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For me - Kings Day Out was the hardest. What made it difficult was that there were many obstacles to overcome.
First - The main opponents - Arctic Trooper, AC Perry and All Star Ice Hockey. They just could not miss their shots. You are frozen and here comes the mini yeti imps to finish you off. Not to mention, the hordes of brown coats.
Second - the Popsicle had a very short timer. Have to hit them all before time runs out. Their locations were situated where it was best if you were at an elevated position, away from the hordes of brown coats and other opponents. Pro Tip: Player 1 on top of the roof of wooden bridge. Player 2 on top of the giant tree log. Players 3 and 4 near the school bus at the village.These are locations we assigned each other for each player to succeed. Having a Mic and communication is key to win
Third - the imp jester, drinking the juice, it had to be the right character to drink it to maximize the damage when shooting the Yeti king. If not, its unlikely you will succeed.
Fourth - The Yeti King and his air strike of icicles! This is when the entire group can be wiped out all at once when doing the group shoot.
Lastly - Time - not enough time. Yes 25 minutes seems long, but when you add all the knockouts you encounter, and waiting to re-spawn, all that adds up and minimizes your chance to overcome all the challenges.
I only got the plain crown and could not get past the other variation colored crowns.
It was super tough, especially playing with randoms.
I'd say it's a tossup. I was very inexperienced when Sasquatch visited, so that seemed really hard, though I did win once. I still don't have scientist's hat from Spooky Squash, so I I'm going to go with that one.
I thought Spooky Squash was the hardest one so far, although considering how I much more skilled I am now, particularly with Toxic Brainz, I think I could probably handle it...but it would still be difficult. The problem was it took too long for players to understand the key objectives and there were too many objectives in order to get to power up damage to annihilate the Spooky Squash. I spent a lot of time playing Spooky Squash and it's the only one I've never at least won and received some kind of a hat. It burns me to this day. I am waiting for it to return and before hand I plan on pulling a Rocky Balboa and train for the Siberian Squash...
- Spooky Squash was difficult because it was complex and split your team, with two members having to Anchor the Guardian. Those Anchoring Zombies would be sitting ducks if the random wandering of the Spooky Squash brought him up into the rooftop- we lost a lot of those Hunts simply because of that one factor because we'd lose one of the Anchoring Zombies.
I think The Kings Day Out was one of the hardest because of a few factors; the high possibility of being frozen in place, the abundance of new players experiencing their very first Boss Hunt and the lack of Players able to play a Sunflower properly, or willing to play one at all.
A Banquet for Sasquatch had similar issues only with the chance of freezing replaced by the chance of burning to death.
@MikeFasBear wrote:
I spent a lot of time playing Spooky Squash and it's the only one I've never at least won and received some kind of a hat. It burns me to this day. I am waiting for it to return and before hand I plan on pulling a Rocky Balboa and train for the Siberian Squash...
I'm looking forward to it with having gained quite a bit of skill as the chemist. I reckon I can anchor those points pretty darned well now.
- Iron_Guard89 years agoLegend
Spooky Squash and the recent Yeti King ones for sure. Squash was a bit too random when you had to stay in those circles and the squash would come up after you, and just getting people to comprehend the concept was rough. The constant freezing and the often vast distance between the king's fool and the yeti king made the yeti king a nightmare.
The sasquatch boss was tough but fairly simple once you understood the gardens and burgers and brothers gnomus was far and away the easiest.
Just a quick pointer from someone who anchored as a Scientist during the Tale of the Spooky Squash; while the Chemist remains one of my favorite Scientists the unfortunate fact is that his range is too short to serve as an Anchoring Zombie in that particular Boss Hunt. I know this because I gave him a try and while in the Anchoring area I found that the Chemist was a sitting duck if the Plant Heroes kept their distance, which they often did- if they remained near the roof edge across fro the Tombstone they were just out of reach of the Chemical Beaker Blaster's range.
My advice would be to make certain to choose a Scientist with a bit more range if you intend to be an Anchor in that Boss Hunt when it replays.
I don't think my opinion will really matter since I have only played 2 Boss Hunt's in GW2. I played the Brothers Gnomus and Yeti King. With that being said, I found the Yeti King has been the hardest thus far. The ice elements of the other AI zombies tend to slow you down along with the Yeti King shooting down ice on you.
- Iron_Guard89 years agoLegend
@realitysquared wrote:
Just a quick pointer from someone who anchored as a Scientist during the Tale of the Spooky Squash; while the Chemist remains one of my favorite Scientists the unfortunate fact is that his range is too short to serve as an Anchoring Zombie in that particular Boss Hunt. I know this because I gave him a try and while in the Anchoring area I found that the Chemist was a sitting duck if the Plant Heroes kept their distance, which they often did- if they remained near the roof edge across fro the Tombstone they were just out of reach of the Chemical Beaker Blaster's range.
My advice would be to make certain to choose a Scientist with a bit more range if you intend to be an Anchor in that Boss Hunt when it replays.
*nods* I used the Astronaut for this one. His range and decent clip size was very useful here. I also use the mega heal ball almost all the time which is nice for this one too. I didn't use the heal station as I've switched mostly to the heal beam now but the station has obvious utility here on the anchor points although less useful once off the anchor areas.
Thank for the tips guys. I hadn't thought about the plants staying out of range on the top of aqua center. I've been working on some other scientists, including astro, so I can rework my plans there. I played all star the first time around.
I think heal beam and heal bomb are pretty much essential on this one. If I remember right, you can replace the turrets right next to the anchor points as needed as long as you're really quick about it.
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