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WindUp951's avatar
9 years ago

Pea Gatling is WAY too effective Versus Mechs!

Well not much to be said in this post other than pea gatlings annihilate mechs in about 2 seconds of fire pretty much... I have seen many people and i have done it several times myself as a Peashooter activating their pea gatling when they see an Imp using their mech call animation and shutting it down right away... The * of it is that a full hp Peashooter in his gatling mode can destroy any mech (with the exception of drake mech right in his face) faster than the mech can kill him... I feel like that shouldnt happen for the following reason... The cooldown of a mech is give or take 2 min or so (havent checked the exact time) and the cooldown of the gatling is 30 seconds or so... This means that a skilled peashooter can shut down almost any number of mechs that come his way... And if you consider the fact that mostly mechs are used to capture objectives makes it that they cannot really abandon their team and head for cover as they would lose their primary meaning and objective... This can be adressed by making the mechs more durable versus the ammunition used by the pea gatling or something along these lines... Give this post some love so the devs make something about this... And PLEASE i know there are many abusers out there stop making absurd arguments about how balanced you think this is... It is simply NOT the case... Even a two digit IQ can understand that this mechanic is not FAIR for the imp class... Same goes for the Sunflower beam of course... Have a nice day!

9 Replies

  • The Z-Mechs are probably the last thing in the game which need to be buffed.

    As I've said in other threads of this nature, the "standard" Z-Mech comes with 350 HP, a high power standard weapon with no need to reload and a crazy barrage of missiles, not mention an explosive self-destruct.

    The Z-Mech is intended to be formidable, not unstoppable.

    The biggest weakness in the Z-Mechs is the way most Imp players actually use them; calling it down in the open, in clear sight, is a bad move because it becomes an immediate target and even if it was called due to the Imp having low HP it simply won't last too long with such poor circumstances.

    The other big error is that many Imp players, once piloting their Z-Mech simply charge straight in as if the Mech was invulnerable, which is a huge overstatement. Having your active Z-Mech is no excuse to completely abandon tactics and to stop paying attention to the battle.

    Z-Mechs represent a big threat so it's not unusual for the big guns or multiple players to target them and the fact that they can and will be taken out under those circumstances is what should happen.

    If you have a desire to pretend that you and your Z-Mech are unstoppable then I advise that you try playing Graveyard Ops since the AI Plants will really have no idea how to effectively handle you and you'll be able to shoot, explode, burn, stomp and slash them to your hearts content but in Multiplayer don't expect actual Players to be so ineffective against you.
  • Your suggestion won't do since the pea cannot move in its gatling stance.  Balance has nothing to do with it, because the gatling is doing what it was designed to do.

  • WindUp951's avatar
    WindUp951
    9 years ago

    Realitysquared i agree with all the tips you are suggesting with the Imp class and i am doing them all and many more... But you have a serious problem of understanding what i am proposing... The pea gatling does 9-10 dmg to mechs which is WAY too much for the mechs kills them in 2 seconds... Waiting 2 min for an ability and getting shut down by a skilled player in 2 seconds isnt balanced... the good player will hunt you down with hyper even behind corners even behind cover because it is simply worth it... The Peashooter will respawn in 5 seconds but a mech will be down for 2 minutes... In your whole arguement you dodged the fact the i am talking about the pea gatling and went on of giving Imp lessons which are for beginners... Quite frankly and i dont want to be offensive your skill in this game is inferior to mine... You hit me as the "wise guy" who typically is a guy who is mediocre in the game and actual action department... You are probably one of the guys who abuses this ability and convincing yourself that you are smart by doing that... Sadly that is not the case... My arguement stands

  • Yeah see, another "plants are overpowered" topic from you.

    I cannot take this seriously and PLEASE DEVS DONT LISTEN!

    I don't want this being one sided again. No more nerfs or buffs for a while
  • agentevil007's avatar
    agentevil007
    Seasoned Veteran
    9 years ago

    So if an imp transforms into a Mech and the person kills 6 players does that mean the Imp needs a nerf? Come on. Have Popcap not screwed up this game with all the character changes already.

    How come nobody never talks about skilled players being the problem vs players who can't play the game?

  • @WindUp951

    I think you are overlooking the essentials of both Special Abilities.

    The Pea Gatling ability is intended to be a huge threat to any Zombie who gets in its sights and the intention is for it to be highly damaging. This rapid fire, high damage output is received by trading off your mobility and becoming a completely stationary target until you uproot. If you root in a bad spot and fire even a single shot when you uproot to get a better vantage point the remainder of the ability is wasted and it goes directly into Cooldown. Because the ability is based on your available ammo, so missed shots are really wasteful, and because you are immobile and easily vanquished the ability was granted a short cooldown time.

