Forum Discussion
I really don't agree with nothing, sorry...
I will give my opinion to support me:
About the environment and phases: Is clear (at least I believe), that the environments of the plants are too much better, I regret that even many were on the side of plants, have something like '' Pair Paradise '' on the side of the Zombies It would have been great... force field, the red plant it gives an excessive improvement compared to Meteor Z... Most environments of zombies are really cheap, and I think they are so to counteract the powerful environments of plants. To be honest, the only environment i can see that everyone likes is the nebula. Total eclipse It's boring and others well... fine but, is not like the env. of plants.
About the rest:
-Brain Vendor: is only a 2/1 zombie free... I have placed many on my deck, and they often annoy, are useful with nebulla, but I've actually seen better things.
-Rolling Stone: Is the way to fight ''Black Eyed Pea'' card of plants, because the others tricks increase the BEP strength... if you modify this, you'll put the zombies in a big trouble.
-Weed Spray:: ._.' This trick is risky, cost 3, And whenever I see in the turn 3 the zombies don't play zombies, It's obvious what's going to happen, you should not play plants, I always manage to avoid this trick, It's not powerful for me.
-Laser Base Alpha: When I first saw this, i get scared, but them... It's not the big thing actually, i insist, the plants env. are better.
-Camel Crossing: A normal hearty trick, Is the special of this class... i mean, you have to see how you defeat this, come on, this trick is old not the end of the world, and can't conjure any card...
Escape through time: Oh man this trick makes me play as a zombie, is really good, why do you want to change everything in this game? -.- Can cost 2 but under protest!
-Cone Zone: I don't get it, you want to change all tricks and env of hearty class? o.O! It is as if I were suggesting to eradicate most of the'beans ability of the smarty class... I think you can improve your strategy to fight against this particular class ''Hearty''.
-Final Mission: A strategy card, you loose a zombie, We don't always have useless zombies, back-up dancers is the most better option. I really don't see how terrible is.
-Loose Cannon: Mmmm , @Azombioso I have always been very in agreement with your participations, but in this case, i don't get it. A zombie 3/1 with 1 cost... are 4 points with 1 cost... well we have Dog walker 2/2 with 1 cost (4 points too) and have hunt. Cheese Cutter have 2/2 and can conjure a card! and that card cost 1 less... Cat lady... have great ability and only cost 1. Disco naut... Planetary Gladiator practically blocks all attacks in the early rounds. Ducky tube zombie , how annoying is... is better than Swashbuckler Zombie (cost 2!), and even can put on the water that ducky zombie (really annoying with the plants class without any amphibious) , Loose cannon Only secures 2 damage. Tennis Champ is worst i think, do 4 damage if you don't block. And a lot of zombies... xD
-Zombie King: This is a legendary, they are usually so out of control.
''There is only one plant that reveals whats in a gravestone and another that destroys them but alot more zombies have the gravestone effect and not to mention these zombies have a secondary effect.''
OK Spyris is the only plant who can do that, but i think that creators don't want this ability, because it is the ideal of gravestones, if you have a lot of plants who can see the gravestone, all the zombies gravestone will start to be something stupid under that gravestone...
- Anonymous8 years agoThe 4 cost ,3/5 strikethrough zombie that moves right is really OP
- 8 years ago
''If brain vendor is so annoying why use the lot of them? Lol theyre annoying for plants thats a fact.''
What i meant was i used it a lot in the past, But then I took it off, I don't know if I did not use it well, which is quite probable.
With the Weed Spray: I meant when I watched the zombies pass the turn, you avoid planting, looks a lot like chickening (that trick: do 2 damage to every plant) cost 4 damage, if you put 4 or 3 cards on your zombie deck, you may have an excess of unnecessary cards, because Weed Spray cost 3 and Chikening 4, and in the first turn you get this cards they don't help you much, for that reason, most only place 2 cards in their deck or 1. So i notice that, and when i see the zombie Hero have 3 brains or 4 ands pass the turn, i don't play plants because i know they go to play weed or chikening, and yes they do and they loose that card.
I understand that this card is powerful, I agree, but believe me, you suggest the weed spray don't effect the plants with 0 attacks, the problem is @jcalzadilla0 that just this card was made to fight againts to ''Nut decks'' and ''Beans deck'' because the nuts have 6 health!!, and Mirror Nut and others Nut are a very big problem without this trick, because they have a lot of hearts (strength i mean). The Mirror Nut is very agressive card, equal the Admiral Bean, attacks a lot with every bean played, many players still complain about this deck, and says that Admiral and Mirror Nut are ridiculous cards, once in awhile they return to this forum to complain again, and pray for more tricks to defeat them. So your suggestion will come to be dismiss a little, because the game really needs to be fair to everyone...
- Anonymous8 years ago@BlazinsZ yes i see your point in weed spray being a counter to nut decks which is why instead of maybe it destroying all plants it destroys all nuts with the 2 atk or less or maybe narrow its range to ground lanes lmk if this would be better since there are counters like strikers and deadly already implemented but the mirror nut deck strategy could get overbearing especially if you dont got much in healers
- 8 years ago
I like the debates, It's nice to be able to change opinions.
Just wanted to clarify about the word ‘’Risky’’. I'm sorry if it sounds like anything else or negative. The truth is i speak spanish, but the forum in the spanish it is a desolate (there is nobody there), so i participate here with some difficulty.
When a zombie plays on turn 3, he can use their brains playing zombies that faces the combat, but he pass hoping you play cards and waste your cards because he want to destroy them with a Spray… but is a ‘’risk’’ because you see that intention and you use only tricks (draw card, or played a plant who have more than 2 attacks), and the Zombie Hero has literally lost his 3 brains in that turn (In case he don’t have another trick to use) … that's what I tried to say
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