Forum Discussion
Sunflower:
Hps on heal beam reduced from 25hps to 20hps.
Sunny side up: Reduced to two charges and the sunflower who generated the sun pelets can no longer pick them up.
Primary: Now drops off to 8-6 damage at long distances as apposed to 10-8 damage.
Sunbeam: Now removed and replaced with an ability that gives sunflower and her surrounding allies a small speed boost of around 25%, has 2 charges.
Reasons: As a main healer sunflower is way too powerful in my eyes, I feel as if her offensive capabilities are fine for the most part (however I'd say sunbeam is kinda unnecessary) however her healing certainly gets annoying, I could also mention a rose rework I had in mind but I would just mention she would be reworked into a moreso defensive support as apposed to sunflower who would stay as the main healer and be moreso attack than rose, however rose would attain the same abilities just with tweaks.
Scientist:
Healing Hose: Increased width/consistency of healing hose.
Warp: Now has a windup of 0.75 seconds, removed invincibility frames.
SHT: now heals at 10hps whilst lasting for 15 seconds,
Primary: Now shoots 10 shots that deal 6-5 damage that drop off to 2-1 damage at longer distances.
Reason: Scientist post late Nov patch was obviously designed to be a off healer as apposed to a main healer, I feel as if zombies should get an actual main healer over the course of this games lifespan however I don't think scientist should be treated as sunflower 2.0.
Changes to both:
Hard Target: now only gives the 25% speed boost when you take 10 damage.
Overhealth: now deplets at 10hps when the healer isn't healing their target, however overhealth is now increased from 35% to 50%.
Reason: Overhealth in it's current state is fairly powerful especially when teamed up with very tanky characters, Hard target is simply far too powerful in my eyes, giving a support a 25% speed boost when they take damage and I'm fairly certain it stacks is far too powerful in my eyes and makes supports much harder to hit.
- 6 years ago
Should I make a video on how to kill a sun flower because the tone im getting from various threads is that she is extremely op and she needs to nerfed into trash-tier. Especially now in a 12v12 TT, she isn't as effective. She is still a very good healer but that's basically the only thing she is good at.
When I see a sun flower, you HAVE to be smart on how to approach her and her healee (the person she's healing). Sit there and try to 2v1 them or even 2v2 them is hard enough. When I see them, I RUN. Until I can find a good enough situation where I can kill her quick then handle her healee. Like when I see an 80s in rocket ride, I RUN. Same concept. And just because I run doesn't mean I don't get kills as can become the vanquish master quite easily. I just know there are some situation where I know im at a disadvantage, and against a sun flower and their healee is one of them. You have to position yourself in as many advantageous situations as possible and decrease the amount of disadvantageous situations
I agree she needs a nerd, MINOR nerf, decrease sunny side up freon 3 to 2 or something. But not all of that. Like someone else said, try playing as the sun flower first and see how hard it is to be a good sun flower. You don't get much kills, sometimes it's not even fun because you get targeted, as the opponents should, and you usually die first. You can't be caught by yourself unless you know the the zombie isn't as good. Again like someone else said, the zombies dps is ridiculously much better compared to the plants.
- TheSprinter856 years agoHero
Here's my take on how the healers could be changed: 🙂
For sunflowers, reducing the amount of damage or healing that she provides might help, but don't reduce both.
For scientists, perhaps reduce his damage but increase his healing so that he becomes less of an offensive character and more of a support!
- 6 years ago@TheSprinter85 I like this 🙂