Forum Discussion
@Iron_Guard8I think they should also improve the viability of the non heavy armored zombies such as flag zombie and while he was useful and gave buffs to players maybe they could give him a passive leader ability where other ai would follow him in a group and be immune to things like chili bean bomb that way he is more of an prolonged threat on the battlefield that rewards players who are putting down spawnables and a bigger movement and damage speed upgrade to newspaper zombie when he loses it like the pvz 2 newspaper zombie. We need more anti class spawnables like karate and dancing zombies, maybe the zombot soldier who will specifically try and neutralize players on rooftops rather than focus on pots. Allowing regular zombies to ease back from the ranged attacks they were spamming in bfn.
One thing I disliked about Bfn's system was that the timer was too dang long and you most likely finish the match before you could use some of them again and the lack of spawnables was reduced to only armored variations like bucketheads.
The plants need more unique spawnables that mess with players like the zombies backup dancers and such as all they really have is hypnoshroom.
I like the idea of being able to specifically buy certain zombies as it keeps coins relevant after bfn's disastrous economy.
The pirates in gw1 were reskins but they still added to themes of maps they appeared for ops and maybe a coded system in place that spawns them into era appropriate atire like mummy wraps in Zygpt and such
Revives are sadly necessary as bfn ops is painfully easy and death is meaningless as long as 1 guy survives and while boss hunt has a similar system in boss hunt the objective is hunting you and the ai is on steroids while you are trying to complete various objectives where being just one corn down can doom you to a team wipe (sasquatch hungers and yeti's winter).
I feel like some of the defensive ai needs to be buffed imo bonk choy should be more lime gw1 to punish unthinking players and he can dismantle outhouse and coffin zombie with his bare hands. Fire pots and bots could also use more viability, maybe give toxic ai a damage radius like toxic variants would?
- Iron_Guard84 years agoLegend
@stukapookaI'm 100% behind giving the AI extra abilities to make them more effective, especially the melee pots/bots like Bonk Choy and the Boxer Bot as they are so limited, which is also why I had them as starting options for any tier of player as many people may not want to spend extra coins to unlock them!
With Wildflowers and TV Heads gone, the dynamic will be less focused on ranged AI too so that will make the melee only AI of all types more useful as well. Barring removing those obnoxious AI from BfN, I want all the old AI of all types back in the game and to add more as well; like the dog walking zombie from Heroes, the Chicken Wrangler Zombie, the Celery Stalker, and so on (although some of these may be made into playable characters).
Even today, I still use some self-revives and more rarely team retries in GW1 and GW2, so with making Ops more interesting and challenging (also with all the old difficulty levels from easy to Crrraazzzyy) we can still use them and can buy as many as we think we need, without having thousands of the things.
I want so many options and reasons to spend coins so they always feel good to get that I want them to have a vast plethora of options, even if the only difference between some is basically a skin and some vocal options; the pirate zombies in GW1 you summoned would say stuff like 'arg, brainz!' and while small, it's one of those little details that I love to see.
- stukapooka4 years agoLegend
@Iron_Guard8I hope they do tone down the ranged attacks from heavily armored zombies where in gw1 it felt like an easter egg to get attacked by their ray gun bit in bfn they're constantly spamming it to kill you.
They have so many games to pull zombies and plants from it should honestly be easy to find some to use, heck gw1 had scrapped bungee zombies and balloon zombie was once a concept alongside spider robots and it wpuld be interesting to see them used, maybe have the bungees be a special wave where they drop right ontop of plauers and pots positions before disconnecting and attacking.
Self revives were best utilized on crazy amd boss hunt where surviving until the wave ends is not a good strategy for one person and I really wish we got official boss hunts in bfn as those pathetic elites dont even scratch the difficulty itch that spooky squash or sasquatch were as those hunts really utilized the ai well like the blitzers during the garden phase of sasquatch.
There are so many details from gw1 and 2 that aren't in bfn like the idle animations like corn checking his cobs, superbrainz getting into a fighting stance or clenching his fist, the backup dancers "aw yeah" as they attack plants, the gardens musical theme and zombies themes and chants when taking it over "grow, grow, grow", character voices from the plants taunt commands, and the tallnut barriers grunts. There small things but you really miss them when they're gone and bfn is definitely emptier without them.