@chogath_player We all have different opinions & atm a lot of us are disheartened. It's fine to disagree, we all just need to try to be careful how things are worded so offence isn't caused, don't worry 👍
Players who repeated bounties to get xp didn't abuse the system, because it is/was a legitimate way of earning xp. Nor is it an indication of skill. With the way PvP is, in terms of rewards, buggy character & system performance, team-swapping, empty lobbies etc, etc, repeating things in PvE would've made sense & there are lots of people in PvZ who have preferred the PvE & private/solo play options we have in GW2 but are sadly no longer an option.
I completed the prize map just in time & without repeated bounties (unless it was the best way of doing a daily challenge) but I have more time than a lot of people & I HADN'T finished all of the PvE regions so did some of those & mainly stuck to Ops which gives better xp than TT. Nor have I mastered all my characters, so I'm still gaining levelling xp.
My personal view is that the PvE rewards should be lower after the 1st completion, but dropping by 90% is ridiculous - maybe drop things TO 90%. Reduce the xp needed per bulb, give us more challenges to complete, put unearned customisations back into Reward-a-Tron at the end of each Festival, would be my suggestion.
GW2 challenges had variety & a good choice, you could do a few or all in a short space of time as suited you. Community challenges brought everyone together to achieve, but if you missed out, it wasn't the end of the world because you knew you could earn the same things another time. We usually did complete though, because at the end of the day, the key difference is that GW2 was (is) FUN . . .
Sorry, sorry, AGAIN for length! 🤦♀️😆