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Souper_Plant's avatar
10 years ago

plants vs zombies garden warfare 2: ideas

Plants vs Zombies Garden Warfare 2: ideas (new)
i updated my list of ideas for pvz gw 2
characters:
PLANTS:
Citron:
-paint citron: that citron attack very much like the toxic one, but instead of being toxic and leaving those toxic smokes, he have an effect very more interesting, it's base attack will make small blots of paint in the screen from the striked zombie, difficulting the vision from that zombie, it makes a new blot in the zombie's screen each time the citron hits that zombie, and it will also difficult to the zombie's aim, and this citron is better for long ranges, very like the painter engineer, which could get this passive too, but some changes, like having a bigger blot than paint citron, but having a smaller blot limit than paint citron
sadely i don't have more completed citron ideas, but i think it could have temporal and sound variants
Rose:
-Robotic rose: this rose is a real paradox, nobody knows if she's from the future or the past, some think that she's from the past but goes to the future, or that she's from the future but goes to the past, this rose is basically a mix from metal and electric characters, having 50 more health and attacking the zombies with electric thorns damaging them with an electric current between then, also it's base attack isn't charged
-Vampire rose: i personally think rose class need a vampire variant, since it's a support class and have difficulties to stay alive, very likely sunflower, this character is just a rose whitout having charged base attack which it's base attack drain health very like vampire sunflower, also i was thinking if her base attack could have something else, like if it's shoots could chase the zombies faster depending on how low their hp is, i called that blood seeker
-Temporal rose: this rose is very special, it's base attack makes zombies slower for each hit, but unlikely ice characters, she can't freeze the zombies, so lets just say that it's like an worse ice character, but there's the special part about it, it's base attack is a charged attack, but when it hits zombies with the last charged shot, it will reduces part of the cooldown from all rose's habilities, it's pretty userfull, since one of the worse rose problems is don't having any disponible hability when she really needs them
one of these roses could be a legendary variant, since rose don't have one non-festive yet, unlike all the new classes, which have one non-festive legendary, it could be robotic rose which could get a lot faster and have a increase in her electric current range, and she could fill her legendary metter with kills like every other legendary, assistences can also fills it a bit
Sadely i don't have any complete idea for corn classes, and i don't think if there's any chance of the other classes getting any other character, since they already have a lot or they should never get one in the case of torchwood

