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Fork_x_Spoon's avatar
6 years ago
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PopCap & the "Hidden" Patch Notes

Am I the only one who notices some other small changes to the game? Though the patch notes may seem a bit bare, there's some other things that I've noticed were tweaked around too, like All-Star reverting back to its 7-8 damage output & Corn's Butter Beacon revealing enemies as purple. There are some other changes, but what did you also notice, & why isn't PopCap mentioning these hidden patch notes? 

  • EA_David's avatar
    EA_David
    6 years ago

    Hi, John popped in with a more detailed version of the list in the main thread, I'll copy it below, but it's more focused around specifc numbers and doesn't mention rocket ride. 

    Spoiler

    Health Regen Timer

    • Additional HUD element to show when health regen will start

    Character Hitbox adjustments
    Tuned (Increased) the hitbox sizes for Nightcap, Acorn, Rose, Imp, and Electric Slide.

     

    Peashooter

    • Upgrade Homing Pea
      • Decrease target acquisition range 50->25m

    Chomper

    • Chomp
      • Increase size of collision check
    • Slobber Shot
      • Decrease initial velocity 800->400m/s
      • Decrease drag start distance 20-<10m
      • Decrease drag end distance 40->25m

    Kernal Corn

    • Cob Busters
      • Decrease initial velocity 800->500m/s
      • Decrease drag end distance 50->40m
      • Decrease final velocity post drag 450->300m/s
    • Husk Hop
      • Improve launch logic for smoother launch and faster in air travel

    Nightcap

    • Spore Strike
      • Increase initial velocity 225->300m/s
      • Decrease drag end distance 30->20m

    Acorn Oak

    • Shell Shot
      • Decrease initial velocity 500->390m/s
      • Decrease final velocity post drag 350->250m/s
    • Wood Grief
      • Decrease initial velocity 150->120m/s
      • Add drag start distance 20m
      • Add drag end distance 40m
      • Add final velocity post drag 70m/s
    • Sap Trap
      • Fix flight path to be more accurate
      • Increase initial velocity 30->50m/s

    Rose

    • Magic Thistles
      • Decrease rate of fire 240->200
    • Upgrade Time Snare
      • Increase min time to trigger ~1.28->2.1
      • Increase accumulation per hit 0.22->~0.24
      • Increase accumulation dissipation rate 0.1->~0.33

    Foot Soldier

    • Z-1 Assault Blaster
      • Decrease initial velocity 850->450m/s
      • Decrease drag start distance 40->20m
      • Decrease drag end distance 60->50m
      • Decrease final velocity post drag 500->300m/s
      • Increase dispersion per shot 0.0->0.275
      • Increase max camera recoil 4.5->12
      • Increase camera up recoil per shot 0.115->0.15
      • Increase camera left/right recoil per shot 0.12->0.13
      • Increase zoom camera up recoil per shot 0.0345->0.0636
      • Decrease first shot recoil multiplier 2.5->2.0
    • Upgrade Rapid Fire
      • Decrease fire rate speed up per shot 8.6->6
      • Decrease max fire rate 780->700rpm

    Imp

    • Imp Blasters
      • Decrease initial velocity 550->500m/s
      • Decrease drag start distance 15->8m
      • Decrease drag end distance 30->25m
      • Decrease final velocity post drag 300->200m/s
      • Increase max dispersion angle 1.8->3.0
      • Increase dispersion per shot 0.9->1.0
      • Decrease zoom dispersion multiplier 0.25->0.5
      • Increase max camera recoil angle 1.5->7
      • Increase camera up recoil per shot 0.08->0.155
      • Increase recoil return rate 15->16

    Super Brainz

    • Heroic Fists
      • Increase health gain per punch landed 12->18
      • Increase size of collision check

