Anonymous
9 years agoPlants are definitely OP
I want to start this off saying I am not complaining and I genuinely want to learn so if there is something that I am missing then please educate me. I have been playing this game for awhile and made it to Ultimate League season 2 playing a combo of zombies and plants so have a pretty good feel for both sides.
With that being said it blows my mind that there aren't more people pointing out how overpowered plants are. I'm even more surprised to see the amount of posts and topic boards that say zombies are overpowered and the inherent advantages that they suggest zombies have. I have gravitated towards zombies as time went on because plant cards, strategies, and turn rotation give them the overwhelming advantage and honestly get boring. I feel like any decent player shouldn't lose as plants with all the new cards and buffs to old ones.
There are so many broken plant strategies but I have a hard time find any comparable zombie strategies for example:
Venus Flytraplanet + Heartichoke + any heal = The Infamous Cycle of Death to Health (mind you all this can be dropped with no chance to counter in one round)
Next let's talk about all the cheap (as in sun cost) cards for plants. Below are just a few of the 2 sun or less cards that have no comparable zombies and I'm not even going to go over ridiculous cards like Bananasarus Rex, Astro Vera, Wall-Nut Bowling, to name a few:
Galacta-Cactus = 1 Sun, 2/2, bullseye, and 1 DMG to everything when destroyed
Garlic = 1 Sun, 1/5, team up, move zombies to the left, destroys vampires
Jugger-Nut = 2 Sun, 2/2, armored 1, bullseye
Magic Beanstalk = 1 Sun, 4/4, draw a card when played
Astro-Shroom = 1 Sun, 1/1, bullseye, do 1 DMG each time a plant is played
High-Voltage Currant = 1 Sun, 1/1, get +1 when another berry does DMG, draw berry when played
Admiral Navy Bean = 1 Sun, 1/1, amphibious, team up, when another bean is played this does 2 DMG
No let's talk about mechanics. I keep reading that the fact that zombies go first and then get to play tricks somehow gives zombies an advantage. I couldn't disagree more. Zombies have to make a choice first. Then based on that choice plants get to react with a reasonable indication of what to expect from their opponent regarding tricks or plants can react to the zombie that was played by countering across from it or playing in a totally different lane. Plants have a pretty big advantage in getting to play their ticks and zombies together without a chance to counter by zombies.
That's just a little bit of my thoughts regarding the subject. I have a ton more to make my point especially the plant strategies but I got bored while writing this. I'll just leave it at this plants are definitely overpowered and zombies are for those who like a challenge.
With that being said it blows my mind that there aren't more people pointing out how overpowered plants are. I'm even more surprised to see the amount of posts and topic boards that say zombies are overpowered and the inherent advantages that they suggest zombies have. I have gravitated towards zombies as time went on because plant cards, strategies, and turn rotation give them the overwhelming advantage and honestly get boring. I feel like any decent player shouldn't lose as plants with all the new cards and buffs to old ones.
There are so many broken plant strategies but I have a hard time find any comparable zombie strategies for example:
Venus Flytraplanet + Heartichoke + any heal = The Infamous Cycle of Death to Health (mind you all this can be dropped with no chance to counter in one round)
Next let's talk about all the cheap (as in sun cost) cards for plants. Below are just a few of the 2 sun or less cards that have no comparable zombies and I'm not even going to go over ridiculous cards like Bananasarus Rex, Astro Vera, Wall-Nut Bowling, to name a few:
Galacta-Cactus = 1 Sun, 2/2, bullseye, and 1 DMG to everything when destroyed
Garlic = 1 Sun, 1/5, team up, move zombies to the left, destroys vampires
Jugger-Nut = 2 Sun, 2/2, armored 1, bullseye
Magic Beanstalk = 1 Sun, 4/4, draw a card when played
Astro-Shroom = 1 Sun, 1/1, bullseye, do 1 DMG each time a plant is played
High-Voltage Currant = 1 Sun, 1/1, get +1 when another berry does DMG, draw berry when played
Admiral Navy Bean = 1 Sun, 1/1, amphibious, team up, when another bean is played this does 2 DMG
No let's talk about mechanics. I keep reading that the fact that zombies go first and then get to play tricks somehow gives zombies an advantage. I couldn't disagree more. Zombies have to make a choice first. Then based on that choice plants get to react with a reasonable indication of what to expect from their opponent regarding tricks or plants can react to the zombie that was played by countering across from it or playing in a totally different lane. Plants have a pretty big advantage in getting to play their ticks and zombies together without a chance to counter by zombies.
That's just a little bit of my thoughts regarding the subject. I have a ton more to make my point especially the plant strategies but I got bored while writing this. I'll just leave it at this plants are definitely overpowered and zombies are for those who like a challenge.