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@Iron_Guard8a simpler communication wheel would be great.
Gw2 bamboo shoot is actually weaker than his gw1 counterpart due to only dealing 8 damage per hit compared to gw1's 15 damage per hit.
Really like how different they made all the bots feel from their counterparts such as rocket dealing the same damage as pea cannon overall but shooting it in three different projectiles or mr freezy using projectiles rather than the instant freese blast of ice shroom.
I feel like the chomp cannon was a very underrated ability in gw2 and having it return to give chomper more ranged options in exchange for less melee effectiveness with the removal of goop for the cannon would be neat if it was availaible from the start as an ability. More unique variants like yeti would also be a good step forward.
Totally in favor of turning slide into a proper disco zombie styled character. Use that for her description in the almanac as well.
Hovergoats kit being moved to a new zombie kinda seems like a waste of a design for a new zombie character, maybe they could give some visual changes to hovergoat to help him stand out more. Would hate to see grave digger become reality only to be saddled with an already created moveset.
Overall im with you in preferring not being able to move through teamates but I've seen some people who like this so maybe it could at least be rougher like the teamate collision in cod zombies or tf2 where it isn't instantaneously happening. Ammo should however never travel through allies.
Drones are just really clunky in bfn and I dont get why. I really miss the days of riding on then to the objective and feel like that should actually just be a feature.
@stukapooka I actually had checked bamboo shoots and saw that damage difference between GW and GW2 on the wiki. At least it was a thing and a personal favorite for some spots like that one spot on the ledge overlooking the internal area on OPs in Lunar Landing.
A personal favorite of GW2 is how they made the plants able to attack and the zombies able to defend so well. I wasn't sure how they could do it at first, but they did a great job and love how the bots/pots are balanced well overall but are different too.
Chomp Cannon was a fun surprise in GW2 for sure. I loved catching Scientists off guard!
- stukapooka4 years agoLegend
@Iron_Guard8gw1 had a lot of balcony pots that could shoot downhill without much retaliation so they were always good spots, so what the heck happened with them in bfn?
Yeah I really loved the differing designs of the teams.
Superbrainz is mobile and can do a bit of range but he lacks the chompers instakill and ensaring abilities.
Cactus is a defensive sniper and deadbeard is an offensive one.
Corn's shuck shot launches two projectiles that have to connect while the zpg just has 1.
Sunflower is a direct healer that can keep opponents at bay with her attacks while scientist is a close range flanker who heals on the side.
Peashooter and soldier are the all aroind classes who do not play similar in the slightest with peashooter focusing on defense and soldier on offense.
All Star is more of an offensive tank and citron is a better defensive one.
I really liked how gw handled the overall class roles and made sure the counterpart on the opposing team played differently to seperate them and it's something I wish more shooters would do.
Lunchtime in the lab was surprisingly balanced in gw2. It took 2 of the most annoying classes to fight and made them duke it out.
Yeti could fight back against rooftop campers, unicorn could reach them by warp, goop could stop them from warping away, and chomp cannon could one shot them. Scientists also had healing and superior range on their side but due to scientists having to get close to maximize damage put them in chompers ballpark.
It was really fun and its just not the same in bfn with chompers 2 shot slobber rounds and insta warps.
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