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Iron_Guard8's avatar
5 years ago

Next game idea: PvE activities

GW1 was heavily PvP focused with only Ops for PvE. GW2 added private matches, Infinity Time, the Gnome challenges, Ops added for Zombies, the flag of power, and various quests to give us a lot more PvE options, while still having PvP as a big part of the game. BfN added the free roam zones and later private matches as well, while again, having PvP based content.

PvP in the next game would largely be as always; Turf Takeover, Team Vanquish, Vanquish Confirmed, Gnome Bomb, Suburbination, hopefully some Soil Survivors and Capture the Taco, the return of Mixed Mode, and maybe some other special events like the town portal in GW2 and the weekly challenge events in BfN.

I want to focus a bit on the PvE ideas for the next game in this post. Some of which may or may not be in at launch but could added later like the Trials of Gnomus was added to GW2. There will be some overlap with PvP, but the main focus here is PvE.

Free Roam Regions. One of my favorite things about BfN are the free roam regions. I want to use the idea again for the next game but also as I’ve said before, make it so we will want to go there again and again and not just 100% them and largely abandon them afterwards. I’m loathe to add a grind like in Warframe to the game, but some ideas to make them more compelling for repeated visits; more diverse opponents to fight (they’re largely fixed in BfN), boss hunts, seasonal event tie-ins, added unlockable items over time to the zones, daily/weekly quests (see later in this post) and I’m sure the team and community can come up with other ideas as well.

Messing about in the neighborhood. Just like the Backyard Battleground, AI will be spawning all over the place in your personal neighborhood and you can battle there at any time. You can even alter the AI that spawn by placing buildings and decorations. Want mummy Gargantuars to spawn? Unlock the giant sarcophagi and place it somewhere! Want gnomes to spawn that attack all your plants and zombies simultaneously? Grab that giant Gnomolith and watch them port in from the Gnomiverse! Like the free roam zones of BfN, I also want to make the Gnomiverse have reasons to return to instead of just get the trials done, unlock the 2 characters and then no reason to go back barring admiring how it looks. Maybe tie in the Gnomspiracy below, have special events there, or special titles and so on.

Gnomes. Gnomes will be a big part of the game but players may not even see them at first. As you find out more from various means, they will become more of a threat in the free roam zones and may appear in the public battlefield as well. Deep under your neighborhood lies a portal to the Gnomiverse as well, similar to GW2, but there’s more there to do, and perhaps more to learn. (see next paragraph).

Gnomspiracy. What are the gnomes up to? Can we ever really know? Clues will be hidden in the free roam zones, under your personal neighborhood, and even on the moon up above your neighborhood. Figuring this out could be a long term event, with some clues only appearing after you’ve solved others to keep it as a long term goal for players to investigate. Rewards would be customizations, special buildings for your backyard, and titles (“Gnomes Things’ example). Maybe more than one that could take a long time to solve and are ever present in the game so you can look into this on your own time frame. I don’t want to tie the seasonal stuff in as if someone misses an important clue during a holiday, it would take a year for them to have the opportunity again. While I want this idea to be a long haul one, I don’t want the long haul to be nothing for a year while you wait!

The moon. When you’re in your personal neighborhood you can see the moon up there, tempting and taunting you. You’ll need a way to get there (long time quest objective). When you do, you’ll find…things there, things you’ll likely want to investigate, and not just the gnomes. As an actual area, the moon could be small and tied to your personal neighborhood, or it could in fact be a free roam region that is only accessed via the quest line. What is that gnomolith on the moon’s surface doing there? Why did Crazy Dave leave a taco on the moon? Is that Major Sweetie’s beret in that crater? We’ll have to find out!

The sewers and below. In GW2 the sewers are pretty cool and lots of things to find down there, especially if you acquire the golden gnomes and follow the skeletal fish quest line and beyond. I’d like some similar ideas here, without copying things of course. What lurks deep down below the sewer? How do you open that immense gnome door? Why is one of Crazy Dave’s pots down here? Beyond just messing about in the backyard, there could be so many cool and fun things to do down here. Some could be unlocked via quests or finding items like the golden gnomes in GW2, and many other possibilities exist.

Quests and challenges. One reason I have almost 2800 hours in GW2 is that I do a lot of quests. Every 46 hours we get 15 new quests (5 plant, 5 zombie, and 5 multiplayer). Some are basic (complete a garden Ops on Lunar Landing on at least normal difficulty), some are quite fun (Get at least an A+ rating on the crazy target range as a Foot Soldier), some are annoying for one reason or another (block damage 10 times with a Citron shield), but you get stars and coins for them so even max rank I tend to do most/all of them to this day.

