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This all looks good, no doubt about it, but I feel that we'll need another significant patch prior to the 18th (along with the 2nd PC patch Justin tweeted about that's coming), I'll outline why:
-I didn't see a fix for the team swap glitch, and this one is huge. I've only seen it in Giddy Park but Giddy Park needs this to be fixed so we can have it spiced up and more exciting.
-With the balance changes (which look good overall), I feel that Super Brainz and Engineer will dominate more than ever, and the station may need to be tuned as well. Rose and Sunflower feel a little weak right now too.
-Is the Imp ejection being frozen in place fixed? I didn't see that in the notes.
Those are the big things I didn't see in the patch notes, looking forward to see what this is all like after work today, this is all good stuff (We just more of it)!
Edit: First thing I'm doing after checking the prize map is jumping into Weirding Woods and getting that feather badge!
Good thing i see so far that has not been discussed much is the audio being addressed. The game just does not give a proper feedback when hit or being shot at.
I hope this stupid aim bug is fixed. Makes Cactus and Deadbeard unplayable when all of a sudden the speed feels like driving a truck until i respawn to have it work again.
Also who complained about the Pea Gatling being too weak? Seriously. Are we doing the casual nonsense again?
There is already a massive amount of Gating spam going on from all angles and now i have to wonder if the new "VFX" to highlight Peas around corners will make up for the easy escape they get. The ZPG is a classic to punish Peas with reckless Gatlings and now it looks like they are scratching the entire concept to have the Pea escape before the ZPG arrives.
Time to finally beat zombies battle chest 5 all alone and get the engineer stuff.
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