    The default Z-Mech is also intended to be a huge threat to the Plants and the intention here is clear to be able to dish out and receive high amounts of damage. Unlike the Pea Gatling the Z-Mech retains full mobility and is able to carry it's firepower to various areas of the battlefield. Rather than having it's duration decided by it's ammunition count it is instead based on a fuel source which constantly depletes and it's ammunition functions independently of its fuel supply. It carries a primary weapon which doesn't need reloading so with burst control you can avoid the overheat penalty and fire an unlimited amount of ammunition and this is backed up by Missle Madness which launches a barrage of twenty missiles, each of which having a large amount of Splash damage and it possesses a Stomp attack which does high damage and has a large area of effect. If this wasn't enough the Imp can also eject intentionally before the Mechs Health is depleted and trigger a high damage self-destruct. Because of all these capabilities an the fact that they can be carried anywhere on the battlefield it has a longer Cooldown than the Pea Gatling.

    When I play on the Zombie team I stay aware of the number of Pea Shooters on the Plant team and I watch for when they initiate their Pea Gatling attack because they are a prime target since they can only just sit there and most Pea Shooter Players will try to locate you for a counter-attack instead of Uprooting to seek cover and that tends to make them an easy vanquish; I either take them out from a distance or from the flank because they are sitting ducks if their attention isn't on you and on the occasion when I stumble into their sights I do my best to not stand there and take every shot that they want to send my way; sometimes I get to cover and sometimes I don't but I recognize the ability for what it is and I don't whine about it when I get mowed down. I have very few Z-Mechs destroyed by Pea Gatling because I don't call it down right in front of the Plants and I don't rampage around with it as if one isn't going to be set up right around the corner waiting for me.

    You should also try to avoid ad hominem attacks when you're trying to defend your position in a conversation/ debate such as this. The playing style, relative level of skill, Player rank, number of unlocked characters, etc, are all irrelevant when it comes to the position which they are maintaining.

  • WindUp951's avatar
    WindUp951
    9 years ago

    I am not saying as someone mentioned above that the plants are overpowered or anything actually the zombie side has more firepower... And no when a mech goes on vanquish streak that is all skill based because he needs to carefully consider his fights and never go to open ground because he becomes an easy target... If a mech is focus fired it gets destroyed REALLY  fast. And that is NOT a bad thing as mechs shouldnt be indestructable but the fact that JUST 1 PERSON with an ability that is cooling down VERY FAST (referring to the pea gatling if you havent got it) destroys any mech even if peashooter and mech engage each other at the same time with full hp both of them will always result in an EASY peashooter win... CONSIDER THE FOLLOWING GUYS... Pea gatling does the same dmg to infantry and mech alike... I know that the its purpose is ment to be a high dmg ability but still dealing the same amount of dmg to mechs makes it a normal character for intense and purposes with 350 hp... That is PAPER... I dont have the slightest problem myself as i have an average 15 KD with the Imp Class and over 16 KD with the Shrimp as i know when and where to call the mech. But playing as a peashooter and annihilating opposing mechs THAT EASILY makes me think that PEA GATLING IS UNHEALTHY FOR MECHS... What i am suggesting wont make mechs overpowered... I AM SUGGESTING A 30% OR 40% REDUCTION so the gatling does 7-6 dmg to a mech it will still kill it in 4 seconds of focus fire FROM A SINGLE peashooter... THAT IS HARDLY OVERPOWERED...

  • I don't know the underlying code for the game, however I don't think it is possible for damage inflicted by one special ability, pea Gatling or otherwise, to be one value for one opponent and one value for another.

    Everything I've observed indicates that the damage inflicted is based partly on your range and partly on where the impact occurs and that it's universal regardless of what you are hitting. I may be incorrect however I don't believe that what you are suggesting is possible within the code of the game and the only way to implement a version of what you want would be to either provide the Z-Mechs with an armor value or increase their Health and both of those measures would impact game balance overall and not just specifically the one Pea Shooter special ability. While I could see justifying adding an armor value to a Mech i would wager that such a measure would come at the sacrifice of some of it's health to prevent them from reaching Boss level toughness and I would think that trading one for the other would leave us right where we are; with a Pea Gatling which tears through a Z-Mech in no time if it can't get out of the line of fire.

    As far as the other equivalent option of lowering the rate of fire or damage done by the Pea Gatling, I simply can't see that happening since its performance has survived essentially unchanged from GW1.

  • Anonymous's avatar
    Anonymous
    9 years ago

    It is? Good to know. Thank you. The pea has always been my first choice character but I prefer to be highly mobile so never use the Gatling. But I certainly will dust it off now. It's would be nice to discover something else on the plant side to take out these match-ruining mechs, and particularly something belonging to my favourite little pea. Virtually every match is a wearisome battle against multiple mechs, and it is becoming increasingly tedious. There are far too many players using the imp in each match. Maybe not from now on, though. Thanks for the heads-up. 🙂

    P.S. Gatling or retro Gatling? Any difference?

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