    All-Star

    • Football Cannon
      • Decrease damage 8->7
      • Decrease initial velocity 620->480m/s
      • Decrease drag start distance 25->15m
      • Decrease drag end distance 45->30m
      • Decrease final velocity post drag 350->225m/s
      • Decrease speed multiplier when priming and firing 0.65->0.6
      • Increase min dispersion angle 0.15->0.22
      • Increase max dispersion angle 2.2->2.5
      • Decrease dispersion per shot 4.7->4.65
      • Increase camera left/right recoil per shot 0.1->0.185
      • Increase zoom camera up recoil per shot 0.006->0.0175
      • Increase zoom camera left/right recoil per shot 0.06->0.125
      • Decrease first shot recoil multiplier 2.5->1.8
      • Increase zoom dispersion multiplier 0.475->0.5
    • Sprint Tackle
      • Refresh doesn’t start until ability is done
    • Dummy Shield
      • Increase refresh time 24->28
      • Decrease lifetime 15->14
      • Decrease health 300->200

    Engineer

    • Double Time
      • Fix issue with premature cleanup when Engineer respawns.
      • Fix collision check when attempting to deploy.

    @arownicus Those definitely sound like bugs. I've seen the defibrillator bug already, are you saying Mastication isn't working right now?

20 Replies

  • @EA_David Thanks very much!
    Was wondering, is there any kind of detailed information on how the team balancing / switching works now?
    Can understand being put on the same team twice perhaps, but not why it can occur over & over again??
  • dwooten77's avatar
    dwooten77
    6 years ago

    Here’s the extensive list
    General

    • Character hitbox adjustments
      • Tuned (increased) the hitbox sizes for Nightcap, Acorn, Rose, Imp, and Electric Slide.
    • Velocity and drag distance
      • Certain characters were overperforming at distances beyond their intended range. So, we've made changes to the velocity and drag distance of several characters' primary weapons that will make it harder to hit targets beyond this expected range (but not impossible). [Despite the claims about projectile drag being added in this update, internal data shows that this is not true.]
    • New UI Element: Health Regeneration Bar
      • A new bar that goes above a player’s health bar will now display how much time will pass before health regeneration begins.

    Peashooter

    • Nerf: Homing Pea Upgrade has a shorter range on target acquisition
      • Decreased maximum lock-on range from 50m (146.04 ft) to 25m (82.02 ft)

    Chomper

    • Buff: Increased effective area of primary Chomp
      • Buff: Increased length from 4.25 to 4.5
      • Buff: Increased near width from 3.4 to 5
      • Buff: Increased far width from 1.8 to 3.4
      • Buff: Increased height from 1.75 to 2.25
    • Nerf: Decreased velocity and drag distance of Slobber Shot
      • Decreased projectile speed from 800 m/s (2624.67 ft/s) to 400 m/s (1312.34 ft/s)

    Kernel Corn

    • Nerf: Decreased velocity and drag distance of Cob Busters
      • Decreased projectile speed from 800 m/s (2624.67 ft/s) to 500 m/s (1640.41 ft/s)

    Nightcap

    • Decreased velocity and drag distance of Spore Strike [not true]
      • Buff: Increased projectile speed from 225 m/s (738.19 ft/s) to 300 m/s (984.25 ft/s)

    Oak/Acorn

    • Nerf: Decreased velocity of Shell Shot
      • Decreased projectile speed from 500 m/s (1640.42 ft/s) to 390 m/s (1279.53 ft/s)
    • Nerf: Decreased velocity and drag distance of Wood Grief
      • Decreased projectile speed from 150 m/s (492.13 ft/s) to 120 ft/s (393.7 ft/s)
    • Buff: Fixed flight path and increased initial velocity of Sap Trap
      • Removed projectile spawn bone offset
      • Forced projectile spawn to camera
      • Decreased upward projectile speed from 4.5 m/s (14.76 ft/s) to 2.5 m/s (8.2 ft/s)
      • Increased forward projectile speed from 30 m/s (98.43 ft/s) to 50 m/s (164.04 ft/s)

