Forum Discussion
funny.
I haven't seen Plants win turf take over for about a week, once ppl started playing counter rose classes and tanky zombies it's just been a gradual victory every time for team Zombie.
The biggest problem I noticed were plants (Rose or no Rose) weren't cooperating, no ressing, just trying to get as many kills as possible.
- 10 years ago
Even though nobody sees it, people have it wired into their brains that K/D ratio actually matters, others just want to level their characters. Despite being able to get exp whilst reviving someone, it may still leave you at say 5 kills and 10 deaths at the end of the round and they don't want that.
Quite often, I've tried reviving someone and I usually die in the process...the time it takes to scout the area before reviving usually means the timer to revive someone runs out, and because you spawn near the base anyway why would you even bother reviving someone when you're defending? Unless you're playing as a Sunflower.
Plants don't really have many tank classes, as soon as they try and defend the objective they are just stomped by zombies. When it's the other way around, again they all need to be Chompers to hold a position but I don't really see many Chompers playing.
- ApprovedAnonymous10 years ago
I think it's just because there's more instant gratification for kills than trying for non kill objectives. You get XP, you get Coins, you eliminate one player from the map. Trying to hold an objective hardly rewards you unless it's successful like Gnome Bomb, or winning at the end. Add to that, kill streaks grant so much XP so quickly, you can unlock character abilities faster and promote which also rewards you with 20,000 coins...so yeah.
The other benefit to reviving someone while defending, even if they would respawn near base is boosting morale. Sometimes, when I've revived someone and more than once they tag along and I gain sort of a wing man for a bit.
I'll try Chomper to defend, RNG tends to give me stuff I don't want and the sticker packs thought it would be a good idea to give me all Chomper's alt abilities.
- ApprovedAnonymous10 years ago
Don't forget, too, the added benefit of reviving while defending is keeping a comrade in the base if the timer is low. Revives should reward better, though, as they did in 1.
- 10 years ago
@100xp wrote:funny.
I haven't seen Plants win turf take over for about a week, once ppl started playing counter rose classes and tanky zombies it's just been a gradual victory every time for team Zombie.
The biggest problem I noticed were plants (Rose or no Rose) weren't cooperating, no ressing, just trying to get as many kills as possible.
100% agree.
Even with PVZ1, how many times have you noticed that even though the game timer has gone red people are still happy just to sit on high vantage points and shoot towards the garden, seemingly quite content to rack up a high vanquish streak and lose the game. Strange!
This may just be me but the biggest issue I have with reviving fallen allies is that I can't do the whole rotate and shoot thing whilst in the process of reviving so if i'm in the process of capturing or heavily defending a garden with fallen people around me it's not a case of not wanting to - more a case of not really having the skills to do both at the same time (until the action slows down a little).
Fortunately, on most occasions I play in a team of three (two peashooters and a guy who is happy to play the sunflower) within the lobby so defending the garden en masse does make things considerably easier - with the option to revive being a more realistic thing.
...and it gives a greater feeling of teamwork - which is what the game is supposed to be all about.
- ApprovedAnonymous10 years ago
@B0RiS_THE_FR0G wrote:
@100xp wrote:funny.
I haven't seen Plants win turf take over for about a week, once ppl started playing counter rose classes and tanky zombies it's just been a gradual victory every time for team Zombie.
The biggest problem I noticed were plants (Rose or no Rose) weren't cooperating, no ressing, just trying to get as many kills as possible.
100% agree.
Even with PVZ1, how many times have you noticed that even though the game timer has gone red people are still happy just to sit on high vantage points and shoot towards the garden, seemingly quite content to rack up a high vanquish streak and lose the game. Strange!
This may just be me but the biggest issue I have with reviving fallen allies is that I can't do the whole rotate and shoot thing whilst in the process of reviving so if i'm in the process of capturing or heavily defending a garden with fallen people around me it's not a case of not wanting to - more a case of not really having the skills to do both at the same time (until the action slows down a little).
Fortunately, on most occasions I play in a team of three (two peashooters and a guy who is happy to play the sunflower) within the lobby so defending the garden en masse does make things considerably easier - with the option to revive being a more realistic thing.
...and it gives a greater feeling of teamwork - which is what the game is supposed to be all about.
funny.
I was playing garden ops the other night on (Hard) and there was 2 variant peashooters and stuffy the Sunflower, I played Mob Corn and we mopped up 2 play throughs of garden ops w/out a hitch. Plenty of teamwork there.
W/reviving, I find it easier w/some zombies. Soldier can lay down a smoke screen and all star can put up a dummy shield. I know Cactus has his wall nut but when I play him I'm usually far from the action sniping and he's not the fastest hopper either. heheh.
- 10 years ago
No it not the plant side not working with each other it the fact that zombies have 3 over powered classes and nothing being done about them and the fact the rose was over nefted has not helped this so now you got super brainz, imp and doctor class which need toning down and before anyone says the imp dont need nefting i played him before the health buff and got 20-30 kills a game even with the over powered rose. just to many people was playing him wrong and now they learned how to it rare for an imp to die but at the end of it all zombies always hand the upper hand in a few ways more health stronger weapons/damage it just how it is even with the first one
- 10 years ago
I have not seen plants win a game since the changes were made. I feel like the plants are weak and the zombies are strong.
- ApprovedAnonymous10 years ago
Had the same experience since balance patch.
It's boring to play as zombie now...they're dominating plants, it's not funny anymore.
Pre patch it was a thrill to counter op rose, and me and my friends we're able to maoe a difference in many games and win as zombie team.
Now at the beginning of the round you can't even invest some time in customisation or looking through the dharakters because meanwhike your zombie team is conquering half of the gardens.
Plants on the other side were absolutely balanced pre patch.
Only thing to change was op rose. Nothing else.
Now they've become useless and frustrating to play. And somehow i feel they changed something about the hit detection or boxes. I find it more difficult to hit something as a plant. I noticed this with all electro variants, the most with sunflower and peashooter.
Game was more of a thrill pre patch, now it has become boring on either side.
For us post patch w/l was 90/10 for zombies.
Only garden we're able to hold was last base at the castle, where zombies have to push uphill and break through the castle door.
It's a pity because except for rose me and my friends as gw1 veterans loved the game.
Now noone wants to play anymore :-(
- 10 years ago
Will you people learn to play. I keep winning as both side about 8/10 games. The plants were not nerfed. The players in the plant side is why the plants are bad.