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This all looks good, no doubt about it, but I feel that we'll need another significant patch prior to the 18th (along with the 2nd PC patch Justin tweeted about that's coming), I'll outline why:
-I didn't see a fix for the team swap glitch, and this one is huge. I've only seen it in Giddy Park but Giddy Park needs this to be fixed so we can have it spiced up and more exciting.
-With the balance changes (which look good overall), I feel that Super Brainz and Engineer will dominate more than ever, and the station may need to be tuned as well. Rose and Sunflower feel a little weak right now too.
-Is the Imp ejection being frozen in place fixed? I didn't see that in the notes.
Those are the big things I didn't see in the patch notes, looking forward to see what this is all like after work today, this is all good stuff (We just more of it)!
Edit: First thing I'm doing after checking the prize map is jumping into Weirding Woods and getting that feather badge!
Why do people keep asking for the Engineer to be nerfed?
@3DJRD wrote:I respect your opinion, but did you not play the previous games? The engineer’s primary weapon and mobility have already been nerfed this go around. The concrete launcher does less damage, and no longer explodes on impact (unless you directly hit an enemy). And you can no longer shoot while quickly jack hammering around the enemy. All this actually makes it harder to 1v1 then it used to be. As for his abilities; the turret was just as powerful before (if not more so) and that damage boost only applies to teammates, and the stun from his megaphones is just as long as before. He has definitely been re-tooled to be even more of a support class now then he was before.
- 6 years ago
The XP Battle Chest change is incredibly disappointing. It was the best way to make some character actually viable without taking an extraordinarily excessive amount of time. It seems really silly to nerf something like that.
EDIT: As an aside, is there a way to suggest this card be added to the Trello board? This is an unnecessary nerf that feels like it doesn't help a player at all. Is there a way to see if it can be added to the board and have members vote on whether it should be reverted to how it was before or not?
- 6 years ago
I log in, I cannot see my chars! Been happening for 3 weeks now. This is a game stopper!!
- 6 years ago
@3DJRDMy reply has seemingly been removed for some reason. Not sure if it was for being off topic or something else, but since this is related to balance.. and its the patch notes I think its on topic. I will now rewrite it like a total loser as I do want to back up what I said. EDIT: Looks like my orginal has returned, but I think I'll stick with this one.
The reason I want engineer nerfed is because he is ridiculously unfun to fight in his current state. The engineers primary weapon does an extreme amount of damage and is incredibly easy to use. You don't even have to try that much when aiming as your bullets will just bounce. If by "no longer explode on impact" you mean he no longer does splash damage, he doesn't really even need it, does he? Like I said, his weapon is already incredibly forgiving to use. I understand he can't shoot on the jack hammer, but he doesn't even need to as his turret can do that for him. His turret is also insane right now, and always will be incredibly unfun to fight as it is an auto aiming ai, its not human, it won't react like one. It will instantly catch out stealth night caps, or any character really. The buff it provides is very unfair, as it just makes his already powerful weapon even more powerful and forgiving. It should probably only buff his team, not him. It makes the engineer a very.... spammy character.
I have to disagree with him being weaker in 1 v 1s than he was in the first two games. In fact, I think he is as powerful as he's ever been in 1 v 1s. He has a 5 second long stun to completely disable a plant, its kind of sad to watch happen actually.
Engineer is by far one of my least favorite classes to fight currently because of the auto aiming ai, incredibly powerful/forgiving primary, and... the 5 second long stun. He's currently labeled as support, just like the Rose and Sunflower. Something has gone horribly wrong if the engineer in his current state is supposed to be playing the same role as the Rose. ):
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