ZOMBIES:
Imp/z-mech:
-Franken imp/z-charge: an electric variant for imp, having electric blasters that attack plants with an electric current, and it has a little damage in area, it's z-mech looks like a car battery or something like it, it's arms could be the connectors which we connect to the batterie and to the car, or just one being in a arm and the other connected in the top of the mech, it's attack is an electric beam, and it's habilites are that he makes a magnetic shockwave that boosts the speed from nearby zombies and stuns nearby plants⚽ and that it throws a metal thing that makes a lot of thunders fell🏀 very likely corn's butter barrage
-Yeti imp/z-yeti: it's a imp dressed like a yeti that shoots small ice stalactites, it's an ice and penetrating class, it's mech is a robotic yeti which fires bigger ice stalactites, and it's habilities are that it jumps and making an ice explosion when it hits back the ground, like the yeti boss, freezing and damaging all plants around⚽, and that it makes a giant snowball and toss it to the plants like a zpg, doing a lot of damage if it hits a plant and also dealing damage in area🏀
-Arachno imp/Window-z: a spider based imp character, which is a toxic variant, but whitout having the toxic aura, instead it's base damage will leave the toxic effect and makes the plants a bit slower, by the fact that it blasts them with some type of toxic web, and about it's mech, it's a giant robotic spider(of course), shooting plants with acid and having habilities that makes it toss a giant web that traps plants and makes them incapable of moving or using habilities for a while⚽, and sadely i don't have any good idea for the other mech hability
Super brainz:
-Metal brainz: another mix of classes that includes metal, but now this time it's metal with auto-detonation, so it's a super brainz with 50 more HP, and it's base melee attack is like the basic super brainz, doing 3 different punches, but the 3rd one will be a ground pounch, which does a big damage in a area around him and applying knockback to the plants in that area, and his ranged attack is that he fires he's own metal fist, it would be the only super brainz with ammo, and like every other auto-detonation class, tapping the attacking button again while the fist is in midair will make the fist explode, it has only one ammo, and a slow reload, so you can't attack, switch to the melee attack or using habilities until he reloads, try using a combo by doing the melee combo and them using the ranged attack to finish all the plants in your way
-Cryogenic brainz: super brainz finnaly has an ice variant, having it's punches coated with sharp ice claws, dealing damage to plants in a bigger area and finishing the melee combo with a double slash, by the fact that it can also freeze them, it's ranged attack is basically that he shoots iceballs at the plants, freezing them and dealing a small damage in area
-Destructive brainz: i think you all know roadie-z, knowed as the only sound variant in the entire pvz gw 2, so i had the idea to make that character for super brainz class, which has 5 punches in the melee combo, like eletric brainz, but in the 5th attack from the combo he claps his hands making a huge soundwave stunning plants in he's frount and applying a little knockback to them, and he's ranged attack, is not totally a ranged attack, by the fact that it has a very reduced range compared to the other super brainz, but in compensation, this ranged attack can affect a lot of plants in a large spire area in frount of him, damaging plants with constant soundwaves and preventing them from using their habilities
i was thinking about vampire and temporal characters for super brainz class, but i think it would be too much, so if pop cap wants they can replace one from these characters ideas that i gave by the vampire or the temporal, but i don't think if they're really going to add all of these characters to the game, of if they're even going to add these ideas, they could add the vampire or temporal super brainz instead of the cryogenic one, by the fact that i liked more my ice variant ideas for imp and captain deadbeard
Captain deadbeard:
-Captain squidface: i have two design ideas for that character: it could be a zombie pirate with a lot of squids around he's own body, or a mutant zombie with a beard made of tentacles, very like a villan that i don't remember the name from a movie that i don't remember, i think it was one from pirate of caribbean movies, now talking about the character, it would be another paint variant, but it can only make a big black inkblot, which would be bigger than painter engineer's blot, but have a very reduced blob limit comparing to other paint classes, also it's ranged attack would make 1 blob per shot and the low range attack would make 3 which could be the limit of blots, by the fact that it stills difficult the aim from the striked plant
-Captain icebeard: he passed thousands of years freezed in a iceberg, and the rest of he's post-life using he's freezed mind to chill these plants to death, it's a pirate captain with both charged ranged and low range base attacks, charging will make the plants even more slower and making they became freezed even faster
-Captain clockhead: they say zombies aren't good in anything, well, hanging clocks is not a exception, captain cuckoohead was haging a clock on the top of he's wall, when it fell in he's own head, the last thing he heared was that annoying cuckoo, but something that nobody could find out is how he could get that temporal powers only by getting hit by a clock, something that happens to zombies at least 10 times in their entire post-life, it's another temporal variant, but now this time captain clockhead can only reduce the cooldown from he's own habilities with the low range base attack, so if you want to use that parrot a lot of times so you should hunt for some plants
one of these pirate classes should be legendary, i think it could be captain icebeard, which fills the legendary metter when freezing plants, and when it's fully filled, he'll instantly freezes every plant in the first shot and will get faster

these were all my characters ideas, i hope pop cap could read them one day, even by the fact that the chances of it happening are very small, i took a long time to put all of these ideas, and if someone else want to post your own ideas for pvz gw 2 there in case of pop cap someday read these(something that probably will never happen) you can feel free for that, i would like to see which ideas the community have for that game, and with these ideas i could complement mine, and i'll try post more ideas when i get more, and i would like to see what you guys think about my own ideas and feel free to tell anything you want about them

6 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    the citron abilities are fine as they are. there drone doent need a buff and the parrot doesnt need a nurf until they release a secondary choose able  parrot this is fine also. butter barrage is meant to be a muliple area of damage to hinder zombies in that area or pick off those on low health. try using bigger better butter if you want that effect of damage

  • all these other replies are from my old ideas, which i published before zombopolis part 1 being launched, so i recommend for who created them to remove or edit them


  • @Souper_Plant wrote:

    plants vs zombies garden warfare 2 creators, progamers and others; i have ideas for this game: 

    ZOMBIE CHARACTERS:

    captain squidface: when strike a plant, the plant temporarily can't see

    yeti imp: froze plants and summon the z-yeti

    PLANT CHARACTERS:

    robotic rose: have more life and eletric damage, but is very slow

    machine corn: shot very fast, but do less damage

    MAPS:

    i don't have any idea for maps

    CHARACTER BALLANCE:

    -decrease cactus primal wearpon damage or fire rate;

    -decrease rock shooter direct hit damage

    -increase all festive characters damage

    -increase the chance to get legendary itens in sticker shop

    only is this, pleaze EA and POPCAP producters read my ideas and put at least onde of these ideas

    P.S:launch trouble in zombopolis part one in this weekend pleaze


    Please do not copy and paste the same things again. I see that you want the cactus to be nerfed and the rock pea who is already going to be nerfed to get more nerfed. Nothing bad about zombies...

  • Souper_Plant's avatar
    Souper_Plant
    7 years ago

    i wasn't hacking, that was a glitch which had probably already been fixed, i don't even remember the last time when i used that glitch xD
    it were good while it lasted

  • pandareno1999's avatar
    pandareno1999
    Hero+
    7 years ago

    I'm necro'ing this very old thread.  People who exploit map glitches are among the very most garbage players - just my opinion.

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