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A boost to potato mine and nugget mine damage would be nice. If she isn't getting any new abilities to save her, might as well at least make her mines deadly to any zombie.
The wallnut and Tallnut does NOT block damage from a ZPG or the Super Ultra Ball. I've had those explode on the Tallnut and kill me and I wasn't even directly against the tallnut. The splash just gets around and hits you for whatever reason. If this could be fixed where they actually provide protection that be great. Right now they are just an obstacle and any zombie will just get around it.
If modifying the ability is a no-no I'd say up the number of them I can drop and don't have a cap to how many I can keep around. Sure a couple cactuses can leave a mess on the map but that is the point. I only say this in the case of modifying the ability is seen as bad. Hell might as well do that to the potato mines, not limit how many can be left around the map at once if the damage isn't going to be risen.
An ability I would like to see is some kind of pumpkin barrier ability and a potato-nade. That be great!
- 10 years ago
I'd love to see a Legendary Cactus class... wonder what crazy hybrid Popcap manages to create....
- 10 years ago
Instead of giving the cactus abilities to handle close range situations, she just needs to be REALLY good at long range and by REALLY good I mean less recoil on shots like shark beard and the zoom speed increased a little to help her and especially the camo cactus. The cactus should be better at long range since the captain has close range options.
- 10 years agoYou know what would make more sense when you're punching a 'Cactus'? Super Brainz or Karate/Browncoats (minus them with Flag, Coffin, or Outhouse) should take passive damage from her thorns. (Or when she takes damage, her passive thorns should hurt if you're in close range) How it works is that it should only proc at least every 1 second if taken damage (rapid fire Imps would easily get destroyed)
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