We also have the story quests like a personal favorite: Grumpy Stumpy. Most of which we can repeat, although some are gone for good (I miss you, Hot Rod Chicken) in GW2, and BfN has the free roam region story lines and side objectives as well as the challenges for prize bulbs.

I’d like to make the quest and challenge system less grindy. As someone who has played MMOs and other grind heavy games, I never felt GW2 was grindy, even when others did. The heaviest grind I felt in the 3 current shooters is getting to grandmaster in BfN. I’m hoping my idea of no level cap doesn’t end up feeling grindy (see my XP idea), as my intention was to make XP always be desirable instead of creating a treadmill, which is also why the rewards are all cosmetic and coins, and you can get coins for playing any game mode, so leveling up is mostly for bragging rights and not meant to be the be all and end all, while also working on the quarterly prize maps with that earned XP.

To achieve this goal, I’d like to have quests be all tied to overarching stuff like the Gnomspiracy, free roam region story lines, special quests for seasons and possibly unlocking the depths of your neighborhood sewers, and other possibilities of both long term and short term activities. As for challenges, or other stuff you can do daily or weekly to gain extra XP, coins, or some other currency, I’m a bit on the fence here. Never been a fan of needing to login to keep up with the Joneses, or grind away like daily quests in many MMOs, and I don’t want to see entire teams playing one character in a match to get these done.

Keyed Challenges. An idea for this would be to have a few different NPCs in your personal neighborhood for each side. Every day/week you would visit them and select a number of challenges from any of the NPCs, but could focus on certain aspects of the game. For example, you may be able to finish, say 4 challenges per day, but would have the option of choosing from several, and these would be from various types, based on the NPC you speak too. The number of challenges you can have each day/week would need to be determined, but the core idea is for you to be able to login, check the NPCs, grab some challenges, and just play your way while earning extra coins, XP, and possibly other currency and rewards.

The NPCs would be focused on particular activities:

  • Davebot 3250/Zomboss pre-recorded challenge machine: Free roam zone challenges for plants/Zombies. Stuff like; defeat a certain number of a particular AI in a particular free roam zone (ex: defeat 50 Ra zombies in Zgypt, defeat 100 weeds of any type in any free roam region), win 2 skirmishes in any free roam zones, defend an important objective in any free roam zone, and so on.
  • Sit Ron the zombie hunter/Bob the bounty zombie: Public battlefield, multiplayer match, and private match challenges for plants/zombies. Stuff like; defeat x player/AI heroes, participate in x matches, summon x spawnables, capture x points, win x matches, and so on.
  • Captain Green/Doctor Intern: Ops challenges for plants/zombies. Stuff like: finish 10 waves, finish 5 perfect waves, complete ops on particular maps, defeat 3 bosses, and so on.
  • L.E.A.F. special messenger/Top Zombie speaker thing: May or may not be available until gnomes show up for the player. These 2 are the plant/zombie NPCs to talk to if you want to deal with the gnomes and get some bonuses. Stuff like; defeat x gnomes, defeat 2 giga gnomes, destroy a gnome floaty, and so on.

The idea is to have the ability to have many options but only do a few at a time and can ignore the ones you don’t want to do; kind of like the quest board in GW2 but choosing which to do every cycle.

Quest/challenge cycle. I want to avoid forcing people to login every day, although I do that in GW2 to maintain my multiplier even though I don’t need it anymore, and not sure if the new game would have a multiplier or not. Daily challenge limits could work but that does make some people forced to login every day and not everyone has the time open for that. Weekly could work, with greater caps then. If it was daily for example, you’d select 4 total from the available quests, but weekly would be more like 16 (not 28 as that’s excessive, even if the math makes sense). Between the 4 quest givers per side you may have 40 or more quests available at any one time, and can mix and match the types, but won’t have to do all of them, in fact you wouldn’t be able to, and won’t be forced to play either side or finish quests you really don’t want to do. They’d change daily/weekly as well, and you’d keep any unfinished ones until you did finish them, or choose to drop them, as you can drop any of them at any time.

These of course would be optional but the bonuses would be worth your time, even without the XP and coin multiplier we had in GW2. Extra coins and XP shall always be wanted her, and titles, stickers, and other rewards would be available too (ex: 'Quest Lover'-finish 100 daily (or weekly) quests).

2 Replies

  • @Iron_Guard8 I like the idea of gnomes being built up then attacking both sides indiscriminately.

    An expanded mystery of the moon from gw2 would be great for introducing the gnomes before they attack as their motivation could reign from conquering dimensiins to just trying to keep time and space in balance which the plants and zombies are definetly not with all their time travelling.

    More space and gnomiverse missions in general would be nice, I wanna fight on mars dang it!

