Forum Discussion

Anonymous's avatar
Anonymous
10 years ago

New cactus ability to better handle close range situations

currently many classic abilities from GW1 are meaningless in GW2 they changed the game yet just carried over GW1 abilities that are irrelevant.

some abilities need to go and make room for new abilities that will actually suit GW2 to better handle the zombie abilities.

for example tall nut has no meaning now, in GW1 it was used to fort the garden and block AI the gardens were smaller game pace was slower and it worked fine.

in GW2 gardens are larger you have no chance placing tall nuts around the entire garden. you have less AI overall to block and placing tall nuts around the garden wont stop no one from capturing. 

iron maiden is still ok as you can block incoming fire with it instantly blocking ZPG and superbrains fire balls..

potato mines are less of a thing in GW2 they can not be used in a realtime 1vs1 they havetoo long of a delay and sometimes they wont explode at all when walked over

with all the new variants in game it wont even kill half the zombie variants.

the small potato nuggets need to go and make room for a new type of ability to better suit GW2.

cactus should have an extreme close range ability to help it handle scientists it will shot spikes from the cactus body in 360 degree circle in a very close range.

it will stun zombies and do a bit of damage giving the cactus a chance to react and shot at the scientist before the stun wears off.

currently cactus has no ability in his favor to help with close range attacks. this stun ability will at least give him a chance.

it will be short lasting works instantly stun the zombies but wont kill a 100hp scientist so you will still need skill to take advantage of the short stun duration and finish the zombie threat.

pirate class has a shotgun cactus could at least have a simple ability to answer close range.

moving on to peashooter. the two different types of bean bomb make no difference and the bean bomb itself gets kicked around by almost anything in GW2.

90% of times it will end up a mile away from where you aim it to making it useless and a real joke (why did you do this?)

bean bomb should not get kicked around and the sombrero version so go away and make room for another ability better suited GW2

the seconds ability that needs to go is the high jump it should be changed to something that will give the peashooter a chance to counter a spinning superbrains and am imp  gravity grande

its ridicules a peashooter in hyper can not run away from a spinning superbrains

maybe peashooter should have some ability resulting in gravity grenade not working on him the ability will be of short duration so you would have to guess and estimate when the imp is going to use him gravity grenade on you or you could use your counter ability while the gravity grenade is actually in mid air flight making its way to you.

the counter ability should do one of two things either get you the hell out of there in a blink of an eye. or it should root you in place or make you very much slower letting you keep shooting at the imp while not being effected by the gravity grenade.

on a side note. chomper should be able to stop all spinning superbrains and imp attacks with goop and weed

currently an impkata will still keep going and damage you even if he steps in weed or even if you swallow him same as the spinning superbrains a chomper   swallowing from the bottom 

will still keep taking damage from a spinning superbrains the whole duration. is this really happening 2 months in to the game? does it sound right to you???

19 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago
    Someone above mentioned improving her range abilities rather then giving her a close range. This is probably the best idea I've read, if she doesn't get a shotgun like cut sharkbite and a barrel then she should at least be on par with his range shots. Captain sharkbite is hands down the better sniper then camo cactus without taking into consideration he can be equally deadly close range.

    That being said zen cactus is a very close second in the sniper department to sharkbite when upgraded. She's in my opinion the smoothest plant sniper. So any buff should probably just be towards most of the other variants.
  • Anonymous's avatar
    Anonymous
    10 years ago
    I also think any melee attack ie: super brains primary or allstar charge or engineer jackhammer knock back should take heavy thorns damage. Because if you punch a cactus the cactus shoukd win.
  • I really don't get why PopCap hasn't mentioned when you're striking a Cactus, you don't take thorns damage like in real life.
  • Anonymous's avatar
    Anonymous
    10 years ago

    For my opinion I think the sombrero chili bean bomb is really useful when forcing zombies out of the garden/graveyard.

  • cactus are ranged classes, they dont need new abilites to be close up fighters, just leave it alone already

  • Anonymous's avatar
    Anonymous
    10 years ago

    @xxSe4l-MLG420xx wrote:
    To sum up my thoughts on the new ability for the Cacti: No. The Cactus is just plain underrated in close range engagements. He's definetively not the best up-close 1v1 fighter, but he actualy stands a chance. Most Cacti that play these days just panic and drop all of their Potato Mines and prey for a Corn to save them. Needless to say, with that attitude, you die. What you actually should do is to: Scan the area when reloading to pick of any Zombie that could get close. If you can't avoid a close range 1v1, you should place down some mines in order to have them set in the upcoming fight, they could end it before it even starts. If their is an actual gunfight, just scope in for a bit and your shots will usually fly in a straight line, making it easy to kill somebody that doesn't expect you to fight back. The only problem is the Turbo Twister, but we can all agree that that thing has just too much damage resistance.

    Pls stop trying to ruin the game. Everyone must know that the zombies are overpowered. I don't need to go into this here as many threads actually say. Pls stop trying to have a fight with everyone's valid discussions about new ideas to improve and balance this great game. Stop saying on every thread that plants are good if u are just 'better'. Really, you sound like a stupid child. 

    As to ur point here and not your general attitude, it is simply incorrect. I am fully upgraded on the normal cactus and am killed quite a bit by scientists, captain deadbeards, superbrainz and imps, all coming into close range and murdering me. Most of the time I cannot zoom in and find my target fast enough or my un-aimed fire is to inaccurate.

    Potato mines rarely get me kills, even though they did in the first game, as there are abilities to avoid them, such as the scientists warp, the imps double jump and the superbrainz turbo twister(which always kills me. so OP) 

    I think a new cactus ability would be great as it would improve close range survivability. Maybe just a short stun or a 30-50 damage AoE; I don't know its for the developers. Also a buff to her drone as it would be more align to deadbeards. 

    Go back to your cod where you just use the same OP guns, and don't play this game where I bet u just switch to the zombies. EVERYTIME. Dont ruin this game. Stay away.

    Thank you

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Somber_Padrino wrote:

    having the cactus do thorns damage has always made sense to me.  I would love if the potato mine was either an immediate spudow upon placement or if it was a proximity like the scientist ball of hate (also when one of these goes off the cactus gets a speed buff).  If the shield potatoes/walnuts (can't remember the name) would do a shout or something and slow all enemies in the area also that would just be hilarious. 

    See you in game..

    P


    Love the ideas. Also maybe a variant better for close range witch mitigates melee range damage and spiky deals damage to zombies that attack her in a close range.

    I also think that if the cactus stays bad at range it would be good to have a buff to her long range damage and recoil or other stuff?

  • leebbuk's avatar
    leebbuk
    10 years ago
    My car is 3 years newer than yours and does 150mph whereas yours does 120... Is it reasonable to expect the same performance from two completely different cars?

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,653 PostsLatest Activity: 16 seconds ago