Yeah, I feel better in my heart now I've expressed my opinion about this side. It isn't even one class that sucks, it's all of them. Fix Rose Buff Sunflower Fix Chomper Buff Cactus Buff Peashoo...
Is there a particular way you would like to see the plants "buffed" or "fixed" ? Any ability changes you'd like to see?
- Andy -
Anonymous
9 years ago
Rose needs more health. She's forced to play forward now and with 100 health she just gets obliterated by the General chaos of battle. At least put her on par with engineer and give her 125 health.
Citron is fine, anymore buffs and he'll be too good at capping points.
Pea shooter is fine. Chili bean bomb is so good at putting pressure on cap points it's unreal.
Corn is borderline OP
Chomper needs an overhaul. He needs 200 health. A vast number of quality of life fixes such as fixing the wonky camera when he burrows. Give him invulnerability while he's trying to burrow and please make him swallow faster if he eats a gooped target.
Cactus is so outdated compared to deadbeard. Deadbeard does a better job at sniping, has a shotgun, barrel for extra survivbility and crowd breaking, parrot is so much better than the cactus drone it's embarrassing and to top it off he has massive aoe damage in his cannon ...please. Cactus takes too long to zoom in, moves too slow when zoomed in, has no way to live if someone runs up to her and is so one demensional it's clear she's an older character.
Sunflower is what a healing class should look like, unfortunately, she is totally dwarfed by scientist. Scientist has mobility damage utility and healing, why? Scientist's design by its very nature does not incentivize a player to heal, and that's just bad design unlike the sunflower.
Small tweaks here and there for both plants and zombies is all that's needed. There's no need to go overboard on any one character, except maybe chomper since he's long overdue for some changes.
Super brainz needs 175 health. Electro brainz needs his arc damage and radius reduced.
Deadbeard needs explosive damage on barrel reduced so it's not a 1 shot. His parrots barrage ability needs a delay on it like the cactus has because it is currently undodgable.
Imps are fine if there is 1-2 of them on a team but if there's 4-5 of them on a team, which there often is, the mechs just become unmanageable. Increase cool down on gravity grenade. Reduce damage slightly on mechs.
Solider is a worse version of corn. Take corns health back a bit or give soldier the same treatment and buff him to 150 health.
Scientist shouldn't be off killing players by himself with a couple of hits. His damage should be complimenting his teams and as such forcing him into the support role where he belongs. He should be following his team around and supporting them, like the sunflower. To do that, he needs a damage nerf across the board on all close range variants. Doesn't make sense that a healing class can 2-3 shot you in a matter of seconds then teleport to safety.
Engineer is what a support class should look like. Probably the most balanced zombie.
I'll bet anything that the next set of patch notes will involve an electro brainz nerf, rose hp buff and some bug fixes and we'll have to wait s year for this game to be balanced completely.
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