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@MikeFasBear wrote:
I spent a lot of time playing Spooky Squash and it's the only one I've never at least won and received some kind of a hat. It burns me to this day. I am waiting for it to return and before hand I plan on pulling a Rocky Balboa and train for the Siberian Squash...
I'm looking forward to it with having gained quite a bit of skill as the chemist. I reckon I can anchor those points pretty darned well now.
Just a quick pointer from someone who anchored as a Scientist during the Tale of the Spooky Squash; while the Chemist remains one of my favorite Scientists the unfortunate fact is that his range is too short to serve as an Anchoring Zombie in that particular Boss Hunt. I know this because I gave him a try and while in the Anchoring area I found that the Chemist was a sitting duck if the Plant Heroes kept their distance, which they often did- if they remained near the roof edge across fro the Tombstone they were just out of reach of the Chemical Beaker Blaster's range.
My advice would be to make certain to choose a Scientist with a bit more range if you intend to be an Anchor in that Boss Hunt when it replays.
- Iron_Guard89 years agoLegend
@realitysquared wrote:
Just a quick pointer from someone who anchored as a Scientist during the Tale of the Spooky Squash; while the Chemist remains one of my favorite Scientists the unfortunate fact is that his range is too short to serve as an Anchoring Zombie in that particular Boss Hunt. I know this because I gave him a try and while in the Anchoring area I found that the Chemist was a sitting duck if the Plant Heroes kept their distance, which they often did- if they remained near the roof edge across fro the Tombstone they were just out of reach of the Chemical Beaker Blaster's range.
My advice would be to make certain to choose a Scientist with a bit more range if you intend to be an Anchor in that Boss Hunt when it replays.
*nods* I used the Astronaut for this one. His range and decent clip size was very useful here. I also use the mega heal ball almost all the time which is nice for this one too. I didn't use the heal station as I've switched mostly to the heal beam now but the station has obvious utility here on the anchor points although less useful once off the anchor areas.
- pandareno19999 years agoHero+
Thank for the tips guys. I hadn't thought about the plants staying out of range on the top of aqua center. I've been working on some other scientists, including astro, so I can rework my plans there. I played all star the first time around.
I think heal beam and heal bomb are pretty much essential on this one. If I remember right, you can replace the turrets right next to the anchor points as needed as long as you're really quick about it.
- 9 years ago
One other thing, which i think I mentioned in my write up of the Spooky Squash Hunt, is that when you are anchoring as a Scientist if you give a little run (for the extra momentum) and have decent aim you can toss and roll your Mega Heal Bomb right across the gap between the two anchor areas to help out the other Zombie. Using that tactic two Scientists Anchoring can help keep each other healed if one is taking more of a beating than the other.
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