9 years ago
Plants Suck
Yeah, I feel better in my heart now I've expressed my opinion about this side. It isn't even one class that sucks, it's all of them. Fix Rose Buff Sunflower Fix Chomper Buff Cactus Buff Peashoo...
@Rhendyr wrote:
Well, Plants and Zombies have similar and comparable DPS. Saying things like the Scientist out does the Sunflower in dmg is uninformed opinion. Would you be surprised to know that the base Sunflower and base Scientist both do 40 DPS?....
I'll tell you one area that the Zombies are completely out classed, but for some reason the average plant team rarely capitalizes on it.... The Plants have a LOT more CC. I'm talking like, 3:1. But, Plants just don't seem to use their CC as much, almost like it's an after thought.
That is assuming that you've been able to land your attacks; and it's not an uninformed opinion - I clearly play the game and have over 150+ hours invested. An uninformed opinion is people saying "IMP IS WEAK" or "BUFF IMP" last patch when the issue was clearly the damage output on Rose. An uninformed opinion is giving zombies compensation buffs because 1 character class on plant side was a bit unruly at release. As a veteran player of both healing classes, I can straight-up tell you that the scientist is a Hell of a lot stronger than the Sunflower in upfront damage potential. I can 2 shot a Sunflower up close. She can not do the same to me without: a. risking her own life in combat (therefore completely outplaying me as a Scientist) and potentially getting caught out by my allies, or b. Land every single hit on a Scientist (which is virtually impossible with 1-2 escapes and cover).
What point is there to play the Rose (2 of the 3 sources of utility and "CC" that the plants have) at this point if they nerfed her utility to all Hell?
And again, because I've seen a very valid point in a lot of the posts now; why should plants be forced to play cohesively as a team, whereas the zombies can completely stomp 1v1, in small skirmishes, and as a team? Where is the balance in that?
@kumaxking wrote:
@Rhendyr wrote:
Well, Plants and Zombies have similar and comparable DPS. Saying things like the Scientist out does the Sunflower in dmg is uninformed opinion. Would you be surprised to know that the base Sunflower and base Scientist both do 40 DPS?....
I'll tell you one area that the Zombies are completely out classed, but for some reason the average plant team rarely capitalizes on it.... The Plants have a LOT more CC. I'm talking like, 3:1. But, Plants just don't seem to use their CC as much, almost like it's an after thought.
That is assuming that you've been able to land your attacks; and it's not an uninformed opinion - I clearly play the game and have over 150+ hours invested. An uninformed opinion is people saying "IMP IS WEAK" or "BUFF IMP" last patch when the issue was clearly the damage output on Rose. An uninformed opinion is giving zombies compensation buffs because 1 character class on plant side was a bit unruly at release. As a veteran player of both healing classes, I can straight-up tell you that the scientist is a Hell of a lot stronger than the Sunflower in upfront damage potential. I can 2 shot a Sunflower up close. She can not do the same to me without: a. risking her own life in combat (therefore completely outplaying me as a Scientist) and potentially getting caught out by my allies, or b. Land every single hit on a Scientist (which is virtually impossible with 1-2 escapes and cover).
What point is there to play the Rose (2 of the 3 sources of utility and "CC" that the plants have) at this point if they nerfed her utility to all Hell?
And again, because I've seen a very valid point in a lot of the posts now; why should plants be forced to play cohesively as a team, whereas the zombies can completely stomp 1v1, in small skirmishes, and as a team? Where is the balance in that?
Your amount of play doesn't matter. You stated an opinion that wasn't true. Stating it is an uninformed opinion was a nice way of saying your opinion is wrong. A stock Scientist and stock Sunflower both do 40 DPS. Sure, the flower will miss, and the Scientist may miss also. If a Sunflower misses, he misses out on 9 dmg, if the Scientist misses, he misses out on 30 dmg.
I'm talking pure dmg here. Once you get into warp, you're then talking about circumstances beyond raw damage. Such as, the Scientist may have already used both warps fighting someone else, and be at range, so that would give the Sunflower an easy kill. Or the Scientist may warp in and be fighting someone else and such. Basically there are a LOT of factors. I do however though agree that the warp makes the Scientist a better "shock troop", while having two forms of healing stock makes the Sunflower the better team healer.
Plants have a LOT more CC than just Rose. Other than her Time Snare and Goatify, there's, Goop, Spikeweed, Spin Dash, EM Peach to name a few. Zombies have what? Turbo Twister, Sonic Grenade and Gravity Grenade. That's at least 2:1 CC. Just the Plants players seem to not use theirs as effectively. That's not taking team play into account, that's just saying the individual people who play plants for some reason tend to not use their CC as often or as effectively.
But, touching on teams, the Plants do have more abilities that seem to lean towards defense, so it would benefit them more to stick together. I know the majority of the times that I win on Plants (to be fair, I tend to be on the winning side regardless of which side it is) I tend to stick with other plants as the Sunflower, Chomper and Pea and tend to do really well in that regard. *shrugs*. Part of being good is being aware of your team composition, the enemy team comp. and knowing what is needed to be done or used to win. Ignoring those factors and just saying "We should be able to win by playing however the hell we want!" is, well, silly and is setting whatever side you are on up for failure. =/