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107 Replies
Sunflowers need some love (buff). Hard to support and heal your team when your weak and taken out so easily. Give them more health and cc defense. Nerf Imp and super brainz. I think the problem may be too many imps on a team at once. Team with a bunch of imps, scientists, and super brains is not easy to go up against.
everyone but squeekers have left the game so whats the point in even fixing a game they should have fixed from the first * patch
- Anonymous10 years ago
I think my Commander Shepard could do with a new out fit.
Oh............................... sorry wrong game.
- Anonymous10 years ago
[BUFF] Agent Pea: I don't know whether it's a bug, or if the Agent Pea really did get an additional nerf going form GW1 to GW2, but the max ammo capacity is down from 15 in GW1 to 14 in GW2 now. Also the original nerf that it received in GW1 is no longer necessary with the addition of the new Zombie classes. So let's bring back the original 125 base health pool. I guess this really isn't a buff request so much as it is a clear sign that this class no longer needs the nerfs it had it in GW1.
I don't have a twitter, so I'll post it here because why not.
(I can't limit these to just 3, guys...)
Buff: Party Corn, Metal Petal, Alien Flower, Electro Citron, all Chompers, Fire / Ice Roses, Garlic Drone
Nerf: Captain Sharkbite, Electro Brainz, Corn, BBQ Corn, tone down all Imps a bit, Parrot Pal
I would say buff
1. all of the chompers digestive rate and damage resistance while digesting.
2. all the roses to have faster bullet speeds.
3. electro pea should have as fast bullets as Capt. Cannon
Nerf:
1. scientist: movement speed and fire rate or damage out put.
2.Capt. Dead beard should have less of a zoom in compared to the cactus, because of his close ranged weapon.
3.Imps should only have 50 hp.
There's waaaaay more than 3 variants per side that need nerfing and buffing. And we need as many as we can per patch if they're not going to be often. Except for Chomper and Sunflower, I can count at least 2 variants per class that are fairly OP or at least need to be tuned down a bit. And I can count at least 2 underpowered variants or more for most characters that could use a buff.
- Anonymous10 years ago
I see all the complaints about the pirates barrel and just want to point out that Rose is damned near unkillable in Arcane Enigma form and is capable of up to 60dmg.
I am not usually a dreadbeard player. I get caught by the barrel but don't feel like one showing up is a death sentence.
Buff all party characters to make them actually "legendary" worthy. Nerf electro brainz beam attack.
@PhooStansky wrote:
I see all the complaints about the pirates barrel and just want to point out that Rose is damned near unkillable in Arcane Enigma form and is capable of up to 60dmg.
I am not usually a dreadbeard player. I get caught by the barrel but don't feel like one showing up is a death sentence.
Only two classes can deal with it, and even then if the Pirate knows what's up he won't walk into a Spikeweed. It's almost a guaranteed 120 damage jump on any other class, and as you know:
Cactus - 125
Chomper - 175
Citron - 200
Corn - 150
Peashooter - 125
Rose - 100
Sunflower - 100
Rose and Sunflower are insta killed
Cactus and Peashooter survive with 5 Health
Corn survives with 30
Chomper with 55
Citron with 80
Pretty much one shots every plant class from the get go. As many abilities from zombies do, and this is why you're not seeing many players playing low health classes, much.
If the above classes don't use their primary abilities to escape then this is the outcome, every time. Once those primarily abilities are used they're vulnerable and dead to the next thing.
Damage > CC any day of the week.
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Imagine if Arcane Enigma did 60 burst damage as soon as she came out of the phase, she would have a 60 damage jump on every zombie. Health values are:
All Star - 200
Captain Deadbeard - 125
Engineer - 125
Imp - 75 / Mech - 350-400
Scientist - 100
Soldier - 125
Super Brainz - 200
She can't insta kill anyone with it?
Imp survives with 15 but can call a Mech
Scientist survives with 40 but he can heal / warp
Captain, Engineer, Soldier survive with 65
All Star and Super Brainz survive with 140
Every class can easily evade the damage, and even if they don't everyone survives with enough health to kill Rose almost every time. She only ever wins if she Goats you instantly, damages you, as soon as you come out you get time snared and again more damage, and then when you come out of that she uses Arcane Enigma to cause more damage and then finishes you off. That's all 3 abilities just to kill someone, and believe me that rarely ever happens and that's why she sucks 🙂
Barrel is more devastating to various classes designed to explode in the middle of plants, and without a Rose being there with Goatify that's exactly what will happen every single time.
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