Beacon: Fix "Re-Corn-Naissance" upgrade
| increase beacon's duration

-Husk Hop: increase the Leap speed
| increase kernel projectiles' speed when falling

-Shuck Shot: now have 2 charges
| each Cob have 12 sec. cooldown
| hold the ability button: fires two cobs together (like in GW2). When launched together, you have to wait a 24 sec. cooldown to use both options.
| press the ability buttom: fires one cob.

2 charges for Shuck Shot:


.Super Brainz:

-Secondary Weapon: decrease damage: 70 to 50

-Increase Alpha Better Shield HP: 100 > 250

-Turbo Twister: increase ability duration

-Hyper Jump Thump: decrease "suck" windbox

-Super Ultra Ball: decrease direct hit damage: 150 > 130 / decrease main splash damage: 75 > 50
| decrease direct hit hitbox
| decrease main splash damage radius

Super Ultra Ball's current main splash radius:

Super Ultra Ball's new main splash radius:

Super Ultra Ball's current direct hit hitbox:

Super Ultra Ball's new direct hit hitbox:

Hyper Jump Thump's current "suck" windbox:

Hyper Jump Thump's new "suck" windbox:


.Nightcap:

-Casting Shadows: decrease ability effect on zombies

-Fung Fu: when "Fleet Footed" is applied, the ability no longer have a effect on any enemy's sprinting or jumping

.80s Action Hero:

-Primary Weapon: remove slowness when charging (to match Super Brainz's Ultra Flying Fists)
| 1st charge: increase normal damage: 2,2,7,2,2 > 3,3,8,3,3 / increase critical damage: 4,4,9,4,4 > 4,4,10,4,4
| 2nd charge: increase normal damage: 2,23,2 > 4,25,4 / increase critical damage: 4,28,4 > 5,30,5
| 3rd charde : increase normal direct hit damage: 45 > 50 / increase critical direct hit damage: 54 > 60

80s Action Hero's new 1st charge:

80s Action Hero's new 2nd charge:

80s Action Hero's new 3rd charge:

-Limit the quantity of players that can me tagged by 80's Bow: 3 players max

-Dynamite Dodge: increase explosion radius

Dynamite Dodge's current explosion radius:

Dynamite Dodge's new explosion radius:

-Rocket Ride: increase (a little) ROF

-Can´t-Miss-Ile: fix animation and "overheating" bug


.Snap Dragon:

-Swoop Slam: increase max. height in the begining of the ability.

-Blue Blazes: decrease damage: 125 > 75

| decrease projectile Hitbox
| decrease ability cooldown: 10 > 8

-Flame Wall: increase ability duration


.Electric Slide:

-Primary Weapon: is now automatic (hold trigger)

-Outta Fight!: increase ability duration
| increase speed during the ability


.Cactus:

-Secondary Weapon: decrease Max. Charge critical damage: 98 > 90

- Petal Propeller: increase ability duration
| increase speed during the ability
| increase max. height
| make the ability cancelable


.Captain Deadbeard:

-Secondary Weapon: decrease Max. Charge critical damage: 98 > 90

-Increase shared ammo for Primary and Secondary weapons: 12 > 24

-Barrel Blast: decrease barrel HP: 150 > 100
| decrease speed when explosion is activated

-Parrot Pal: increase primary weapon damage in long range: 7 > 8 normal / 9 > 10 critical
| increase primary weapon damage in close range: 8 > 10 / 10 > 12

-Eggsplosion: decrease direct hit damage: 75 > 50
| decrease main splash damage: 15 > 10

-Anchor's Away: increase jump height drastically
| decrease ability cooldown: 10 > 8


.Citron:

-Primary Weapon: remove close range damage
| increase weapon recoil

-Peel Shield: decrease shield HP: 600 > 450

-E.M.Peach: Increase ability Arch (to be more unviable in long range)
| increase ability cooldown: 20 sec. > 25 sec.

-Spin Dash: decrease ability damage: 75 > 50

-"Juiced" upgrade: decrease Max. damage: 25 > 20

-"Pulp Powered" upgrade: decrease upgrade effect after earning a vanquish.


.All-Star:

-Primary Weapon: decrease normal damage: 6.? > 6.0 / decrease critical damage: 7.? > 7.0
| increase weapon recoil

-Dummy Shield: increase shield HP: 300 > 350


.Acorn:

-Primary Weapon: increase normal damage: 4.? > 5.0 / increase critical damage: 5.? > 6.0

-Add double jump

-Sap Trap: increase max height sap trap sends Acorn

-Invoke Oak: add cooldown even after spawning/respawning
| increase cooldown: 20 > 30

.Oak:

-Primary Weapon: increase direct hit damage: 28 > 30 / increase splash damage: 12 > 15

-Super Sap Trap: decrease close splash damage: 125 > 100 / increase far splash damage: 15 > 35


.Space Cadet:

-Primary Weapon: removed hoaming
| new aim type: decreased spread of bullets and weapon recoil
| increase bullet speed

-Big Bang Beam: decrease damage: 100 > 75

-Station Inflation: add 30 sec. cooldown
| cooldown stays after spawning/respawning


.Space Station:

-Crater Maker: Add bigger/louder SFX for plants to know when its active

| no longer have effect on any enemy's sprinting or jumping


.Space Station Passengers:

-Primary Weapon: removed hoaming
| new aim type: decreased spread of bullets and weapon recoil
| increase bullet speed

-Hands-On-Torpedo: decrease direct hit damage: 140 > 100 / decrease splash damage: 90 > 50

-Asteroid Shield: decrease shield HP: 400 > 200


.Sunflower:

-Primary Weapon: increase ROF

-Solar Beam: decrease normal damage: 9 > 8 / decrease critical damage: 11 > 10

-Heal Beam: decrease healing


.Scientist:

-Primary Weapon: decrease ammo: 10 > 7

| decrease total critical damage: 50 > 40

-Warp: Add animation in the beginning of the ability (like GW2)
| increase ability cooldown: 9 > 12


.Rose:

-"Time Snare" upgrade: decrease stun duration

-Arcane Enigma: increase ability cooldown: 20 > 30


.Engineer:

-Primary Weapon: increase direct hit damage: 27 > 30 / decrease splash damage: 22 > 12

-Bullhorn Swarm: increase cooldown: 20 > 30

-Heavy Helper: Buff: remove ROF increase
| increase bullet gain

Remembering guys and devs: this is mine, my cousin and my friends' solution to make this game better, if you disagree with anything here is completely fine and i recomend for you to share your opinion in the coments! This took a really big time to think and write, so i hope you guys like it. 🙌

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