6 years ago
Pea Gatling
Either rate of fire or damage dealt need to be changed and quite possibly both. The amount of damage dealt so quickly earns vanquishes undeservedly so for a Pea caught off guard or out of position. B...
Honestly, the pea Gatling is fine we’re it stands.
All the zombie are like beef cakes 🤧 especially on how many super brainz I see while playing turf take over is crazy. Everyone play super brainz cause he’s literally a power house( Op) with his hp being 200, a shield( That he don’t need), a wine up mid range punch(That he definitely doesn’t need at all).
So yea....
Like I said the pea gatling is fine we’re it is, it helps keep zombies off of defended objectives when everyone is just rushing in with super brainz or the all star.
Pea Gatling is something I've been thinking about for a while. And I think it's fine the way it is but...
What do I think they should do about it?
The damage should stay intact with no changes. With all these suggested changes, Pea Gatling would require more skill to use. This would prevent sudden deaths of Peashooters camping around corners or in sneaky locations too difficult to see. I don't think it would nerf Peashooters or their utility, but it would add more difficulty using him.
Good points but I'm ok with the gattling as is.
Fact is you are a sitting duck, easily one shotted by a variety of zombies. I've Iost count of the times I have been ZPG-ed. If the gattling was less powerful it just wouldn't be worth the risk.
I felt the same as all of you when I started BFN, now I watch Pea Gatling take out surprise attacks from the 80’s hero using its rocket ride amongst varies others. I completely understand that there are many balance issues, that’s why I continue to point out the discrepancies with individual characters. I do not believe in continuing to power up other character moves to balance pvp issues. There are already far to many 1 hit kills, that’s why I am all for nurfing the most ridiculous.
Pirates fully charged spy glass shot doing 98 damage is a prime example of this. In relation to character max health, 98 damage from a primary is crazy. These and others are on par with heavy damage moves like ZPG’s, Shuck Shot, bean bomb, ultra ball, imp punt.. the list goes on. Just like Super Brains throwing fists move, a melee monster with not 1 (ultra ball), but 2 ranged attacks with the fists powering up faster/recharged than the timer on the ultra ball makes for a an extremely lopsided game as stated in a previous post above. When all characters are viable online while contributing different skill sets is when you know that there is a fair and competitive environment.
Yes, Chili Bean is meh and the Suped ability is useless xD.
https://www.youtube.com/watch?v=IYICDWHH3P0&feature=youtu.be
Peashooter's kit has no faults; it's all useful and powerful. Which is why I think he needs to be looked at.