    Rose

    • Nerf: Decreased rate of fire on Magic Thistles
      • Decreased rate of fire from 240 RPM to 200 RPM
    • Nerf: Time Snare Upgrade – Increased the number of hits needed to trigger Time Snare
      • Increased the number of hits required from 5 to 6
      • Increased charge gain per hit from 0.22 to 0.2428572
      • Increased charge decay rate from 0.1 to 0.3333333

    Foot Soldier

    • Nerf: Decreased velocity and drag distance of Z-1 Assault Blaster
      • Decreased projectile speed from 850 m/s (2788.71 ft/s) to 450 m/s (1476.38 ft/s)
    • Nerf: (unlisted) Increased recoil of Z-1 Assault Blaster
      • Nerf: Increased spread increase per shot from 0 to 0.275
      • Buff: Decreased spread yaw multiplier from 1 to 0.75
      • Nerf: Increased maximum vertical recoil while unzoomed from 4.5 to 12
      • Nerf: Increased vertical recoil increase per shot while unzoomed from 0.115 to 0.15
      • Nerf: Increased minimum horizontal recoil increase per shot while unzoomed from -0.12 to -0.13
      • Nerf: Increased maximum horizontal recoil increase per shot while unzoomed from 0.12 to 0.13
      • Nerf: Decreased recoil decrease factor while unzoomed from 18 to 16
      • Nerf: Increased maximum vertical recoil while zoomed from 4.5 to 15
      • Nerf: Increased vertical recoil increase per shot while zoomed from 0.115 to 0.159
      • Buff: Increased recoil decrease factor while zoomed from 18 to 50
      • Nerf: Increased recoil multiplier while zoomed from 0.3 to 0.4
    • Nerf: Rapid Fire Upgrade – Decreased fire rate speed up and max fire rate
      • Decreased fire rate increase from 8.6666 RPM per shot to 6 RPM per shot and max rate of fire from 780 RPM to 700 RPM

    Imp

    • Nerf: Decreased velocity and drag distance of Imp Blasters
      • Decreased projectile speed from 550 m/s (1804.46 ft/s) to 500 m/s (1640.42 ft/s)
    • Nerf: Increased recoil of Imp Blasters
      • Nerf: Increased spread increase per shot from 0.9 to 1
      • Nerf: Increased maximum spread angle from 1.8 to 3
      • Nerf: Increased maximum vertical recoil while unzoomed from 1.5 to 7
      • Nerf: Increased vertical recoil increase per shot while unzoomed from 0.08 to 0.155
      • Buff: Increased recoil decrease factor while unzoomed from 15 to 16
      • Nerf: Increased maximum vertical recoil while zoomed from 1.5 to 4.75
      • Nerf: Increased vertical recoil increase per shot while zoomed from 0.08 to 0.18
      • Buff: Increased recoil decrease factor while zoomed from 15 to 16
      • Nerf: Increased spread multiplier while zoomed from 0.25 to 0.5

    Super Brainz

    • Increased health gain per punch landed and effective area of Heroic Fists
      • Increased health gain from 1 HP per 0.3 seconds to 1.5 HP per 0.3 seconds
      • Changed damage trapezoid x- and y-offset from -0.35 and 2 to -0.85 and 2.5 respectively
      • Buff: Increased length from 3.75 to 4.5
      • Buff: Increased near width from 3.5 to 5
      • Buff: Increased far width from 2 to 3.4
      • Nerf: Decreased height from 3 to 2.25

