One Idea to Alleviate Reviving Frustrations
I have talked about reviving in here previously so I won't be diving deep into why it is frustrating in this post.
I came up with an idea that alleviates one of the biggest frustrations in the game which is trying to revive others when they have already pressed the button, or risking yourself to revive others but they press anyways.
So the idea is simple and straightforward:
- Even if the vanquished ally presses respawn, their bodies remain on the ground and other teammates can still revive them.
- The player who pressed "respawn" will get an option to hop back to their last place for 3 ~ 5 seconds if they were revived by their teammates successfully.
- During that time, the vanquished body will remain on the floor until the player accepts to respawn back to where they got vanquished previously.
- Being revived to the previously vanquished place becomes null and void if the player got damaged after respawning. (For example, if I pressed the respawn button, then respawned from start, and then got damaged by an enemy, my vanquished body will disappear even if that teammate had successfully revived me. I won't be able to respawn back there anymore.)
- Changing heroes will also make it all null and void as well. You cannot switch heroes and then go back to where you have been vanquished. *1
All of what I mentioned above could be done in 2 ways: *1
- Respawned players at the back will get notified that they are being revived and will be forced to go back there if the reviving had been successfully completed. <- preferred *1
- Respawned players will have the option to respawn back or not. *1
I prefer the first one because it is more logical and the revived ally would act as a backup to those had revived them, instead of having to guess whether they'll accept or not. *1
Just a quick reminder to why I would like this to happen:
- There are upgrades that are based on reviving.
- They get wasted if others keep pressing the respawn button. (for example the Foot Soldier has the ability to revive teammates faster inside stinky clouds... If I threw it on a vanquished player, then they just press "Respawn" before I manage to reach them, it would waste me an ability on almost nothing...)
- Puts good Samaritan players at risk trying to revive others.
This would hopefully alleviate reviving and death frustrations for the players especially in Turf Takeover where you have to sprint to reach objectives or in Team Vanquish where every little revive counts.
* EDIT: Added all lines that end with *1 to clarify the process further.