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heLL000011's avatar
3 years ago

Plants vs Zombies: Match

Hey, EA! Here is my thoughts about the newest Plants vs Zombies game, Plants vs Zombies: Match. First of all, What does this game do differently from other match 3 games? What does PvZ match do that no other match 3 game has done before? My answer is nothing. The objects/objectives the zombies use aren't that interesting since they are just the same except with a minor difference from each other. And the plants abilities, while different from each other still aren't that interesting since they have abilities that are copied from other match 3 games. In this game you can mix plant abilities together to form bigger and better abilities, and while I think that's unique, it still isn't enough to save this game from it (mostly) being generic. There has to be more meat into it if you know what I mean. However, I think a PvZ match 3 game could work... as Beghouled (which was a minigame from PvZ1 and 2). While Beghouled has technically been done before it would be good enough as it's own game since it has the PvZ tower defense style put into the game. That minigame alone is way more interesting than the entirety of PvZ match. Imagine if we got a game like that, with plants and zombies coming from all kinds of games (PvZ1, PvZ2, PvZ heroes, PvZ GW, PvZ GW2, PvZ BFN, and even the various versions of PvZ3) and maybe some new plants and zombies that are new to this game. I would like some gameplay elements from PvZ1 and 2 to return to this game like frost winds and heating plants (just needs to be executed better), have more strategy being put into this game instead of luck, bring back plant food, fog levels, roof levels, and etc. But no, instead we have to have the most generic match 3 game ever made. Also some other things, I know it's a beta, but assets from other games are copied and pasted into this game with hardly any original graphics (doesn't help that every cutscene is a series of pngs fighting each other). The story is the same from PvZ3 where you go around and save Neighborville from zombies (it's just as uninteresting as PvZ3's story). And it's almost uncanny hearing music from other games that had way more thought and effort put into them. The dialogue is not memorable at all and is instead boring. Every character is boring, really. Crazy Dave had his personality being devolved into 1. liking tacos and 2. speaking gibberish.  The monetization method is garbage with lives (gee, I guess you don't want me to play your game) and power-ups and that stupid sun system which is pointless (why can't the story progress normally?). The only reason as to why I am even typing this on this website is because those garbage surveys won't let us leave an actual in-depth critique of the game.

1 Reply

  • I understand that you have some strong opinions and criticisms about Plants vs. Zombies: Match, and you feel that the game lacks uniqueness and fails to live up to your expectations. It's important to remember that game preferences and opinions can vary from person to person, and what one individual finds enjoyable or interesting might not be the same for someone else.

    1. While I can't directly address your concerns to the game developers or provide any official response, I can offer some general insights regarding your points. Match-3 games, by nature, share certain similarities in terms of gameplay mechanics, as they revolve around matching objects or symbols. However, developers often strive to differentiate their games through various elements such as power-ups, special abilities, unique puzzles, or visual aesthetics.
    2. Regarding your suggestion of a PvZ match-3 game inspired by the Beghouled minigame, that's an interesting idea that could potentially combine the tower defense elements of Plants vs. Zombies with the matching gameplay of Beghouled. Implementing elements from different PvZ games, introducing new plants and zombies, and enhancing strategic elements could indeed add depth and variety to the gameplay experience.
    3. As for your feedback on the graphics, story, music, and character personalities, those aspects play a significant role in shaping players' overall enjoyment and immersion in the game. Constructive feedback highlighting specific areas for improvement can be valuable for developers as they consider updates and enhancements.
    4. Regarding monetization methods, it's important for developers to find a balance between providing enjoyable gameplay experiences and generating revenue to support ongoing development and maintenance. Player feedback on monetization aspects, such as lives and power-ups, can help developers assess whether adjustments are necessary to create a more enjoyable and fair experience.
    5. While sharing your thoughts and opinions here is beneficial for expressing your viewpoint, it's important to reach out to the game's official channels, such as forums or customer support, to ensure that your feedback reaches the appropriate teams who can consider it for future updates.
    6. Remember, game development is an iterative process, and developers often rely on player feedback to improve their games and meet the expectations of their player community.

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