    All-Star

    • Nerf: Decreased velocity and drag distance of Football Cannon
      • Decreased projectile speed from 620 m/s (2034.12 ft/s) to 480 m/s (1574.8 ft/s)
    • Nerf: Increased recoil of Football Cannon
      • Nerf: Increased minimum spread angle from 0.15 to 0.22
      • Nerf: Increased maximum spread angle from 2.2 to 2.75
      • Buff: Decreased spread increase per shot from 4.7 to 4.65
      • Nerf: Increased minimum horizontal recoil increase per shot while unzoomed from -0.1 to -0.185
      • Nerf: Increased maximum horizontal recoil increase per shot while unzoomed from 0.1 to 0.185
      • Buff: Decreased minimum moving gun sway angle while unzoomed from 0.5 to 0.25
      • Buff: Decreased maximum moving gun sway angle while unzoomed from 1.85 to 1.2
      • Buff: Decreased minimum base gun sway angle while unzoomed from 0.25 to 0
      • Buff: Decreased maximum base gun sway angle while unzoomed from 0.75 to 0.4
      • Nerf: Increased vertical recoil increase per shot from 0.02 to 0.035
      • Nerf: Increased minimum horizontal recoil increase per shot while zoomed from -0.1 to -0.185
      • Nerf: Increased maximum horizontal recoil increase per shot while zoomed from 0.1 to 0.185
      • Buff: Decreased first shot recoil multiplier from 2.5 to 1.8
    • Nerf: (unlisted) Decreased Football Cannon damage from 8 to 7
    • Nerf: Sprint Tackle refresh doesn’t start until ability is done
    • Dummy Shield
      • Has a decreased cooldown time [not true]
      • Nerf: Increased cooldown time from 25 seconds to 30 seconds
      • Decreased active time [not true, active time stays at 15 seconds]

    Engineer

    • Buff: Fixed collision check when attempting to deploy Double Time (easier to deploy)

    Electric Slide (unlisted)

    • Boogie Bolt
      • Nerf: Increased the number of hits required to stun enemies from 3 to 4 (without Jazz Hands upgrade) and from 2 to 3 (with Jazz Hands upgrade)
      • Nerf: Decreased charge gain per hit without Jazz Hands from 0.4651163 to 0.3157895
      • Nerf: Decreased charge gain per hit with Jazz hands from 0.620155 to 0.4210526

    80s Action Hero (unlisted)

    • Rocket Ride
      • Nerf: Decreased maximum lock-on range from 50m (146.04 ft) to 10m (32.81 ft)
      • Nerf: Decreased maximum lock-on angle from 0.1 to 0.01

    Other unlisted changes

    • Nerf: The spawn pattern of the enemies while defending the Fartifact in Parade Gloat has been changed so it becomes much more unpredictable. The Weeds that spawn near the Pressure Pier entrance no longer spawn there constantly. This is to discourage players from farming XP and Prize Bulbs by using the 80s Action Hero with the Free Ride upgrade, where they could extend it almost indefinitely by simply killing the Weeds that will keep respawning as soon as all of them are killed.
    • The pause menu no longer shows "0 XP to next level" info for characters that have been leveled up to Grand Master 5.
    • Ability cooldown bonuses now show their duration properly instead of staying on the ability icons until the cooldown has passed.

    Bugs

    • Defibrillated upgrade does not work
    • On some occasions, snipers deal no damage despite the hit confirmation
  • asabaida's avatar
    asabaida
    6 years ago


    @EA_David 
    Yep, being put on the same team time and time again is very tiresome, and much reported by people... especially if you have things to complete etc.... as @ToastedSarnie  says I don't mind 2 even 3 times but then its time for a change.
    Would be good to know how it was supposed to work and hopefully get a better understanding on it, as at the moment its very hard to tell the differences to before as many of the same issues exist... this seems to be the case for most of us as all we can really tell and report seems to be that we are on the same team time and time again.
    Would be great if you could track us down this information, but of course we do realise that this may not be possible for you for whatever reasons.
    Thanku  for all you do manage though 😃❤️

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    6 years ago

    @EA_David  and @dwooten77  Thank you so much for all the detailed information! 🙂

    What's with all those numbers? Where'd you get all that from? 🙌

    Anyway, it's nice to have nice detailed patch notes, so thanks! 

  • ippig's avatar
    ippig
    6 years ago
    @dwooten77 Thanks a lot. I really hope that the issue with the All Star Shield is just a bug due to the devs telling us the opposite of what it actually became.
  • asabaida's avatar
    asabaida
    6 years ago

    @shurikeninja 
    Hahaha 🙂 yep and then our heads exploded 😃
    think I was really looking for the team swap/balance info 🤔🤔

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