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The thing with tier lists is that they are highly subjective and don't reflect the complexity of the game.
A couple examples:
- Aim on console and PC versions affects performance
- Lag on console and PC versions affects performance
- The asynchronous design (individual character pick per team) affects overall performance
- Team synergy (strength and weakness weighted) affects performance
- Player skill and distribution affects overall performance
- The maps and modes played affect performance
- Ability usage/spam affects overall performance
If anything i would pick 3 classes and rate them as "easy to play", "experience needed", and "hard to play". Where a regular Soldier is relatively easy to play and detonation characters for example require experience but can be really powerful. Characters like the Law Pea are generally hard to play as they cannot rely on splash and deal little damage at long range.
Thats actually a pretty good point. I made this tier list as a ps4 player who would regard themselves as a very good player, who can play every character very well. I tried to factor in everything I know about this game to consider the placements, from each characters dps in a theoretical world of 100% accuracy, to how well they play on every game mode, their usefulness, etc. One thing I stand by, for example, is engineer being the least useful class, therefore he doesn't even make "best" tier. A fine class, just not as good as the rest.
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