    I wouldn't mind another trial of gnomus for characters but we need a reason to replay after we get the characters, maybe gnome challenges for each characters that unlock new pve content?
  • Great points! 👍

    The PvE side of the games have seemed to have built up throughout the shooters. For instance, GW had a small amount of PvE options, GW2 had more options (including a story mode) and BfN has lots of options (including 4 free-roam zones with large amounts of content in each). The free-roam zones were made so well in BfN, all the story quests, activities to complete, collectibles to find, enemies to fight and all that were lots of fun and provided hours of entertainment. The problem was that, once players completed their regions fully, there was near no incentive to return, except for really limited reasons. In a potential future shooter, it would be really cool to keep the idea of the free-roam zones, while also expanding on them at the same time. Making sure that they are replayable and giving players reasons to revisit more times would really benefit.

    The idea of Gnomes seem really appealing. The Gnome themed activities are quite interesting to complete and fun as well. GW2 had a decent amount of them, including Trials of Gnomus activities, a Boss Hunt which revolves around them, and another mode which is mostly dedicated to them (which is Infinity Time). BfN still had Gnome themed stuff, such as the Gnomoliths and final Gnome boss fights, as well as the Gnome puzzle in Giddy Park. While the Gnome stuff was not as involved in BfN as much compared to GW2, there were still Gnome stuff. In a potential future shooter, I would like to see more Gnome activities and stuff. Some storyline about the Gnomes, and maybe a bit of "history" on them as well, would be cool to see as well. Gnomes have never seemed to be a major part of a shooter, not that they need to be, but Gnomes and their themed activities are quite fun to do, so if they appeared in a future shooter, that would be cool.

    Doing quests is something that I find really fun to do. It gives players more incentive to log in to the game more often, and as a pretty decent and easy way of earning rewards as well. There could be daily quests in the hub that players could do (or perhaps even more similar to the almost 2 days before quests change like in GW2), and maybe in each of the free-roam zones, there could be exclusive quests (about 5 at a time) that players can do for that specific region's exclusive currency, perhaps with other rewards (those quests could be weekly or something, and then they will change, similar to the quest board in GW2). Quests are something that could be repeated, does not force players to do (but of course they have the option to if they feel like it), and might give players incentive to play characters that they do not normally play, depending on the quest. 

    As well as things like free-roam zones, there should be other PvE based content, such as Ops that have appeared in all shooters to date. Your hub could have many places to explore (including places similar to the Trials of Gnomus in GW2 in the Sewers in the Backyard Battleground). Garden and Graveyard Ops modes have always been fun to play, and are very repeatable, especially because there are many types of Boss Waves, Special Waves and Challenge Waves to explore, and you can play with friends and other players. Private and Solo Play would also be good to see in a future shooter, because players can play against Al or other players if they prefer, such as if trying to complete quests or want a break from Multiplayer. If the developers could also make it so that Private Play could be played offline, that would be even better.

    I have said this before, but adding seasonal events in the PvE aspect of the game, similar to the Pie Hunt we would get for the free-roam regions in November in BfN, would make the PvE aspect of the game more interesting, and it would also give players more incentive to return to free-roam regions multiple times. Being able to play all modes in a new shooter with other players as well would be really cool, I really enjoyed going through PvE with my brother in BfN, I was going to do it seperately to him but then realised that we could complete the story and collect the collectibles together so did that instead. Having to do the story quests in GW2 solo, on the other hand, was quite annoying as I would have preferred to complete it together. PvE is always a great part of the game to explore, so in a new shooter if it can be improved on further, that would be super cool.

    In Conclusion

    The PvE aspect of the shooter games are always really quite fun to play. This is especially the case in BfN, because they added complete free-roam regions, which was a big step up from the GW2 story quests. The story quests are fine in that game, but they really expanded on it in BfN. The free-roam regions in BfN provides hours of entertainment for players who completes the story modes and activities, but once you have fully completed your regions, there is not much reason coming back to them, except under limited circumstances. The incentive is not really there. In a potential future shooter, there should be more additions to these regions so they become more replayable and players would want to revisit them after completing the main activities. Gnomes is something that could be expanded on in a potential future shooter, as it is fun to do the Gnome activities and they are not seen in abundance particularly in BfN. Quests are something I always would enjoy doing, giving players the option to do quests continuously will encourage players to log in more for more rewards, there could even be special quests available in the free-roam regions to keep players coming back there. Adding and expanding on the other PvE modes, such as Ops and Private Play, would be really cool too. Because PvE is a pretty significant part of the shooters, seeing them expanded on in a future shooter, and having them be replayable, would be really awesome to see.

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